Crash with multiple stack traces when using DX12 and selecting all spline knots
6000.5.0a1,6000.3.2f1Known issueBlockerUUM-131707fixed 6000.3.9f1
Fixed a crash that occurred on CheckDeviceStatus when executing specific InferenceEngine actions. (UUM-131538) Fixed in 6000.4.0b5.
DX12Known issueBlockerUUM-131538fixed 6000.3.5f1
Fixed a rare crash when uninstalling Universal Render Pipeline package. (UUM-130674) Fixed in 6000.4.0b5.
ShadersKnown issueBlockerUUM-130674fixed 6000.3.5f1
Deprecated: UnityEditor.ModelImporterMaterialLocation.External is obsolete. External Material Location will no longer be supported in future versions.
Asset ImportBreaking
Deprecated: SpeedTreeImporter.MaterialLocation.External is obsolete. External Material Location will no longer be supported in future versions.
Asset ImportBreaking
Obsoleted: The deprecated GlobalDynamicResolutionSettings.enableDLSS is now obsolete, and now will produce compiler errors when used.
CoreBreaking
Changed: Project Auditor: Removed the MemoryIgnoreVoidReturn area and introduced returnType instead.
EditorBreaking
Obsoleted: Event argument classes ChangeAssetObjectPropertiesEventArgs, ChangeChildrenOrderEventArgs, ChangeGameObjectOrComponentPropertiesEventArgs, ChangeGameObjectParentEventArgs, ChangeGameObjectStructureEventArgs, ChangeGameObjectStructureHierarchyEventArgs, ChangeRootOrderEventArgs, CreateAssetObjectEventArgs, CreateGameObjectHierarchyEventArgs, DestroyAssetObjectEventArgs, DestroyGameObjectHierarchyEventArgs, and UpdatePrefabInstancesEventArgs constructors and properties with int instanceId parameters are now obsolete, use their EntityId equivalents instead, which are based around EntityId instead.
EditorBreaking
Obsoleted: Marked the CreateAssetWithContent(string, string, Texture2D, Action<int>) method as obsolete. Use CreateAssetWithTextContent(string, string, Texture2D, Action<EntityId>) instead.
EditorBreaking
Obsoleted: Marked GfxResourceInfo.relatedInstanceId obsolete. Use GfxResourceInfo.relatedEntityId instead.
EditorBreaking
Obsoleted: Obsoleting a number of AssetDatabase API's when used as part of an import.
EditorBreaking
Obsoleted: AssetPreview.IsLoadingAssetPreview(int) is now obsolete, use AssetPreview.IsLoadingAssetPreview(EntityId) instead, which is based around EntityId instead.
EditorBreaking
Obsoleted: AudioProfilerClipInfo.assetInstanceId and AudioProfilerGroupInfo.assetInstanceId are now obsolete, use assetEntityId instead, which is based around EntityId instead.
EditorBreaking
Obsoleted: EditorApplication.hierarchyWindowItemOnGUI and EditorApplication.projectWindowItemInstanceOnGUI delegates are now obsolete, use EditorApplication.hierarchyWindowItemOnGUIEntityId and EditorApplication.projectWindowItemInstanceOnGUIEntityId respectively, which are based around EntityId instead.
EditorBreaking
Obsoleted: EditorUtility.PingObject(int) is now obsolete, use EditorUtility.PingObject(EntityId) instead, which is based around EntityId instead.
EditorBreaking
Obsoleted: HierarchyWindowItemCallback and ProjectWindowItemInstanceCallback delegate types are now obsolete, use HierarchyWindowItemCallbackEntityId and ProjectWindowItemInstanceEntityIdCallback respectively, which are based around EntityId instead.
EditorBreaking
Obsoleted: ObjectSelectorSearchContext.allowedInstanceIds is now obsolete, use ObjectSelectorSearchContext.allowedEntityIds instead, which is based around EntityId instead.
EditorBreaking
Obsoleted: ProjectWindowCallback.EndNameEditAction is now obsolete, use ProjectWindowCallback.NameEditAction instead, which is based around EntityId instead.
EditorBreaking
Obsoleted: SceneHierarchy.IsFolder(int) is now obsolete, use SceneHierarchy.IsFolder(EntityId) instead, which is based around EntityId instead.
EditorBreaking
Obsoleted: SceneHierarchy.StartNameEditingIfProjectWindowExists(int, EndNameEditAction, string, Texture2D, string) and StartNameEditingIfProjectWindowExists(int, EndNameEditAction, string, Texture2D, string, bool) are now obsolete, use StartNameEditingIfProjectWindowExists(EntityId, NameEditAction, string, Texture2D, string) and StartNameEditingIfProjectWindowExists(EntityId, NameEditAction, string, Texture2D, string, bool) respectively, which are based around EntityId instead.
EditorBreaking
Obsoleted: SearchUtils.GetMainAssetInstanceID is now obsolete, use SearchUtils.GetMainAssetEntityId instead, which is based around EntityId instead.
EditorBreaking
Obsoleted: SerializedProperty.objectReferenceInstanceIDValue is now obsolete, use SerializedProperty.objectReferenceEntityIdValue instead, which is based around EntityId instead.
EditorBreaking
Removed: Removing intermediate texture mode option for URP asset.
EditorBreakingUUM-117084
Deprecated: AdaptiveProbeVolumes.BakeAdditionalRequests(int\[\]) is deprecated. Use AdaptiveProbeVolumes.BakeAdditionalRequests(EntityId\[\]) instead.
GraphicsBreaking
Removed: Removed deprecated methods from the RayTracingAccelerationStructure class.
GraphicsBreaking
Deprecated: Deprecated Multiplayer Widgets in favor of Unity Building Blocks.
