[Linux][URP] Crash on GfxFramebufferGLES::Clear when entering the Play Mode when all Renderer Features are disabled, Native RenderPass and MainCamera's Depth Texture is enabled
GLESKnown issueBlockerLinuxUUM-49240fixed 6000.0.0b11
Crash and or slow update when List items are reordered in the Inspector Window
SerializationKnown issueBlockerUUM-46703open 2022.3.14f1
Error "Execution failed for task ':launcher:checkReleaseDuplicateClasses'" is thrown when building with a "Build App Bundle (Google Play)" and "Split Application Binary" enabled at the same time
AndroidKnown issueCautionUUM-49559open 2022.3.13f1
Wrong tooltip when hovering over the "Load In Background" property of an audio clip
Audio AuthoringKnown issueCautionUUM-27581fixed 2022.3.15f1
[Linux] Package Manager window disappears when adding a package from git URL
PackmanKnown issueCautionLinuxUUM-52706open 2022.3.15f1
Rigidbody component's values do not translate to the PhysX calculations when they are being overridden via a script
PhysX IntegrationKnown issueCautionUUM-55081open 2022.3.19f1
Fix for 2022.3.X: Depth pass is rendered with an incorrect matrix in the animation preview when using Universal RP
RP FoundationKnown issueCautionUUM-52626open 2022.3.13f1
Sometimes the wrong image is displayed when using Cursor.SetCursor in software mode
WindowsKnown issueCautionUUM-46718fixed 2022.3.16f1
Include platform name in Bundle Identifier error messages.
Apple TVImprovementiOStvOSUUM-52189
\[AI\] Added some detail to NavMeshPathStatus.PathInvalid.
DocumentationImprovementUUM-43218
Released Memory Profiler version 1.1.0. See https://docs.unity3d.com/Packages/com.unity.memoryprofiler@1.0/manual/index.html for more information.
ProfilerImprovementcom.unity.memoryprofiler
Improved and optimize undo redo.
VFX GraphImprovement
Fixed a regression where an fbx with missing materials would cause a crash during import.
Fixed issue where an infinite import error is thrown when modifying the contents of a "folder plugin".
On Android, fixed a crash when an audio device is recording, either the device is disconnected or AudioSettings.Reset is called, and then the recorded AudioClip properties are accessed.
Improved the performance of "Write data build dirty tracking information" for AssetBundle builds.
Fixed an issue where building a player could fail because of file paths being longer than 260 characters on Windows.
Build SystemFixWindowsUUM-49428fixed 2022.3.11f1
Fixed issue with Input Manager Project Settings UI becoming corrupted on first run after installing Input System package v1.8.0-pre1.
Fixed on windows the UI mouse coordinate which was truncated or with a wrong offset on some scaled screen.
Fixed that a bad merge of scene file can cause a crash in RuntimeSceneManager::UnloadAllScenesWithoutDestroyingGameObjects when exiting Play Mode.
SpeedTree Importer Inspector: Fixed 'Null reference exception' when Apply button is clicked after changing an import option.
\[Android\] Broadcast Receiver in UnityPlayer was removed as it is unneeded and causing crash on Android 14 development due to missing EXPORTED/NOT_EXPORTED flag when registering receiver.
\[Android\] Samsung S8 crashing after OpenExtractor failing to translate archive.
EditorFixAndroidUUM-894fixed 2022.3.13f1
Fixed an issue in Vulkan where attempting to register a sparse external texture 3D would create degenerate 2DArray views on that texture.
Fixed crash when trying to upload a texture with TextureUploadFlags::kTextureUploadUninitialized and using OpenGL.
GraphicsFixAndroidUUM-53142fixed 2022.3.13f1
Added additional documentation for cached shadows of directional lights.
HDRPFix
Fixed an issue where Reflection Proxy Volume would cause artifacts to cover the editor on Apple Silicone devices.
The lightShadowCasterMode property on Light now only affects shadow caster culling when baked lighting includes shadow mask, as intended.
Updated decal projector draw distances when global draw distance changes.
HDRPFix
Fixed Unity launching in the background on background location event; fix black screen showing between splash screen and first scene (release build only).
UnityWebRequest will no longer send Content-Length header with zero for requests other than PUT and POST.
Fixed regression that was causing a crash in ParticleSystem Stop() when called outside of main thread.
Discard inertia tensor rotations that contain infinite components (both Rigidbody and ArticulationBody).
Fixed an issue where cloth would not simulate due to the scaling checks for the component registering a false positive on x64 non-development player builds.
Fixed an issue where the cloth paint tool would be unusable due to a missmatch between the provided Mesh's MeshColliderCookingOptions and what the Cloth system requested.
When using CustomCollider2D.SetCustomShapes using a NativeArray, allow the shape vertices to be non-contiguous i.e each redundant vertex unused by shapes are allowed.
Fixed files not getting added for compilation if GUIDs are detected as a move, and the old file added as new.
ScriptingFix
Avoid getting UnityEditor.SceneManagement.PrefabStage with reflection from the static ctor of CoreUtils.
Fixed ListView null reference exceptions flooding the console when trying to unbind it from a disposed SerializedProperty.
Fixed TreeView showing blank when applying view data and the scroll view scroll offset was non-zero.
Disabled Motion Blur effect in EditMode to keep the game view clear while editing. Motion Blur works as before in PlayMode and standalone builds.
Fixed an issue causing decals to be culled erroneously when using the Screen Space technique.
Fixed an issue where building a project using deferred with batchmode and nographics resulted in incorrect variant stripping.
Universal RPFixLinuxUUM-47782fixed 2022.3.13f1
Fixed an issue where Unlit shaders would not output correct normals when using deferred and Accurate GBuffer Normals.
Universal RPFix
Updated the documentation to mention that the Screen Space decal technique does not support blending of normals when using the Deferred rendering path with Accurate G-Buffer Normals enabled. The Automatic decal technique now prefers the D-Buffer technique if Accurate G-Buffer Normals are enabled.
"Create App Packages..." option is greyed out when trying to Create App Packages in Visual Studio.
Universal Windows PlatformFixWindowsUUM-47116fixed 2021.3.31f1
Fixed Color Grading Mode set to Low Dynamic Range on one camera in the stack despite HDR output active.
Fixed panning and zooming a VFX Graph was synchronized between all opened tabs. Also when multiple VFX Graph tabs are opened they are now properly restored after Unity is restarted.
Fixed shader graph with VFX compatibility were not reimported if imported before VFX package is installed.
Removed an error message when a point cache asset is missing, added an error feedback instead.
Added separate build settings options for Master builds with LTO. This lets developers get faster Release builds (if iterating in Release mode is for some reason needed and iterating on Development builds cannot be used), and enables sidestepping any issues stemming from LLVM LTO optimizer.
Updated OpenXR SDK version to 1.9.1.
XRChange

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