UUM-127937
Fixed in 6000.5.0a4Mentioned in 27 release notes.
First fixed in 6000.5.0a4 (Jan 8, 2026); relisted in 26 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.5.0f1 | Fixes 2D | Fix | Fixed issue where the MaterialPropertyBlock of a SpriteRenderer is reset when the serialized properties of the SpriteRenderer are changed and the MaterialPropertyBlock has exactly two properties set. | |
| 6000.5.0b11 | Fixes 2D | Fix | Fixed issue where the MaterialPropertyBlock of a SpriteRenderer is reset when the serialized properties of the SpriteRenderer are changed and the MaterialPropertyBlock has exactly two properties set. | |
| 6000.5.0b10 | Fixes 2D | Fix | Fixed issue where the MaterialPropertyBlock of a SpriteRenderer is reset when the serialized properties of the SpriteRenderer are changed and the MaterialPropertyBlock has exactly two properties set. | |
| 6000.5.0b9 | Fixes 2D | Fix | Fixed issue where the MaterialPropertyBlock of a SpriteRenderer is reset when the serialized properties of the SpriteRenderer are changed and the MaterialPropertyBlock has exactly two properties set. | |
| 6000.5.0b8 | Fixes 2D | Fix | Fixed issue where the MaterialPropertyBlock of a SpriteRenderer is reset when the serialized properties of the SpriteRenderer are changed and the MaterialPropertyBlock has exactly two properties set. | |
| 6000.5.0b7 | Fixes 2D | Fix | Fixed issue where the MaterialPropertyBlock of a SpriteRenderer is reset when the serialized properties of the SpriteRenderer are changed and the MaterialPropertyBlock has exactly two properties set. | |
| 6000.5.0b6 | Fixes 2D | Fix | Fixed issue where the MaterialPropertyBlock of a SpriteRenderer is reset when the serialized properties of the SpriteRenderer are changed and the MaterialPropertyBlock has exactly two properties set. | |
| 6000.5.0b5 | Fixes 2D | Fix | Fixed issue where the MaterialPropertyBlock of a SpriteRenderer is reset when the serialized properties of the SpriteRenderer are changed and the MaterialPropertyBlock has exactly two properties set. | |
| 6000.5.0b4 | Fixes 2D | Fix | Fixed issue where the MaterialPropertyBlock of a SpriteRenderer is reset when the serialized properties of the SpriteRenderer are changed and the MaterialPropertyBlock has exactly two properties set. | |
| 6000.5.0b3 | Fixes 2D | Fix | Fixed issue where the MaterialPropertyBlock of a SpriteRenderer is reset when the serialized properties of the SpriteRenderer are changed and the MaterialPropertyBlock has exactly two properties set. | |
| 6000.5.0b2 | Fixes 2D | Fix | Fixed issue where the MaterialPropertyBlock of a SpriteRenderer is reset when the serialized properties of the SpriteRenderer are changed and the MaterialPropertyBlock has exactly two properties set. | |
| 6000.5.0b1 | Fixes 2D | Fix | Fixed issue where the MaterialPropertyBlock of a SpriteRenderer is reset when the serialized properties of the SpriteRenderer are changed and the MaterialPropertyBlock has exactly two properties set. | |
| 6000.5.0a9 | Fixes 2D | Fix | Fixed issue where the MaterialPropertyBlock of a SpriteRenderer is reset when the serialized properties of the SpriteRenderer are changed and the MaterialPropertyBlock has exactly two properties set. | |
| 6000.4.0f1 | Fixes 2D | Fix | Fixed an issue where a SpriteRenderer's MaterialPropertyBlock was reset when its serialized properties were changed, if the block contained exactly two properties. | |
| 6000.5.0a8 | Fixes 2D | Fix | Fixed issue where the MaterialPropertyBlock of a SpriteRenderer is reset when the serialized properties of the SpriteRenderer are changed and the MaterialPropertyBlock has exactly two properties set. | |
| 6000.4.0b11 | Fixes 2D | Fix | Fixed an issue where a SpriteRenderer's MaterialPropertyBlock was reset when its serialized properties were changed, if the block contained exactly two properties. | |
| 6000.4.0b10 | Fixes 2D | Fix | Fixed an issue where a SpriteRenderer's MaterialPropertyBlock was reset when its serialized properties were changed, if the block contained exactly two properties. | |
| 6000.4.0b8 | Fixes 2D | Fix | Fixed an issue where a SpriteRenderer's MaterialPropertyBlock was reset when its serialized properties were changed, if the block contained exactly two properties. | |
| 6000.4.0b9 | Fixes 2D | Fix | Fixed an issue where a SpriteRenderer's MaterialPropertyBlock was reset when its serialized properties were changed, if the block contained exactly two properties. | |
| 6000.5.0a7 | Fixes 2D | Fix | Fixed issue where the MaterialPropertyBlock of a SpriteRenderer is reset when the serialized properties of the SpriteRenderer are changed and the MaterialPropertyBlock has exactly two properties set. | |
| 6000.3.7f1 | Fixes 2D | Fix | Fixed issue where the MaterialPropertyBlock of a SpriteRenderer is reset when the serialized properties of the SpriteRenderer are changed and the MaterialPropertyBlock has exactly two properties set. | |
| 6000.5.0a6 | Fixes 2D | Fix | Fixed issue where the MaterialPropertyBlock of a SpriteRenderer is reset when the serialized properties of the SpriteRenderer are changed and the MaterialPropertyBlock has exactly two properties set. | |
| 6000.0.67f1 | Fixes 2D | Fix | Fixed issue where the MaterialPropertyBlock of a SpriteRenderer is reset when the serialized properties of the SpriteRenderer are changed and the MaterialPropertyBlock has exactly two properties set. | |
| 6000.4.0b7 | Fixes 2D | Fix | Fixed an issue where a SpriteRenderer's MaterialPropertyBlock was reset when its serialized properties were changed, if the block contained exactly two properties. | |
| 6000.5.0a5 | Fixes 2D | Fix | Fixed issue where the MaterialPropertyBlock of a SpriteRenderer is reset when the serialized properties of the SpriteRenderer are changed and the MaterialPropertyBlock has exactly two properties set. | |
| 6000.5.0a4 | Fixes 2D | Fix | Fixed issue where the MaterialPropertyBlock of a SpriteRenderer is reset when the serialized properties of the SpriteRenderer are changed and the MaterialPropertyBlock has exactly two properties set. | |
| 6000.5.0a4 | Fixes 2D | Fix | Fixed issue where the MaterialPropertyBlock of a SpriteRenderer is reset when the serialized properties of the SpriteRenderer are changed and the MaterialPropertyBlock has exactly two properties set. |