PackageBreaking
Deprecated: Deprecated the standalone lobby SDK. Deprecated the standalone matchmaker SDK. Deprecated the standalone multiplay SDK. Deprecated the standalone relay SDK.
PackageBreaking
Added: Unmarked Physics::RebuildBroadphaseRegions from being deprecated because the multi-box pruning broad phase was brought back.
Deprecated: Cloud Diagnostics has been deprecated as of August 13th, 2025, and is no longer a supported package. We encourage you to migrate to the new diagnostics experience, which provides more robust reports and device information.
ServicesBreaking
Removed: Removed all Events helper from the public API UI Toolkit Test Framework and now require internal access.
UI ToolkitBreaking
Removed: Removed the UnityEngine.UIElements.InputSystemEventSystem component.
UI ToolkitBreakingUUM-121437
Removed: Removed the UnityEngine.UIElements.InputWrapper component.
UI ToolkitBreakingUUM-121437
Obsoleted: StoreActionsOptimization was marked as obsolete. This is done automatically in URP RenderGraph and has no usage anymore now that URP Compatibility Mode was removed.
Universal RPBreaking
Deprecated: Deprecate UniversalResources.AfterPostProcessColor. It was never used and has no purpose.
URPBreaking
Removed: Removed Instant Games derived platform.
WebBreaking
Removed: Removed HoloLens and Holographic Remoting support from Universal Windows Platform (UWP).
XRBreakingWindows
Removed the behavior where a line parameter was interpreted as a context object to enter the Prefab Stage. Use the \[SceneManagement.PrefabStageUtility.OpenPrefab\](https://docs.unity3d.com/6000.4/Documentation/ScriptReference/SceneManagement.PrefabStageUtility.OpenPrefab.html) API to open a Prefab in the Prefab Stage.
EditorBreaking
Removed UxmlTraits and UxmlFactory support from UXML Schema Generation. Improved Schema Generation so it now generates elements with the correct hierarchy and includes UxmlObject support.
UI ToolkitBreaking
Deprecated the Intermediate Texture Mode Always setting. The only supported setting is now Auto. The setting was removed from the Universal Render Pipeline (URP) Renderer asset for any project that had it set to the default value of Auto.
Universal RPBreaking
Improved overlay icons to align with the Unity Editor design. Added icons for "Controlled" and "Changed" items, removed the icon for "Private" items, and added a "Contains Changes" overlay for directories containing changes.
Version ControlBreaking
com.havok.physics - "This package is no longer supported on this editor version."
Packages updatedBreaking
com.unity.services.cloud-diagnostics - "Attention: Cloud Diagnostics is deprecated, and will be phased out in future versions of Unity. For more robust reports and device information, including information on Application Not Responding (ANR) errors for Android, use the diagnostics (https://docs.unity.com/en-us/cloud/developer-data/diagnostics) experience available in Unity 6.2 and later."
Packages updatedBreakingcom.unity.services.cloud-diagnosticsAndroid
com.unity.path-tracing - "This package is no longer supported on this editor version."
Packages updatedBreakingcom.unity.path-tracing
com.unity.services.lobby - "This package is no longer supported on this editor version."
Packages updatedBreakingcom.unity.services.lobby
com.unity.services.matchmaker - "This package is no longer supported on this editor version."
Packages updatedBreakingcom.unity.services.matchmaker
com.unity.services.multiplay - "This package is no longer supported on this editor version."
Packages updatedBreakingcom.unity.services.multiplay
com.unity.services.relay - "This package is no longer supported on this editor version."
Packages updatedBreakingcom.unity.services.relay
com.unity.toolchain.linux-x86_64 - "This package is no longer supported on this editor version. Use com.unity.toolchain.linux-x86_64-linux instead."
Packages updatedBreakingcom.unity.toolchain.linux-Linux
com.unity.toolchain.macos-x86_64-linux-x86_64 - "This package is no longer supported on this editor version. Use com.unity.toolchain.macos-x86_64-linux instead."
Packages updatedBreakingcom.unity.toolchain.macos-macOSLinux
com.unity.toolchain.win-x86_64-linux-x86_64 - "This package is no longer supported on this editor version. Use com.unity.toolchain.win-x86_64-linux instead."
Packages updatedBreakingcom.unity.toolchain.win-Linux
com.unity.multiplayer.widgets - "This package is no longer supported on this editor version."
Packages updatedBreakingcom.unity.multiplayer.widgets
com.unity.meta-instant-games-sdk - "Support for the Facebook Instant Games C# SDK for Unity is now deprecated and not recommended for production."
Packages updatedBreakingcom.unity.meta-instant-games-sdk
Added: Added int GetTiles(BoundsInt bounds, out PositionArray positions, out TileArray tiles, Allocator allocator = Allocator.Temp, bool withinBounds = true) and int GetTiles(BoundsInt bounds, out PositionArray positions, out TileArray tiles, MemoryLabel memoryLabel, bool withinBounds = true). This is a mix of GetTileBounds and GetTileRangeNoAlloc in the Tilemap.
2DAPI change
Added: Added SpriteArray GetUsedSprites(Allocator allocator = Allocator.Temp) and SpriteArray GetUsedSprites(MemoryLabel memoryLabel) to get Sprites used by the Tilemap.
2DAPI change
Added: Added TileArray GetTiles(BoundsInt bounds, Allocator allocator = Allocator.Temp) and TileArray GetTiles(BoundsInt bounds, MemoryLabel memoryLabel) to get Tiles within the given bounds from a Tilemap. This is similar to GetTileBounds in the Tilemap.
