Crash on mono-2.0-bdwgc.dll when instantiating a Prefab with Rigidbody after loading a scene from an Asset Bundle
6000.1.14f1
Supported · Released Jul 30, 2025 · Changeset db7aa045cc2c · 58 release notes
[Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled
[AMD] Crash on VerifyD3DTextureSharingCallback when creating a new project
Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project
Crash on D3D12RenderSubPassInfo::Begin when creating a new "Universal 3D sample" project
Crash on D3D12SwapChain::Present when performing various Unity operations
Crash on GfxDeviceD3D12::ProcessReleaseQueue when performing various Unity operations
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when performing various Unity operations
Crash on GfxDeviceD3D12Base::InitializeAsWorker when performing various Unity operations
Crash with multiple stacktraces when rendering large models
[AMD] Crash on D3D12SwapChain::CreateHWND when creating or opening a project
[Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API
Crash on WorkerLicense::HasEntitlement when starting the Editor
Crash on mono_domain_jit_foreach when performing various Unity operations
Crash on -[NSApplication endModalSession:] when entering Play Mode in a specific project
Crash on tlsf_free when adding a 3D object to a Scene of a new Universal 3D project
Crash on PersistentManager::GetSerializedFileIfObjectAvailable when opening a specific project
UI is not rendering and an error is thrown when FXAA is enabled and cameras are stacked in a 2D URP project
Licensing Client fails to launch when opening Unity Hub
Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
Licensing Client fails to launch when opening Unity Hub (licensing client path is not found) [Hub version 3.13]
All baked data for all scenes using APV is always loaded in Editor
[iOS] The Player freezes and "Execution of the command buffer was aborted due to an error during execution." error is continuously logged
Gizmos are not rendering in Game view
GameObjects are transparent when a custom fog renderer feature is enabled
The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
VideoPlayer freezes or stops on certain Android devices when enabling and disabling the Video multiple times
[Android] Runtime performance deteriorates on certain Android devices when Graphics API is set to Vulkan on an upgraded project
1.13.0 to 1.13.1
1.1.0 to 1.3.1
Fixed Rendergraph 2D builders.
Fixed and improved DRED functionality.
Crash on RenderTarget::SetActive when opening the project.
Documentation update to PostProcessSceneAttribute.
EditorFix
Ensure preference to accept to modify the Diagnostics page stays valid for the life of the SettingsWindow.
Ensure updating the Search window title when receving async results will triggers repaint.
Fixed an issue where the Editor would crash if you called AssetBundle.UnloadAsync(...) and then immediately called AssetBundle.LoadFromFileAsync(...) that pointed to the same bundle you were in the process of unloading.
Fixed error message and refresh missing when going into playmode if no domain reload.
Fixed for macOS editor crash that could occur during specific situations when entering playmode.
Fixed query panel icon.
Fixed VFX not repainted when changing some asset properties.
Fixed GetIcons API for Standalone platforms.
Mac: Fix issue that when loading a multi-monitor window layout on Mac then all Unity windows would be clamped to the same screen where the mouse is, instead of keeping their positions on the various monitors.
Search disable find reference in menu if indexing options are not enabled.
Vulkan Multidisplay Crash.
Fixed issue causing crash when no valid lightmap parameters are assigned.
Fixed GBuffer index mismatch in URP.
Fixed issue that may cause redundant clear-only renderpass when using Vulkan.
Fixed Vulkan performance decrease from redundant clear-only renderpass.
Removed redundant target requirements from APV includes in URP.
Speculative fix for potential race conditions in CalculateSkinningMatrices by ensuring direct job completion for improved safety.
Improved keyboard input field toolbar positioning by using inputAccessoryView, especially for floating keyboards.
Vulkan Multidisplay Crash.
Fixed issue where m_Modifications block serializes incorrectly when replacing source prefabs.
Vulkan Multidisplay Crash.
Changed the default operator for the filter "dir" from "equals" to "contains".
Fixed type in platform define check.