Mobile issues

76–100 of 274

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-87564FixedAndroid: Fixed an issue where the Player lost focus when UnityEngine.Handheld.StartActivityIndicator() was used with the Facebook SDK.—6000.2.0a1Jan 29, 2025—35
UUM-97194FixedMobile: Fixed user certificates included in the app by default. (UUM-97194) Fixed in 6000.2.0a8.6000.2.0a1Jan 29, 20256000.1.0b11Mar 18, 20254842
UUM-90986FixediOS: Fixed an issue where AVCaptureSession startRunning wasn't run in a background thread as suggested by Apple. This also fixed an issue where a PlayerLoop was called recursively when running the iPhone app on Mac.—6000.1.0b3Jan 22, 2025—16
UUM-87752FixediOS: Fixed a crash that occurred when using the iOS player as a Library configuration, unloading Unity, then rotating the device.—6000.1.0b1Jan 7, 2025—18
UUM-90583FixedAndroid: Fixed an issue where touch events would not work for GameActivity when the cursor is locked. You can see the change in UnityPlayerGameActivity.java.—6000.1.0b1Jan 7, 2025—17
UUM-87792FixediOS: Fixed WebCamDevice.availableResolutions returning [0;0] on some devices.—6000.1.0a8Dec 10, 2024—21
UUM-61559FixediOS: Fixed QualitySettings handling (when AA is involved) in Split View.—6000.1.0a7Dec 5, 2024—21
UUM-73839FixedAndroid: Fixed an issue where user installed certificates directly to an Android device wouldn't show up in the trusted_ca list.—6000.1.0a6Nov 28, 2024—23
UUM-77367FixedAndroid: Fixed the Android 15 keyboard Edit Field overlapping into cutoff area.—6000.1.0a6Nov 28, 2024—23
UUM-85667FixedAndroid: Fixed an issue where the custom namespace tag was missing in the exported AndroidManifest.xml.—6000.1.0a6Nov 28, 2024—21
UUM-85617FixedAndroid: Fixed a crash when calling UnityPlayer.UnitySendMessage from activity's onCreate method.—6000.1.0a4Nov 14, 2024—23
UUM-77509FixediOS: Fixed the character limit of the keyboard shown with TouchScreenKeyboard.Open.—6000.1.0a3Nov 7, 2024—26
UUM-79804FixedAndroid: Fixed an issue where an Android app could freeze, if "Run in Background is false, if the app loses focus, and calls AudioSource::Stop when focus is lost.—2022.3.52f1Nov 6, 2024—2
UUM-80017FixedAndroid: Unity no longer sets the theme attribute for application manifest in unityLibrary manifest. That means there's no default theme for activities and you're responsible for applying theme to your custom activities. This is because, there's…—6000.1.0a2Oct 30, 2024—25
UUM-83355FixedAndroid: Added dotnet webrequest feature for automatic internet access permission.—6000.1.0a2Oct 30, 2024—27
UUM-71798FixedAndroid: Synchronized show-hide softInput operations.—2022.3.51f1Oct 22, 2024—1
UUM-77283FixedAndroid: Fixed an issue with Display.main.systemWidth/Display.main.systemHeight returning incorrect values when the app was in split screen mode.—6000.0.23f1Oct 16, 2024—1
UUM-79676FixediOS: Fixed the simulator architecture drop down being disabled in player settings of a custom build profile unless main player settings had simulator selected.—6000.0.23f1Oct 16, 2024—1
UUM-78223FixediOS: Fixed logging when using "Wait for the executable to be launched".—2021.3.45f1Oct 16, 2024—2
UUM-72740FixediOS: Fixed crash when rendering to backbuffer in Update.—2022.3.49f1Oct 1, 2024—1
UUM-75124FixediOS: Fixed occasional hang on some devices when tweaking autorotation.—2022.3.49f1Oct 1, 2024—2
UUM-69911FixedAndroid: Fixed unexpected permissions when using .androidlibs.—2022.3.48f1Sep 26, 2024—2
UUM-60989RegressedAndroid: Player crashes with an error "Unable to instantiate fragment com.unity3d.player.a.c:" when minimizing and maximizing the player while a notification permission dialog is shown2021.3.44f1Sep 23, 20242022.3.20f1Feb 14, 2024-2233
UUM-77248FixediOS: Fixed crash when rendering to backbuffer in Update.—2021.3.44f1Sep 23, 2024—1
UUM-79712FixediOS: Fixed determination of available shader texture binds count.—2021.3.44f1Sep 23, 2024—2
Where the numbers come from
  • Editor releases ingested 7h ago · package versions ingested 7h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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