Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Audio issues
51–75 of 85
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
All subsystemsRenderingScriptingMobileXRPhysicsUINetworkingEditorAudioAnimationAsset PipelineInputOther
| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-60125 | Fixed | Audio: Fixed AudioRandomContainer crash after domain reload and playing an audiosource in edit mode. | — | 6000.0.0b13Mar 27, 2024 | — | 3 |
| UUM-63433 | Fixed | Audio: Fixed AudioRandomContainer crash after domain reload if scene reloading disabled / already in playmode. | — | 6000.0.0b13Mar 27, 2024 | — | 3 |
| UUM-40487 | Fixed | Audio: Fixed an issue that made it difficult to see the icons on the Audio Random Container in light mode. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-43495 | Fixed | Audio: Fixed the mixer pitch issue not applying correctly to AudioRandomContainer scheduling. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-47270 | Fixed | Audio: Fix crash when AudioSource set to loop with AudioRandomContainer set to automatic + pulse + time 0 (no randomization) | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-55116 | Fixed | Audio: Fixed issue where interacting with the editor window for the AudioRandomContainer asset could possibly break the rendering of other windows, e.g. the scene view. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-55698 | Fixed | Audio: Fixed ARC spamming warnings when being duplicated/renamed/editor opened if loop/time/trigger mode settings would cause an infinite number of clips. Also fixed the message to clearly state we automatically fix the time property. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-55731 | Fixed | Audio: Fixed issue where creating an audio source while the editor window for the AudioRandomContainer asset was open could throw an error. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-57188 | Fixed | Audio: Fixed an issue in the audio random container where the sliders in some cases would push the textfield out of the window when randomisation is enabled. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-58426 | Fixed | Audio: Fixed an issue that prevented signals generated via OnAudioFilterRead from functioning as expected. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-58481 | Fixed | Audio Authoring: Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with a script attached | 6000.0.0b11Mar 13, 2024 | 6000.0.0b11Mar 13, 2024 | 0 | 5 |
| UUM-58713 | Fixed | Audio: Fixed issue where the editor window for the AudioRandomContainer asset would throw an error after restoring an asset with unsaved changes from outside the editor. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-62119 | Fixed | Audio: Fixed an issue that would cause undo/redo to sometimes work incorrectly for the Audio Random Container resource field. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-63543 | Fixed | Audio: Fixed issue where entering play mode would make an open editor window for the AudioRandomContainer asset show garbled UI for the clip list. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-368 | Fixed | Audio: Fixed AudioMixer clicks when abruptly changing volume in Start(). | — | 2022.3.19f1Jan 31, 2024 | — | 7 |
| UUM-61145 | Fixed | Audio Authoring: [Error] Game object with AudioListener and OnAudioFilterRead throws an error when drawing the inspector | 2022.3.19f1Jan 31, 2024 | 2022.3.21f1Mar 5, 2024 | 34 | 7 |
| UUM-52194 | Fixed | Audio: Fixed performance issue that would occur when having many inactive audio sources in a scene. | — | 2022.3.18f1Jan 20, 2024 | — | 6 |
| UUM-45665 | Fixed | Audio: On Android, fixed a crash when an audio device is recording, either the device is disconnected or AudioSettings.Reset is called, and then the recorded AudioClip properties are accessed. | — | 2022.3.13f1Nov 7, 2023 | — | 6 |
| UUM-10237 | Fixed | Audio: Fixed crash when resetting AudioSettings during async object loading. | — | 2022.3.12f1Oct 26, 2023 | — | 7 |
| UUM-27581 | Fixed | Audio Authoring: Wrong tooltip when hovering over the "Load In Background" property of an audio clip | 2022.3.11f1Oct 10, 2023 | 2022.3.15f1Dec 5, 2023 | 56 | 13 |
| UUM-48572 | Fixed | Audio: Fixed AudioSource.Play() not starting from time=0 after manually seeking with AudioSource.time and then calling AudioSource.Stop(). | — | 2021.3.31f1Oct 3, 2023 | — | 7 |
| UUM-2391 | Fixed | Audio: Fixed a bug where AudioClips loaded via UnityWebRequest would keep two copies of the data, which doubled the memory usage unnecessarily. This was the case for non-streaming AudioClips. | — | 2022.3.10f1Sep 19, 2023 | — | 7 |
| UUM-32163 | Fixed | Audio: Added lazy loopEnd evaluation to avoid keeping a value of 0. Downloaded audio files were were not updating this, causing a division by zero in the playback process. | — | 2022.3.10f1Sep 19, 2023 | — | 7 |
| UUM-18191 | Fixed | Audio: Fixed Audio Reverb Zone's not being affected by the global volume setting when the Spatial Blend of the Audio Source is lower than 1. | — | 2022.3.8f1Aug 22, 2023 | — | 6 |
| UUM-42962 | Open | Audio Authoring: Prefabs with the AudioSources component don’t change the output of their AudioMixer group when instantiated using Addressables and manipulated in the Player | 2022.3.7f1Aug 8, 2023 | — | 1062 | 1 |