UUM-90986
Fixed in 6000.1.0b3Mentioned in 17 release notes.
First fixed in 6000.1.0b3 (Jan 22, 2025); relisted in 16 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.1.0f1 | Fixes iOS | Fix | Fixed an issue where AVCaptureSession startRunning wasn't run in a background thread as suggested by Apple. This also fixed an issue where a PlayerLoop was called recursively when running the iPhone app on Mac. | |
| 6000.1.0b15 | Fixes iOS | Fix | Fixed an issue where AVCaptureSession startRunning wasn't run in a background thread as suggested by Apple. This also fixed an issue where a PlayerLoop was called recursively when running the iPhone app on Mac. | |
| 6000.1.0b14 | Fixes iOS | Fix | Fixed an issue where AVCaptureSession startRunning wasn't run in a background thread as suggested by Apple. This also fixed an issue where a PlayerLoop was called recursively when running the iPhone app on Mac. | |
| 6000.1.0b13 | Fixes iOS | Fix | Fixed an issue where AVCaptureSession startRunning wasn't run in a background thread as suggested by Apple. This also fixed an issue where a PlayerLoop was called recursively when running the iPhone app on Mac. | |
| 6000.1.0b12 | Fixes iOS | Fix | Fixed an issue where AVCaptureSession startRunning wasn't run in a background thread as suggested by Apple. This also fixed an issue where a PlayerLoop was called recursively when running the iPhone app on Mac. | |
| 6000.1.0b11 | Fixes iOS | Fix | Fixed an issue where AVCaptureSession startRunning wasn't run in a background thread as suggested by Apple. This also fixed an issue where a PlayerLoop was called recursively when running the iPhone app on Mac. | |
| 6000.1.0b10 | Fixes iOS | Fix | Fixed an issue where AVCaptureSession startRunning wasn't run in a background thread as suggested by Apple. This also fixed an issue where a PlayerLoop was called recursively when running the iPhone app on Mac. | |
| 6000.1.0b9 | Fixes iOS | Fix | Fixed an issue where AVCaptureSession startRunning wasn't run in a background thread as suggested by Apple. This also fixed an issue where a PlayerLoop was called recursively when running the iPhone app on Mac. | |
| 6000.1.0b8 | Fixes iOS | Fix | Fixed an issue where AVCaptureSession startRunning wasn't run in a background thread as suggested by Apple. This also fixed an issue where a PlayerLoop was called recursively when running the iPhone app on Mac. | |
| 6000.1.0b7 | Fixes iOS | Fix | Fixed an issue where AVCaptureSession startRunning wasn't run in a background thread as suggested by Apple. This also fixed an issue where a PlayerLoop was called recursively when running the iPhone app on Mac. | |
| 2022.3.58f1 | Fixes iOS | Fix | Run [AVCaptureSession startRunning] in a background thread as suggested by Apple. Consequently it also fixes the issue where a PlayerLoop is called recursively when running the iPhone app on Mac. | |
| 6000.1.0b6 | Fixes iOS | Fix | Fixed an issue where AVCaptureSession startRunning wasn't run in a background thread as suggested by Apple. This also fixed an issue where a PlayerLoop was called recursively when running the iPhone app on Mac. | |
| 6000.1.0b5 | Fixes iOS | Fix | Fixed an issue where AVCaptureSession startRunning wasn't run in a background thread as suggested by Apple. This also fixed an issue where a PlayerLoop was called recursively when running the iPhone app on Mac. | |
| 6000.0.37f1 | Fixes iOS | Fix | Fixed an issue by running [AVCaptureSession startRunning] in a background thread as suggested by Apple. Consequently it also fixed the issue where a PlayerLoop was called recursively when running the iPhone app on Mac. | |
| 6000.1.0b4 | Fixes iOS | Fix | Fixed an issue where AVCaptureSession startRunning wasn't run in a background thread as suggested by Apple. This also fixed an issue where a PlayerLoop was called recursively when running the iPhone app on Mac. | |
| 6000.1.0b3 | Fixes iOS | Fix | Fixed an issue where AVCaptureSession startRunning wasn't run in a background thread as suggested by Apple. This also fixed an issue where a PlayerLoop was called recursively when running the iPhone app on Mac. | |
| 6000.1.0b3 | Fixes iOS | Fix | Fixed an issue where AVCaptureSession startRunning wasn't run in a background thread as suggested by Apple. This also fixed an issue where a PlayerLoop was called recursively when running the iPhone app on Mac. |