Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12
DirectX12Known issueBlockerUUM-77757regressed 6000.1.16f1
Editor hangs when rendering TMP Text Component with Left and Right Margins set in the Extra Settings
TextKnown issueCautionUUM-84379fixed 6000.1.0a3
[Android] Particles not rendered in the Player on some Android devices with Android 14
VulkanKnown issueCautionAndroidUUM-68080open 6000.0.32f1
Fixed issue where Tile Palettes with Hexagonal Flat Top layouts are drawn incorrectly as Hexagonal Point Top layout.
Show error dialog when user tries to create a Tile Palette or Tiles on a Tile Palette in a non-asset folder.
Editor.log will contain now entry on how the app is launched, for ex., adb.exe -s "FA7A31A08307" shell am start -a android.intent.action.MAIN -c android.intent.category.LAUNCHER -f 0x10200000 -S -n "com.DefaultCompany.GameActivity/com.unity3d.player.UnityPlayerActivity".
Fixed an issue where an Android app could freeze, if "Run in Background is false, if the app loses focus, and calls AudioSource::Stop when focus is lost.
Ignore harmless warnings coming from sdkmanager - "Errors during XML parse:", "Additionally, the fallback loader failed to parse the XML.".
AndroidFix
Fixed animations with events at time "1" throw import warnings when using particular animation lengths.
Fixed error when binding transform of a humanoid having 2 non-human bones sharing the same name.
Added an 'Include all scripts' checkbox option to the export window allows users to choose whether to include all project scripts in the export list. This serves as the initial step before addressing the script dependency issue.
Fixed a bug that tree wireframe is incorrectly rendered outside of Scene view when editing a tree.
Fixed a crashing bug caused by a (rare) failure to initialize NetworkListManager COM interface.
Fixed Additional Compiler argument not updating when switching tabs in Player Settings window or when selecting different platforms in Build Settings window.
Fixed missing visionOS AppIcons.
EditorFixVisionOS
Libcurl used by Unity update to version 8.10.1.
EditorFix
Fixed an issue where TLS connections would fail to be established after a certain time/number.
Fixed an issue where the Main Light Direction node always returned 0 on the built-in render pipeline.
Shader inspector now shows the highest number of variants per shader stage instead of number of vertex stage variants.
Fixed a redundant empty line in a tooltip for Cast Shadows toggle in the URP Asset for Additional lights.
Stop spamming about c-buffer layout mispatch in GPU-instancing-enabled speed tree materials when enabling Rendering Layers.
UnityYAMLMerge is now able to open files when using long file paths on Windows.
Version ControlFixWindowsUUM-77908fixed 6000.1.0a2
Fixed ParticleIndexInStrip, StripIndex and ParticleCountinStrip attributes when used in quad or mesh outputs (previously all returning 0).
Fixed rendering unwanted particles when rendering particle strip systems as particles (previously rendering entire capacity).
OnApplicationFocus(false) is now called when a visionOS app in Metal app mode is sent to the background. (AVPB-443)
VisionOSFix
Fixed choppy video playback when using more than one Render Texture to play a video in Linear Color Space.
Updated Input System package to 1.11.2.
Input SystemChange
The Oculus XR Plugin package has been updated to 4.4.0.
XRChange

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.