VersionSectionRiskImpactNote
6000.5.0f1Fixes
DX12
FixFixed a crash that occurred due to kernel memory exhaustion when a texture was modified using Texture2D.Apply a high number of times within a single frame.
6000.5.0b11Fixes
DX12
FixFixed a crash that occurred due to kernel memory exhaustion when a texture was modified using Texture2D.Apply a high number of times within a single frame.
6000.5.0b10Fixes
DX12
FixFixed a crash that occurred due to kernel memory exhaustion when a texture was modified using Texture2D.Apply a high number of times within a single frame.
6000.5.0b9Fixes
DX12
FixFixed a crash that occurred due to kernel memory exhaustion when a texture was modified using Texture2D.Apply a high number of times within a single frame.
6000.5.0b8Fixes
DX12
FixFixed a crash that occurred due to kernel memory exhaustion when a texture was modified using Texture2D.Apply a high number of times within a single frame.
6000.5.0b7Fixes
DX12
FixFixed a crash that occurred due to kernel memory exhaustion when a texture was modified using Texture2D.Apply a high number of times within a single frame.
6000.5.0b6Fixes
DX12
FixFixed a crash that occurred due to kernel memory exhaustion when a texture was modified using Texture2D.Apply a high number of times within a single frame.
6000.5.0b5Fixes
DX12
FixFixed a crash that occurred due to kernel memory exhaustion when a texture was modified using Texture2D.Apply a high number of times within a single frame.
6000.5.0b4Fixes
DX12
FixFixed a crash that occurred due to kernel memory exhaustion when a texture was modified using Texture2D.Apply a high number of times within a single frame.
6000.5.0b3Fixes
DX12
FixFixed a crash that occurred due to kernel memory exhaustion when a texture was modified using Texture2D.Apply a high number of times within a single frame.
6000.5.0b2Fixes
DX12
FixFixed a crash that occurred due to kernel memory exhaustion when a texture was modified using Texture2D.Apply a high number of times within a single frame.
6000.5.0b1Fixes
DX12
FixFixed a crash that occurred due to kernel memory exhaustion when a texture was modified using Texture2D.Apply a high number of times within a single frame.
6000.5.0a9Fixes
DX12
FixFixed a crash that occurred due to kernel memory exhaustion when a texture was modified using Texture2D.Apply a high number of times within a single frame.
6000.4.0f1Fixes
DX12
FixFixed a crash that occurred due to kernel memory exhaustion when a texture was modified using "Texture2D.Apply" a high number of times within a single frame.
6000.5.0a8Fixes
DX12
FixFixed a crash that occurred due to kernel memory exhaustion when a texture was modified using Texture2D.Apply a high number of times within a single frame.
6000.4.0b11Fixes
DX12
FixFixed a crash that occurred due to kernel memory exhaustion when a texture was modified using "Texture2D.Apply" a high number of times within a single frame.
6000.4.0b10Fixes
DX12
FixFixed a crash that occurred due to kernel memory exhaustion when a texture was modified using "Texture2D.Apply" a high number of times within a single frame.
6000.4.0b8Fixes
DX12
FixFixed a crash that occurred due to kernel memory exhaustion when a texture was modified using "Texture2D.Apply" a high number of times within a single frame.
6000.4.0b9Fixes
DX12
FixFixed a crash that occurred due to kernel memory exhaustion when a texture was modified using "Texture2D.Apply" a high number of times within a single frame.
6000.5.0a7Fixes
DX12
FixFixed a crash that occurred due to kernel memory exhaustion when a texture was modified using Texture2D.Apply a high number of times within a single frame.
6000.5.0a6Fixes
DX12
FixFixed a crash that occurred due to kernel memory exhaustion when a texture was modified using Texture2D.Apply a high number of times within a single frame.
6000.4.0b7Fixes
DX12
FixFixed a crash that occurred due to kernel memory exhaustion when a texture was modified using "Texture2D.Apply" a high number of times within a single frame.
6000.3.6f1Fixes
DX12
FixFixed a crash that occurred due to kernel memory exhaustion when a texture was modified using "Texture2D.Apply" a high number of times within a single frame.
6000.4.0b6Fixes
DX12
FixFixed a crash that occurred due to kernel memory exhaustion when a texture was modified using "Texture2D.Apply" a high number of times within a single frame.
6000.4.0b5Fixes
DX12
FixFixed a crash that occurred due to kernel memory exhaustion when a texture was modified using "Texture2D.Apply" a high number of times within a single frame.
6000.4.0b5Fixes
DX12
FixFixed a crash that occurred due to kernel memory exhaustion when a texture was modified using "Texture2D.Apply" a high number of times within a single frame.
6000.5.0a5Fixes
DX12
FixFixed a crash that occurred due to kernel memory exhaustion when a texture was modified using Texture2D.Apply a high number of times within a single frame.
6000.5.0a4Fixes
DX12
FixFixed a crash that occurred due to kernel memory exhaustion when a texture was modified using Texture2D.Apply a high number of times within a single frame.
6000.5.0a4Fixes
DX12
FixFixed a crash that occurred due to kernel memory exhaustion when a texture was modified using Texture2D.Apply a high number of times within a single frame.

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