UUM-122030
Fixed in 6000.5.0a4Mentioned in 29 release notes.
First fixed in 6000.5.0a4 (Jan 8, 2026); relisted in 28 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.5.0f1 | Fixes DX12 | Fix | Fixed a crash that occurred due to kernel memory exhaustion when a texture was modified using Texture2D.Apply a high number of times within a single frame. | |
| 6000.5.0b11 | Fixes DX12 | Fix | Fixed a crash that occurred due to kernel memory exhaustion when a texture was modified using Texture2D.Apply a high number of times within a single frame. | |
| 6000.5.0b10 | Fixes DX12 | Fix | Fixed a crash that occurred due to kernel memory exhaustion when a texture was modified using Texture2D.Apply a high number of times within a single frame. | |
| 6000.5.0b9 | Fixes DX12 | Fix | Fixed a crash that occurred due to kernel memory exhaustion when a texture was modified using Texture2D.Apply a high number of times within a single frame. | |
| 6000.5.0b8 | Fixes DX12 | Fix | Fixed a crash that occurred due to kernel memory exhaustion when a texture was modified using Texture2D.Apply a high number of times within a single frame. | |
| 6000.5.0b7 | Fixes DX12 | Fix | Fixed a crash that occurred due to kernel memory exhaustion when a texture was modified using Texture2D.Apply a high number of times within a single frame. | |
| 6000.5.0b6 | Fixes DX12 | Fix | Fixed a crash that occurred due to kernel memory exhaustion when a texture was modified using Texture2D.Apply a high number of times within a single frame. | |
| 6000.5.0b5 | Fixes DX12 | Fix | Fixed a crash that occurred due to kernel memory exhaustion when a texture was modified using Texture2D.Apply a high number of times within a single frame. | |
| 6000.5.0b4 | Fixes DX12 | Fix | Fixed a crash that occurred due to kernel memory exhaustion when a texture was modified using Texture2D.Apply a high number of times within a single frame. | |
| 6000.5.0b3 | Fixes DX12 | Fix | Fixed a crash that occurred due to kernel memory exhaustion when a texture was modified using Texture2D.Apply a high number of times within a single frame. | |
| 6000.5.0b2 | Fixes DX12 | Fix | Fixed a crash that occurred due to kernel memory exhaustion when a texture was modified using Texture2D.Apply a high number of times within a single frame. | |
| 6000.5.0b1 | Fixes DX12 | Fix | Fixed a crash that occurred due to kernel memory exhaustion when a texture was modified using Texture2D.Apply a high number of times within a single frame. | |
| 6000.5.0a9 | Fixes DX12 | Fix | Fixed a crash that occurred due to kernel memory exhaustion when a texture was modified using Texture2D.Apply a high number of times within a single frame. | |
| 6000.4.0f1 | Fixes DX12 | Fix | Fixed a crash that occurred due to kernel memory exhaustion when a texture was modified using "Texture2D.Apply" a high number of times within a single frame. | |
| 6000.5.0a8 | Fixes DX12 | Fix | Fixed a crash that occurred due to kernel memory exhaustion when a texture was modified using Texture2D.Apply a high number of times within a single frame. | |
| 6000.4.0b11 | Fixes DX12 | Fix | Fixed a crash that occurred due to kernel memory exhaustion when a texture was modified using "Texture2D.Apply" a high number of times within a single frame. | |
| 6000.4.0b10 | Fixes DX12 | Fix | Fixed a crash that occurred due to kernel memory exhaustion when a texture was modified using "Texture2D.Apply" a high number of times within a single frame. | |
| 6000.4.0b8 | Fixes DX12 | Fix | Fixed a crash that occurred due to kernel memory exhaustion when a texture was modified using "Texture2D.Apply" a high number of times within a single frame. | |
| 6000.4.0b9 | Fixes DX12 | Fix | Fixed a crash that occurred due to kernel memory exhaustion when a texture was modified using "Texture2D.Apply" a high number of times within a single frame. | |
| 6000.5.0a7 | Fixes DX12 | Fix | Fixed a crash that occurred due to kernel memory exhaustion when a texture was modified using Texture2D.Apply a high number of times within a single frame. | |
| 6000.5.0a6 | Fixes DX12 | Fix | Fixed a crash that occurred due to kernel memory exhaustion when a texture was modified using Texture2D.Apply a high number of times within a single frame. | |
| 6000.4.0b7 | Fixes DX12 | Fix | Fixed a crash that occurred due to kernel memory exhaustion when a texture was modified using "Texture2D.Apply" a high number of times within a single frame. | |
| 6000.3.6f1 | Fixes DX12 | Fix | Fixed a crash that occurred due to kernel memory exhaustion when a texture was modified using "Texture2D.Apply" a high number of times within a single frame. | |
| 6000.4.0b6 | Fixes DX12 | Fix | Fixed a crash that occurred due to kernel memory exhaustion when a texture was modified using "Texture2D.Apply" a high number of times within a single frame. | |
| 6000.4.0b5 | Fixes DX12 | Fix | Fixed a crash that occurred due to kernel memory exhaustion when a texture was modified using "Texture2D.Apply" a high number of times within a single frame. | |
| 6000.4.0b5 | Fixes DX12 | Fix | Fixed a crash that occurred due to kernel memory exhaustion when a texture was modified using "Texture2D.Apply" a high number of times within a single frame. | |
| 6000.5.0a5 | Fixes DX12 | Fix | Fixed a crash that occurred due to kernel memory exhaustion when a texture was modified using Texture2D.Apply a high number of times within a single frame. | |
| 6000.5.0a4 | Fixes DX12 | Fix | Fixed a crash that occurred due to kernel memory exhaustion when a texture was modified using Texture2D.Apply a high number of times within a single frame. | |
| 6000.5.0a4 | Fixes DX12 | Fix | Fixed a crash that occurred due to kernel memory exhaustion when a texture was modified using Texture2D.Apply a high number of times within a single frame. |