2DAPI change
Added: Added TileArray GetUsedTiles(Allocator allocator = Allocator.Temp) and TileArray GetUsedTiles(MemoryLabel memoryLabel) to get Tiles used by the Tilemap.
2DAPI change
Added: Added EntityId.GetRawData for getting the underlying data of an entityid.
CoreAPI change
Added: Added an error log for when the generation of an IJobEntity schedule invocation fails.
EntitiesAPI change
Added: Added the new NativeStream.ScheduleConstruct function for creating stream using NativeReference for specifying buffer count.
EntitiesAPI change
Added: Added UnsafeStream.ReaderState to enable random accesses in stream buffers through UnsafeStream.Reader.
EntitiesAPI change
Added: Provided unsafe access to NativeStream for each count ptr for IJobParallelForDefer job scheduling.
EntitiesAPI change
Added: GraphToolkit is now a Module in the Unity Editor and no longer requires installing a package.
Graph Tool FoundationAPI change
Added: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events.
Added: Added physics query overloads to Collider2D to return NativeArray<> or a new ColliderArray2D collection type, both with a specified allocator: Overlap.
Physics 2DAPI change
Added: Added physics query overloads to Collider2D to return NativeArray<RaycastHit2D> with a specified allocator: Cast.
Physics 2DAPI change
Added: Added physics query overloads to CompositeCollider2D to return NativeArray<>, ReadOnlySpan<>, or a new ColliderArray2D collection type: GetPath, SetPath, and GetCompositedColliders.
Physics 2DAPI change
Added: Added physics query overloads to Physics2D to return NativeArray<RaycastHit2D> with a specified allocator: BoxCast, CapsuleCast, CircleCast, Linecast, Raycast, and GetRayIntersection.
Physics 2DAPI change
Added: Added physics query overloads to PhysicsScene2D and Physics2D to return NativeArray<> or a new ColliderArray2D collection type, both with a specified allocator: OverlapPoint, OverlapCircle, OverlapBox, OverlapArea, OverlapCapsule, OverlapCollider, GetContacts, and GetContactColliders.
Physics 2DAPI change
Added: Added physics query overloads to PhysicsScene2D to return NativeArray<RaycastHit2D> with a specified allocator: BoxCast, CapsuleCast, CircleCast, Linecast, Raycast, and GetRayIntersection.
Physics 2DAPI change
Added: Added physics query overloads to PolygonCollider2D to return NativeArray<> or ReadOnlySpan<>: GetPath and SetPath.
Physics 2DAPI change
Added: Added physics query overloads to Rigidbody2D to return NativeArray<> or a new ColliderArray2D collection type, both with a specified allocator: Overlap, GetContacts, and GetAttachedColliders.
Physics 2DAPI change
Added: Added physics query overloads to Rigidbody2D to return NativeArray<RaycastHit2D> with a specified allocator: Cast and Raycast.
Physics 2DAPI change
Added: ContactManifold.ManifoldPoint now has a speculative property to indicate if the property is speculative and therefore hasn't interacted during the simulation step.
Physics 2DAPI changeUUM-122659
Added: PhysicsWorld.DrawGeometry can now draw a ReadOnlySpan<> of geometry.
Physics 2DAPI changeUUM-122659
Changed: The default value of the AccessFlags parameter for SetRenderAttachmentDepth() changed from Write to ReadWrite.
SRP CoreAPI change
Added: Added IPostbuildCleanupWithTestData interface. This is the same as IPostbuildCleanup but provides a TestData object.
Test FrameworkAPI change
Added: IPrebuildSetupWithTestData interface- same as IPrebuildSetup but provides a TestData object.
Test FrameworkAPI change
Added: PostbuildCleanupWithTestData attribute- same as PostbuildCleanup but provides a TestData object.
Test FrameworkAPI change
Added: PrebuildSetupWithTestData attribute- same as PrebuildSetup but provides a TestData object.
Test FrameworkAPI change
Added: TestData record- provides data about the current test run, including the test mode (editmode, playmode, player) the tests it will run, and the platform it will run on.
Test FrameworkAPI change
Added: TestMode enum- a mirror of the existing enum with the addition of 'None' and 'Player' to distinguish them as Test Modes.
Test FrameworkAPI change
Added: RenderingUtils.ReAllocateHandleIfNeeded overload that takes TextureDesc.
URPAPI change
Added: Added GetSubmeshClassifications and associated bindings to allow provider classification of components of AR/MR meshes.
XRAPI change
6000.0.64f1: [DX12] [Win11 ARM64] Machine crashes and restarts while trying to create a new project
Known IssuesKnown issueCautionUUM-131104open 6000.3.6f1
6000.3.0a1: Last selected asset before docking Animation window gets selected when a domain reload occurs
Known IssuesKnown issueCautionUUM-131198fixed 6000.3.8f1
Editor freezes when QualitySettings.maxQueuedFrames is set to 1 and DX12 is used
6000.3.0b1,6000.0.65f1Known issueCautionUUM-131962fixed 6000.3.9f1
6000.4.0a4: [iOS] Pod integrated frameworks are not linked to UnityFramework
Known IssuesKnown issueCautioniOSUUM-131209fixed 6000.5.0a6
Reverted changes that caused unsaved scene changes to be lost during builds (UUM-128985) Fixed in 6000.4.0b5.
EditorKnown issueCautionUUM-128985fixed 6000.3.5f1
ILPP no longer hangs when a particular flavor of recursive reference in a managed component exists. (UUM-125131) First seen in 6000.4.0a1. Fixed in 6000.4.0b5.
EntitiesKnown issueCautionUUM-125131fixed 6000.5.0a5
Fixed a NullReferenceException that generated when selecting a custom preview mesh in the Shader Graph editor. (UUM-131564) First seen in 6000.4.0b3. Fixed in 6000.4.0b5.
