UUM-91151
Fixed in 6000.1.0b3Mentioned in 18 release notes.
First fixed in 6000.1.0b3 (Jan 22, 2025); relisted in 13 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.1.0f1 | Fixes Shaders | Fix | Fixed an assertion being triggered when switching the build target from Windows to Android. | |
| 6000.1.0b15 | Fixes Shaders | Fix | Fixed an assertion being triggered when switching the build target from Windows to Android. | |
| 6000.1.0b14 | Fixes Shaders | Fix | Fixed an assertion being triggered when switching the build target from Windows to Android. | |
| 6000.1.0b13 | Fixes Shaders | Fix | Fixed an assertion being triggered when switching the build target from Windows to Android. | |
| 6000.1.0b12 | Fixes Shaders | Fix | Fixed an assertion being triggered when switching the build target from Windows to Android. | |
| 6000.1.0b11 | Fixes Shaders | Fix | Fixed an assertion being triggered when switching the build target from Windows to Android. | |
| 6000.1.0b10 | Fixes Shaders | Fix | Fixed an assertion being triggered when switching the build target from Windows to Android. | |
| 6000.1.0b9 | Fixes Shaders | Fix | Fixed an assertion being triggered when switching the build target from Windows to Android. | |
| 6000.1.0b8 | Fixes Shaders | Fix | Fixed an assertion being triggered when switching the build target from Windows to Android. | |
| 6000.1.0b7 | Fixes Shaders | Fix | Fixed an assertion being triggered when switching the build target from Windows to Android. | |
| 6000.1.0b6 | Fixes Shaders | Fix | Fixed an assertion being triggered when switching the build target from Windows to Android. | |
| 6000.0.38f1 | Fixes Shaders | Fix | Fixed an assertion being triggered when switching the build target from Windows to Android. | |
| 6000.1.0b5 | Fixes Shaders | Fix | Fixed an assertion being triggered when switching the build target from Windows to Android. | |
| 6000.1.0b3 | Known Issues Shader System | Blocker | Known issue | GetActiveBuildProfile can only be called from the main thread crash and error when switching from Windows to Android |
| 6000.1.0b3 | Fixes Shaders | Fix | Fixed an assertion being triggered when switching the build target from Windows to Android. (UUM-91151) First seen in 6000.1.0a9. | |
| 6000.1.0b2 | Known Issues Shaders | Blocker | Known issue | Fixed an assertion being triggered when switching the build target from Windows to Android. (UUM-91151) First seen in 6000.1.0a9. Fixed in 6000.1.0b3. |
| 6000.1.0b1 | Known Issues Shader System | Blocker | Known issue | GetActiveBuildProfile can only be called from the main thread crash and error when switching from Windows to Android |
| 6000.1.0a9 | Known Issues Build Settings Window | Blocker | Known issue | GetActiveBuildProfile can only be called from the main thread crash and error when switching from Windows to Android |