Search results for "Android"

26–50 of 83

Matches UUM-id substrings and the body of the issue's first Known-Issues mention.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-77668FixedVideo: [Android] Fixed videoPlayer leaks memory when repeating Play and Stop on a Video.—6000.3.0a2Jul 17, 2025—20
UUM-105019FixedVideo: Fixed an issue where the VideoPlayer component failed to play MP4 files from StreamingAssets on some Android devices using Vulkan. The required NV12 decode shaders are now correctly included, restoring video playback on affected hardware.—6000.1.12f1Jul 15, 2025—20
UUM-109250FixedVulkan: AndroidPlayer selects Vulkan Graphics API over GLES even on devices with limited support6000.1.8f1Jun 18, 20256000.1.9f1Jun 24, 2025628
UUM-107530FixedVulkan: [Android] Runtime performance deteriorates on certain Android devices when Graphics API is set to Vulkan on an upgraded project6000.0.51f1Jun 11, 20256000.1.14f1Jul 30, 2025—15
UUM-103808FixedAccessibility: Fixed multiple accessibility node focus issues on Android.—6000.1.5f1May 28, 2025—16
UUM-79675FixedUniversal Windows Platform: Improved the error handling surrounding the audio playback when minimized fix.—6000.2.0a10May 1, 2025—19
UUM-88992FixedVideo: Fixed an edge case in error handling when attempting to open a video file on Android.—6000.2.0a8Apr 3, 2025—22
UUM-98306FixedUniversal RP: Fixed possible NullReferenceException in RenderingUtils.SequenceEqual.—6000.1.0b10Mar 11, 2025—24
UUM-91313FixedUniversal RP: Fixed RenderTexture.Create failure on certain Android Vulkan devices—6000.1.0b8Feb 26, 2025—28
UUM-90287RegressedVulkan: [Android] Application crashes on Android devices with Vulkan when restoring from background2022.3.59f1Feb 26, 20252022.3.56f1Jan 15, 20256066
UUM-95408OpenAnalytics: [Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled6000.0.40f1Feb 25, 2025—60645
UUM-84061FixedSpeedTree: Fixed an issue on the Android player with normal maps using RBC compressed ETC Unorm texture compression resulting in rendering artifacts for the lighting pass on deferred renderers.—6000.2.0a4Feb 19, 2025—26
UUM-103525FixedPlatform Audio: Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again6000.2.0a1Jan 29, 20256000.3.0a2Jul 17, 2025—54
UUM-91055Fixed2D: Fixed depth/stencil errors on Android.—6000.1.0b2Jan 16, 2025—16
UUM-92429OpenVulkan: [Android] [Vulkan] Cubes stuck on the first few frames of rotation and application flickering when an Overlay Camera is added to the Camera Stack with MSAA enabled6000.0.34f1Jan 15, 2025—6474
UUM-91151FixedBuild Settings Window: GetActiveBuildProfile can only be called from the main thread crash and error when switching from Windows to Android6000.1.0a9Dec 18, 20246000.1.0b3Jan 22, 20253517
UUM-77046FixedWebGL: Fixed an issue where a black screen rendered for some Android devices when Splash screen was disabled and Linear color is used.—6000.1.0a8Dec 10, 2024—20
UUM-86919FixedWebGL: Fixed URP Lit shaders from failing on mobile devices with Adreno GPUs.—6000.1.0a6Nov 28, 2024—21
UUM-74644FixedVideo: Fixed Video with transparency having artifacts on the border of the sprite.—6000.1.0a2Oct 30, 2024—26
UUM-68080OpenVulkan: [Android] Particles not rendered in the Player on some Android devices with Android 142022.3.50f1Oct 9, 2024—74619
UUM-76723OpenIAP: [Android] Build fails with Error "A failure occurred while executing com.android.build.gradle.internal.tasks.CheckDuplicatesRunnable" when using In-App Purchasing and Facebook SDK2022.3.50f1Oct 9, 2024—7463
UUM-77428FixedUniversal RP: Fixed Depth Buffer flickering during screen recording in Android Application.—2022.3.50f1Oct 9, 2024—1
UUM-76817FixedVideo: [Android] Vulkan Player crashes when stopping video.—2022.3.48f1Sep 26, 2024—1
UUM-42148FixedText: Fixed kerning issues with certain fonts.—2022.3.46f1Sep 10, 2024—1
UUM-59572FixedUniversal RP: Expected application to have kicked everything until job: 96089 (possibly by calling glFlush)" are thrown in the Android Player on some devices with PowerVR Rogue GE8320 GPU.—2022.3.43f1Aug 21, 2024—2
Where the numbers come from
  • Editor releases ingested <1h ago · package versions ingested <1h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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