ShadergraphKnown issueCautionUUM-131564fixed 6000.4.0b5
The Project Auditor package is now provided as an Editor module, and is no longer distributed as a package.
Editor
The Editor installer no longer bundles the Unity Services packages by default, which means they will be downloaded from the Unity Registry when you use them, instead of being cached directly inside the Editor installation.
Package Manager
Fixed "The text is cut off and doesn't fit for the "Enable Armv9 Security Features for Arm64" property". Changed "Enable Armv9 Security Features for Arm64 builds" to "Armv9 Security Features for Arm64".
Fixed crash on startup that could occur when the legacy Unity Analytics module is removed from the package manifest and code stripping is enabled for the build.
Fixed a race condition in the licensing client where the Editor would succeed to make the client acquire a floating license faster than it had finished loading licenses at startup, which would make it fail to pick up the new license.
Fixed Unity Editor not detecting Unity Hub installation on Linux. The Editor now correctly checks both user-local (~/.local/share/applications/) and system-wide (/usr/share/applications/) locations for the Hub desktop file, and properly respects the XDG_DATA_HOME environment variable.
Editor closes and does not reopen after applying changes to GPU Baking Device in Lighting window. Only the hub is opened.
Re-added support for Jetbrains Rider profiling, which had been temporarily removed with a recent security fix.
Fixed an "Unable to find style" warning that occurred when switching color blind mode on or off.
Fixed Highlights module and/or frame range selection resetting on domain reload.
Profiler
Fixed Library folder that was sometimes wrongly added to source control on a new project created from the Hub.
Version Control
Fixed the Pending changes view that was refreshed on window activation for no reason.
Version Control
This release directly addresses several high-severity security vulnerabilities, identified by Black Duck scans as CVE-2023-6349, CVE-2024-5197, and CVE-2025-5283, when applicable, through targeted code changes, without upgrading the underlying libvpx library. Due to compatibility and integration constraints, an upgrade to a newer libvpx version was not possible; instead, alternative fixes have been implemented within the current version to mitigate these specific issues.
VideoSecurity
Fixed "Autoconnect Profiler" build option. Autoconnecting sometimes raised the error "The message header is corrupted and for security reasons connection will be terminated." in the Editor.
WebSecurityAndroidWebGLUUM-116426fixed 6000.3.1f1
5.1.1 to 5.1.2
com.autodesk.fbxPackage
2.0.0 to 2.0.1
nuget.castle-corePackage
2.0.0 to 2.0.1
nuget.moqPackage
Added a cset by cset diff panel in the branches view.
Version ControlFeature
Added a properties panel for the selected changeset/shelveset.
Version ControlFeature
Added branch name(s) to the branch deletion dialog.
Version ControlFeature
Added empty state in the history view.
Version ControlFeature
Added specific empty states for Pending/Incoming Changes with filters.
Version ControlFeature
Exposed "Target minimum visionOS Version" to visionOS Player settings.
VisionOSFeature
Runtime SpriteAtlas to optimize game performance by dynamically creating and managing sprite atlases at runtime.
2DFeature
Enabled the Android plugin for Enhanced AudioFoundation.
AudioFeatureAndroid
Added a slider to the Mesh Renderer and Skinned Mesh Renderer components that lets you visualize and scrub through different Mesh levels of detail (LOD) in the Inspector.
EditorFeature
Added an ''LOD label' toggle to the Scene view Gizmo menu to control the visibility of all Level of Detail (LOD) labels for Mesh LOD.
EditorFeature
Added an option in Animator State Machines to evaluate transitions on start. When enabled, the Animator will evaluate entry transitions before initializing the default state. If one of the transitions is valid, the Animator will be initialized in that state. If this option is disabled, or if no transition is valid upon initialization, the Animator will start in the default state. This option will default to true for newly created AnimatorControllers (and AnimatorStateMachines), and default to false for existing assets to avoid unexpected changes in behaviour.
EditorFeature
Added support for dragging and dropping materials onto a Terrain GameObject in the Editor.
EditorFeature
Added support for dragging and dropping Terrain Layers onto a Terrain GameObject in the Editor.
EditorFeature
Improved the visuals and branding in the Platform Browser for partners who have approved the use of their logos.
EditorFeature
Updated the Platform Browser window to group platforms by category.
EditorFeature
Disabled now is allowed assembly-wide.
EntitiesFeature
Rebuilt the Graphics Stats Window in UI Toolkit to use an updated stats collection API.
GraphicsFeature
Added a volumetric lighting slider cutoff, allowing you to control the performance of volumetric fog in certain scenes.
HDRPFeature
Render Pipeline Converter - Allow upgrading shader materials in HDRP.
HDRPFeature
Introduced MonoBehaviour OnMouse events for the new InputSystem.
InputFeature
Added HIDAPI Controller Support for Desktop Linux.
LinuxFeature
Added a dialog to preemptively warn users about installing packages with issues relating to signature.
Package ManagerFeature
Added a dryRun option to the PackageManager.Client.AddAndRemove function, allowing it to run without making any changes to the project.
Package ManagerFeature
Added messages in the Package Manager window to improve visibility of package signature validation.
Package ManagerFeature
Added the ability to create a UI Document from the Hierarchy context menu with a prefilled Visual Tree Asset, which is automatically created, saved in the Assets folder, and assigned to the UI Document.
UI ElementsFeature
Added read-only support to the ToggleButtonGroup, TabView, and Tabs controls in the Editor.
UI ToolkitFeature
Added support for dragging and dropping UXML or USS files from the Project window or File Explorer/Finder into the UI Builder.
