Asset Pipeline issues

5175 of 159

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-66897FixedAsset Import: Fixed a deadlock and memory leaks in unwrapCL.6000.1.0b7Feb 19, 202527
UUM-75114FixedAsset Pipeline: Fixed crash that could occur when script with scriptable object is moved and there hasn't been a domain reload, and scriptable object is used for write serialization. When fixing this bug, it was also discovered that rename would cause s…6000.1.0b7Feb 19, 202527
UUM-87961FixedAsset Pipeline: Allow users to rebuild the Library when we detect corrupted databases.2022.3.58f1Feb 12, 20251
UUM-99842FixedAsset Bundles: A change in the async texture upload process sometimes resulted in an editor freezing issue when an AssetBundle failed to upload - this has been fixed. (UUM-99842) Fixed in 6000.2.0a9.6000.2.0a1Jan 29, 20256000.1.0b15Apr 16, 20257630
UUM-91901FixedAsset Import: Fixed TLS memory leak when importing corrupted FBX file.2022.3.57f1Jan 29, 20251
UUM-92704FixedAsset Pipeline: Fixed script not being loaded properly the first time when changed outside of the editor.6000.0.36f1Jan 28, 20251
UUM-83708OpenAsset Store / Publisher portal: Accepting Asset Store EULA endless loop in Package Manager window6000.1.0b3Jan 22, 20255296
UUM-77761FixedPrefabs: Fixed LoadPrefabContents error when objects are created in the root of the scene in callbacks.6000.1.0b2Jan 16, 202515
UUM-89983FixedAsset Pipeline: Fixed regressions caused by the changes made for UUM-75114.6000.1.0b2Jan 16, 202515
UUM-90912FixedAsset Pipeline: Fixed regressions caused by the changes made for UUM-75114.6000.1.0b2Jan 16, 202515
UUM-83067FixedAsset Bundles: Added a new flag BuildAssetBundleOptions.StripUnatlasedSpriteCopies to the legacy asset bundle system. Currently if we have a assets in multiple bundles that depend upon a source texture we copy it into all relevant bundles. Setting this…2022.3.56f1Jan 15, 202526
UUM-62869FixedAsset Import: Fixed a crash when importing FBX skeletons with unsupported root nodes. Unity now prints an error instead.6000.1.0b1Jan 7, 202519
UUM-90066FixedTexture: Sprite Atlas Override for iOS setting remains disabled when saving its change to enabled6000.1.0a7Dec 5, 20246000.1.0b7Feb 19, 20257644
UUM-71809OpenAsset - Database: LOD Group renderers incorrectly retain their asset path when instantiated using InstantiateAsync6000.1.0a6Nov 28, 20245848
UUM-83891FixedAsset Import: Fixed crash when reading from corrupted binary artifact.6000.1.0a6Nov 28, 202422
UUM-83233FixedAsset Pipeline: Fixed a crash when changing the extension for plugins and scripts.6000.0.29f1Nov 28, 202421
UUM-76934RegressedAsset - Database: Crash on MonoBehaviour::Transfer<GenerateTypeTreeTransfer> when the XR Interaction Toolkit Sample Assets are updated6000.0.24f1Oct 24, 20242022.3.53f1Nov 19, 20242631
UUM-77244FixedPrefabs: Fixed bug when Prefabs opened using LoadPrefabContents or EditPrefabContentsScope and saving them back without editing get changed on disk.2022.3.47f1Sep 18, 20242
UUM-82547FixedAsset - Database: "Missing Prefab Asset" error in a SubScene after Domain Reload2022.3.47f1Sep 18, 20242022.3.51f1Oct 22, 2024345
UUM-56488FixedPrefabs: Ensure Awake is called after SetParent and MergePrefabInstances for all objects on duplicate.2022.3.37f1Jul 9, 20241
UUM-75191OpenAsset - Database: Crash on SourceAssetDBReadTxn::SourceAssetDBReadTxn when opening a project after deleting an Asset2022.3.37f1Jul 9, 20247263
UUM-71887FixedPrefabs: Disabled Show Overrides reference patching.2022.3.36f1Jul 2, 20241
UUM-74871OpenAsset Bundles: The resource is not properly referenced when there is a dependency on another asset bundle2022.3.36f1Jul 2, 20247335
UUM-66821FixedAsset Bundles: Don't add hash to the manifest file name when building AssetBundles.2022.3.34f1Jun 18, 20242
UUM-71810RegressedAsset - Database: OnAfterDeserialize is not called when Prefabs are instantiated using InstantiateAsync2022.3.34f1Jun 18, 20242022.3.40f1Jul 30, 20244222
Where the numbers come from
  • Editor releases ingested 6h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.