UI ToolkitFeature
Implemented default theme in Project Settings.
UI ToolkitFeature
Added On Tile Post Processing rendering features in the Universal Render Pipeline (URP) for untethered XR platforms.
URPFeatureXR
Added a cset by cset diff panel in the branches view.
Version ControlFeature
Added a new Editor Toolbar button for Unity Version Control that you can use to view project status, track changes, and perform key actions with one click.
Version ControlFeature
Added a properties panel for the selected changeset/shelveset.
Version ControlFeature
Added branch name(s) to the branch deletion dialog.
Version ControlFeature
Added empty state in the history view.
Version ControlFeature
Added specific empty states for Pending/Incoming Changes with filters.
Version ControlFeature
Added Unity Version Control actions to the prefab and prefab variant header context menus.
Version ControlFeature
Added Unity Version Control status icons to prefab assets in the Hierarchy window in "Edit Mode".
Version ControlFeature
Exposed "Target minimum visionOS Version" to visionOS Player settings.
VisionOSFeature
Added support for Burst on Web Platform(requires updated Burst package). Enable multithreading support for burst-compiled jobs.
WebFeature
Added support for Microphone scripting APIs on the web platform.
WebFeature
Added DirectStorage support for asset loading in Windows Standalone builds. You can use this feature by using Enable Direct Storage in Player Settings.
WindowsFeature
Improved scripting documentation related to GraphicsStateCollection APIs.
DocumentationImprovement
Improved performance when setting Tiles on a Tilemap.
2DImprovement
Improved the performance of sampling the nearest position on the NavMesh.
AIImprovementUUM-117415
Updated the build process to generate a Gradle build log under <project>\Library\Bee\Android\Prj\IL2CPP\Gradle\launcher\build\outputs\logs\unity-<taskname>-build.log, when producing apk or aab.
AndroidImprovement
Reduced the overhead of building content files, which reduces build times for, for example, DOTS projects with many subscenes.
Build PipelineImprovement
Improved scripting documentation related to GraphicsStateCollection APIs.
DocumentationImprovement
Added the Use prefab asset position when dropping on the Hierarchy window preference. This preference places prefabs at the position saved in their asset's root transform when you drag them into the Hierarchy window.
EditorImprovementUUM-104560
Fixed a performance regression issue with the Editor's property caching system.
EditorImprovementUUM-117800
Fixed an issue where the progress bar would freeze when opening the Compile and Show Code dropdown menu in the Shader Inspector.
EditorImprovementUUM-97524
Improved handling when replacing a Transform with a RectTransform if the Transform belonged to a TransformAccessArray.
EditorImprovement
Improved performance in the UnwrapCL process by avoiding a double lookup with find and insert.
EditorImprovement
Increased the minimum width of the Sprite Editor window. When undocked, the window can no longer be resized to a width that hides buttons on the toolbar.
EditorImprovementUUM-127566
Modified release builds of the Editor engine assemblies to compile C\# code in Release. Debug editor builds continue to use Debug. Player engine assemblies always compile the C\# in Release.
EditorImprovement
Moved the menu item for the D3D12 Device Filter to Rendering &gt; Device Filters &gt; D3D12 Device Filter. (UXQA-936)
EditorImprovement
Moved the menu item for the Vulkan Device Filter to Rendering &gt; Device Filters &gt; Vulkan Device Filter. (UXQA-936)
EditorImprovement
Changed the behavior of light probe loading. When you unload the last scene that contains light probes, you no longer need to call LightProbes.Tetrahedralize() to apply the changes.
GIImprovementUUM-116318
Improved base vertex validation when setting a sub-mesh on a mesh.
GraphicsImprovement
Improved the integration of the new render graph system into HDRP by allowing more render graph passes to be culled.
HDRPImprovement
Fixed issues that prevented the il2cpp.sln Visual Studio solution from building correctly.
IL2CPPImprovement
Converted iOS, tvOS, and visionOS simulator Unity runtimes to static library framework. Wrapped device static Unity runtime library to framework. Aligned Device and Simulator Unity runtime inclusion in the Xcode project and runtime initialization.
iOSImprovementVisionOStvOS
Avoid a strlen when building a CFString, if the string length is known.
macOSImprovement
Aligned the wording of trust messages in the Package Manager for consistency.
Package ManagerImprovement
Improved the design of the Package Manager window to ensure greater consistency with the Editor interface.
Package ManagerImprovement
Added settings to control how often the Physics system deallocated internal collision, trigger, and joint event buffers. This reduces memory pressure during a physics scene’s preparation stage. You can find these settings at Project Settings &gt; Physics &gt; Settings &gt; GameObjects, under the Release Simulation Buffers section.
PhysicsImprovementUUM-112248fixed 6000.0.57f1
Exposed log verbosity as an option in the physics pane to allow users to suppress some warnings/logs coming out of the PhysX integration. The new setting can be found under Edit &gt; Project Settings &gt; Physics &gt; Settings, within the GameObject tab. (PHYS-681)
PhysicsImprovement
Upgraded the NVIDIA DLSS SDK from version 3.1.3 to 3.1.4. This update includes bug fixes and stability improvements.
PluginsImprovement
Improved the icon quality of the Edit Collider tool.
Scene/Game ViewImprovementUUM-115187
Added terrain shader templates to the Shader Graph Template Browser.
ShadergraphImprovement
Addressed an issue where the swizzle node's input slot could end up in a bad state. Changed behavior so that the node's input and output slot always reflect the swizzle mask.
ShadergraphImprovementUUM-120808
Fixed an issue that allowed floating sub-windows in the Shader Graph editor to be moved outside of the main window's boundaries. These windows are now constrained to remain visible.
ShadergraphImprovementWindowsUUM-113178
Improved blackboard scrolling behavior when adding a new item out of the current scroll view.
ShadergraphImprovementUUM-103879
Optimized the Render Graph, which improved the performance of the recording step by 2% to 4% on the main CPU thread in various scenarios.
SRP CoreImprovement
Render Graph resources are now only tagged as memoryless when the platform API supports the feature.
SRP CoreImprovement
Improved the ShaderGraph Terrain feature with the addition of a Terrain node that exposes commonly used information stored on each Terrain and TerrainData asset. This fixes some issues users might encounter when authoring their own Terrain ShaderGraphs relating to transitions between non-basemap and basemap LODs of the rendered Terrain, max local height, and number of terrain layers. Previously, this setup required custom shaders and custom scripts to bind shader property values to each Terrain material before rendering.
TerrainImprovement
Implemented a debounced search in the Test Runner window to improve search performance for projects with many tests.
Test FrameworkImprovementUUM-119308
Added a button in the UI Document Inspector window to edit or open the assigned VisualTreeAsset.
UI ToolkitImprovement
Added a context menu option to open the UI Builder directly from the Hierarchy window.
UI ToolkitImprovement
Changed the specificity score display format in the UI Debugger to id-class-type to align with common web standards.
UI ToolkitImprovement
Improved support for StyleSheet resources to allow sub-assets to be referenced using a hash. For example: property: resource(path#sub-asset-name).
UI ToolkitImprovementUUM-112869
Removed the final post-processing pass when using Spatial-Temporal Post-processing (STP) to improve GPU and CPU performance.
Universal RPImprovement
Split monolithic post-processing logic into reusable modular post-process pass classes.
Universal RPImprovement
Added logging for SDR rendering configuration when 10-Bit HDR Output is active. This helps you understand what to expect and any automatic adjustments URP makes. Refer to \[Use Standard Dynamic Range (SDR) Rendering with HDR Output enabled\](https://docs.unity3d.com/6000.3/Documentation/Manual/urp/post-processing/hdr-output.html) for more details.
URPImprovementUUM-115727
Added some small user experience (UX) improvements to the Render Pipeline Converter.
URPImprovementUUM-115317
In the Render Pipeline Converter, Readonly Material converter now changes references to material inside custom materials.
URPImprovementUUM-114971
Make sure that custom scaled HDR backbuffer proxy RTV has the same format as the underlying resource. Now rendering to custom scaled HDR swapchain should not result in a crash.
Fixed a bug where output ports would not have their specific background color. (UUM-129161) First seen in 6000.5.0a5.
Fixed an issue where the helpurl function was unable to locate and display help files stored within sub-folders. The system now fully supports hierarchical directory structures for documentation links.
EditorFix
Fixed asset database is read only error by marking VFXManager as dirty so clone editors will not have to reimport it. (UUM-130734) First seen in 6000.4.0a2.
Fixed Build Profile creation dialog to correctly select the platform that was chosen in the Build Profiles window when clicking "Add Build Profile".
Fixed issue where Editor Terms Dialog did not have its "I accept" checkbox legible in any high contrast theme on Microsoft Windows.
Fixed raycasting against a capsule collider for the situation where a ray enters the capsule from the top hemisphere and exits from the boundary between the cylinder side and bottom hemisphere. The distance returned from this hit is now the closest hit (with the top hemisphere) instead of the exiting hit.
Fixed \| UGUI Fixed issue where Scroll Rect would lose inertia on some display resolutions.
Make sure that vsync value specified in game view matches the real value with which the viewport is presented.
Missing Player Settings for Windows Platform restored. (UUM-129814) First seen in 6000.5.0a4.
EditorFixWindowsmacOSLinuxUUM-129814fixed 6000.4.0b4
SearchPropositions are generated with equal instead of contains. (UUM-130446) First seen in 6000.5.0a5.
The "VRS - Runtime Resources" settings label in the editor Graphics settings has been slightly modified to remove an unnecessary prefix.
The developer console for XR projects has been disabled due to its very small and unreadable rendering.
Updated platform groupings for the Platform Discovery window. (UUM-126275) First seen in 6000.4.0a4.
Fixed an issue where the ImHex writer would display an error when a managed component contained primitive array types. (UUM-129904) First seen in 6000.4.0a5.
Fixed an issue where the ImHex writer would get stuck in an infinite loop when processing managed components. (UUM-129901) First seen in 6000.4.0b5.
Fixed an issue where the ImHex writer would throw an error when a managed component contained an IntPtr field. (UUM-129905) First seen in 6000.4.0a5.
Box selection now properly includes sticky notes. (UUM-126816) First seen in 6000.4.0a6.
Fixed an issue with URP deferred screen-space decals where depth would be loaded with insufficient precision.
GraphicsFixAndroidUUM-101887fixed 6000.5.0a3
Fixed a case where UI buttons could register a click after returning from the app switcher if a touch was still in progress.
Fixed issue where placeholder package entries weren't being shown for packages added by technical name.
Package ManagerFixUUM-122572fixed 6000.5.0a4
Fixed an issue where the "PhysicsDistanceJoint" motor limit was processed before the motor itself resulting in a temporary out-of-limit condition. The motor is now processed before the motor limit constraint.
Fixed an issue where the Grid Settings rotation value didn't match the inspector after using "Copy from Active Object". (UUM-122639) First seen in 6000.4.0a3.
Scene/Game ViewFixUUM-122639fixed 6000.4.0b4
Fixed an issue where the warning text in the overlay preset creation prompt could be truncated on certain high-DPI displays when the preset name exceeded the maximum length. (UUM-129282) First seen in 6000.4.0a5.
Scene/Game ViewFixUUM-129282fixed 6000.5.0a4
Fixed issue where HideInCallstack attribute had no effect on parameterless generic methods.
Scene/Game ViewFixUUM-109364fixed 6000.5.0a4
Fixed issue where the rotation tool would sometimes cause excessive rotation when used after editing a script.
Scene/Game ViewFixUUM-130229fixed 6000.4.0b4
Fixed a bug in UGUI Shaders Sample where Custom Toggles would not update properly when in a Toggle Group.
Shaders with dynamic_branch keywords and a corresponding material property are now reported as SRP Batcher compatible.
Fixed how we pass simulator arch to the CodeEval function and broken test that this uncovered. (UUM-120683) First seen in 6000.4.0a1.
Fixed the UI Builder stylesheet pane's layout causing the empty label to overlap with existing stylesheets. (UUM-128536) First seen in 6000.4.0a5.
UI Toolkit Test Framework: Added recommendation to the docs for using the TypingText API on devices that rely on a TouchScreenKeyboard.
Fixed the Screen Space Overlay UI rendering in URP when creating cameras at runtime without UniversalAdditionalCameraData.
Fixed Project Settings window moving to background when enabling or disabling Unity VCS in the Unity Version Control Settings.
Version ControlFix
Fixed the delete shortcut not working on macOS.
Version ControlFixmacOS
Fixed the menu references to Explorer instead of Finder when running on macOS.
Version ControlFixmacOS
Fixed Version control icon disappearing when opening a scene or switching Play Mode.
Version ControlFix
Fixed an issue in URP2D where SpriteRenderer mask interaction can fail to work correctlly in certain mixed 2D/3D rendering cases.
Fixed an issue where an erroneous error message appeared when cancelling the creation of a Tile Palette.
Fixed an issue where the Tile Palette background color changed depending on whether a render pipeline asset was used.
Fixed case where Sprites in Editor are showing artifacting when using Sprite Skin components when using Sprite Skin components. (DANB-1209)
2DFix
Fixed case where Texture 2D Importer fails passing a default value to the "namefileidtable" when using a texture preset.
Fixed crash issue with the TilemapRenderer where the TilemapRenderer is destroyed while the graphics renderer is still rendering the TilemapRenderer.
Fixed Create New Tile Palette/Create New Target dropdown menu's vertical alignment when there are no selected options available.
Fixed issue where "Invalid AABB inAABB" and "Assertion failed on expression: 'awake.loadStarted'" errors are thrown when when instantiating a prefab with InstantiateAsync.
Fixed issue where the "Invalid SortingGroup index set in Renderer" assert is triggered when multiple SortingGroups and SpriteRenderers are disabled and enabled in a single frame without a SortingGroupManager.Update occurring.
Fixed issue where the Cell Size field for the Tile Set Editor is not enabled when the Cell Sizing is set to Manual.
Fixed issue where the correct values for the cell layout and sizing are not shown in a Tile Set importer inspector when the TileSet is selected or its changes are applied or reverted.
Fixed menu placement.
2DFix
Sprite Editor Window Custom Outline and Physics Custom Outline inspector window is disabled when in playmode.
SpriteAtlasPerformance tests are crashing with "Dereferencing nullptr PPtr\!". (D2D-7637)
2DFix
\[2D Animation\] Fixed an issue where skinned sprites did not update their SRP Batcher compatibility when switching from CPU Skinning to GPU Skinning after restarting the Editor, which caused shader warnings and prevented SRP Batching from being applied. (DANB-1079)
2DFix
Fixed - No default loader found - error when Adaptive Performance Settings are added on unsupported platforms in Build Profilers.
Adaptive PerformanceFixUUM-121991fixed 6000.3.0b10
Fixed the Provider View Guide link going out of bounds when no providers are installed.
Adaptive PerformanceFixUUM-121993fixed 6000.3.0b9
Improved Adaptive Performance domain reload time. Adaptive Performance and its packages are now only updated when opening the Settings instead of Play Mode and during Editor startup. Adaptive Performance gets now stripped properly if not in use.
Adaptive PerformanceFix
A Navigation Raycast() was freezing the game when passing through very small NavMesh polygons created by NavMesh Obstacles that carve.
Fixed navigation queries, including path calculations, now correctly identify valid locations on rugged sections of the NavMesh.
Fixed some mesh colliders with unusual positions and orientations not being collected during a NavMesh build when using the default bounds.
Fixed a bug where Unity Audio was disabled on Android 8.1, which is roughly 3% of Android devices.
Fixed Exception "Didn't find class "com.unity3d.player.ReflectionHelper" and application crash when setting AndroidJNIHelper.debug to true.
Fixed GameActivity specific problem with touch coordinates translation when using custom screen resolution and rotating the screen.
Fixed incorrect Screen.safeArea/cutouts values on Android 11 or higher when Render Outside Safe Area is set to false.
Fixed possibly missed events in UAAL scenario when calls were made right after instantiating the UnityPlayer.
Fixed problem with Y touch coordinate when using Activity, setting "Render outside of safe area" to false and using "Letterboxed" scaling mode.
When input field is hidden, text input no longer introduces previously deleted characters when using Vietnamese keyboard on certain devices.
Fixed a crash when attempting to play animation clips from the animation window on animators with invalid controllers (no layers).
Fixed an issue when clicking the Play button immediately after selecting a clip in Animation Window.The Space shortcut will now play the clip as expected rather than open the clip selection dropdown.
Fixed an issue where Animator state normalized time would stop incrementing past a certain normalized time. Now, the state time will be guaranteed to increment (or decrement) to the next representable floating point number if the delta time is non-zero.
Fixed an issue where the RuntimeAnimatorController type would not have an icon displayed when it was shown in search fields.
Fixed an issue where the view would be erratically jumping when dragging the AnimatorControllerView while Auto Live Link was active.
Fixed an issue with animated UITK Property Fields in component inspectors failing to tint correctly when entering and exiting the animation preview mode from the Animation window.
Fixed corrupted animator window because of dangling animator controller serialized in the layout.
Fixed error being spammed when state has played for too long, error is now logged only once.
Fixed issue where AnimatorController and AvatarMask assets would show a blank icon when imported as part of unitypackages.
Fixed issue where transitions with normalized duration and calls to Animator.CrossFade had incorrect duration if the animator speed was not 1 or -1.
Fixed issues where normalized time would not be incrementing on some animator states, along with excessive errors being logged.
Fixed memory leak caused by accumulating event handlers in IMGUI inspectors when changing GameObject selection.
Fixed right-click menu item "Make Transition" not doing anything if focus is not on the Animator Window.
Fixed crash when you call UnloadAllAssetBundles and there are pending AssetBundle.UnloadAsync tasks.
Fixed a crash happening when deleting and recreating an asset and trying to us MoveAsset on it before any asset database refresh.
Fixed a crash that could occur when the correct asset importer for a given asset could not be found.
Prevent addition of sub-assets to any asset file contained in the ProjectSettings folder to prevent deserialization errors.
Asset PipelineFixUUM-84973fixed 6000.5.0a3
Fix FMOD error spam when trying to play timeline when unity audio is disabled, logs a warning once instead.
AudioFixWindowsServerUUM-112000fixed 6000.3.0b10
Fixed a bug in the scriptable audio pipeline related to speaker setups and channel counts. (DCME-1373)
AudioFix
\[Android\] Fixed an issue when audio ducking would occur after re-focusing the Unity application while recording with audio.
\[Android\] Fixed an issue when audio would completely disappear after re-focusing the Unity application while recording without audio.
AudioFixAndroid
Added a slack notification when ray tracing related tests fail or get canceled.
Build PipelineFix
Fixed build failures when compiling for linux arm64.
Build PipelineFixLinux
\[Android\] Upgrade Gradle and Android Gradle Plugin versions to fix development build APKs being incorrectly flagged as malware.
Build PipelineFixAndroidUUM-116588fixed 6000.2.8f1
Fixed a crash that could occur when scheduling jobs in a constructor due incorrect Burst shared statics.
Fixed a crash when capturing a frame in RenderDoc on a device with new "tight alignment" feature enabled. We will disable the feature for now when running with renderdoc.dll.
Fixed picture on the device filtering asset.
DX12Fix
Changed previous fix to only happen in Editor outside of Play Mode.
EditorChange
Added "clever" path truncation.
Version ControlChange
Added a progress indicator that overlays the view.
Version ControlChange
Added a real indeterminate progress bar.
Version ControlChange
Moved incoming and shelves notifications to the top bar.
Version ControlChange
Redesigned all views and dialogs.
Version ControlChange
Redesigned the main panel to include a top breadcrumb navigation.
Version ControlChange
Renamed the toolbar dropdown to comply with a 120px max width limit in Unity 6.5.
Version ControlChange
Updated deleted and moved overlay icons.
Version ControlChange
Made Adaptive Performance Android Provider package discoverable in the Unity Package Manager.
Adaptive PerformanceChangeAndroid
Changed LookDev so that its temporary Volume Profile is released from memory when no longer in use.
EditorChangeUUM-125389
Changed previous fix to only happen in Editor outside of Play Mode.
EditorChange
Improved the interaction between the EditorApplication play mode API and the PlayModeScenariosManager API to ensure more predictable behavior. Before a scenario runs, entering Play Mode via the EditorApplication API now resets the active scenario to default. While a scenario is active, attempts to alter the Play Mode state using the EditorApplication API are now prevented to avoid potential errors and undefined behavior.
EditorChange
Moved headers for developing Native Plugins in the macOS Editor from Unity.app/Contents/PluginAPI to Unity.app/Contents/Resources/PluginAPI.
EditorChangemacOS
Embedded the com.unity.entities.entities package in Unity as a core package. The package version now aligns with the Unity Editor version.
Embedded the com.unity.entities.graphics package in Unity as a core package. The package version now aligns with the Unity Editor version.
Entities GraphicsChangecom.unity.entities.graphics
Added support to pause and unpause DisplayLink when the application moved to the background or foreground.
iOSChange
Embedded the com.unity.entities.collections package in Unity as a core package. The package version now aligns with the Unity Editor version.
Added minimum width and height constraints to the Physics Debugger window.
PhysicsChangeUUM-114638
Disabled support for UxmlTraits and UxmlFactory.
UI ToolkitChange
Marked UxmlTraits attribute description classes as obsolete.
UI ToolkitChange
UI Toolkit Test Framework: Internalized some IMGUI-related properties.
UI ToolkitChangeUUM-129614
Modified Universal Render Pipeline HDR Output behavior to maintain 16-bit HDR Output when switching to Render Pipeline Assets that don't support HDR Rendering.
URPChangeUUM-115727
Added "clever" path truncation.
Version ControlChange
Added a progress indicator that overlays the view.
Version ControlChange
Added a real indeterminate progress bar.
Version ControlChange
Moved incoming and shelves notifications to the top bar.
Version ControlChange
Redesigned all views and dialogs.
Version ControlChange
Redesigned the main panel to include a top breadcrumb navigation.
Version ControlChange
Renamed the toolbar dropdown to comply with a 120px max width limit in Unity 6.5.
Version ControlChange
Updated deleted and moved overlay icons.
Version ControlChange

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