Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Asset Pipeline issues
51–75 of 159
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-66897 | Fixed | Asset Import: Fixed a deadlock and memory leaks in unwrapCL. | — | 6000.1.0b7Feb 19, 2025 | — | 27 |
| UUM-75114 | Fixed | Asset Pipeline: Fixed crash that could occur when script with scriptable object is moved and there hasn't been a domain reload, and scriptable object is used for write serialization. When fixing this bug, it was also discovered that rename would cause s… | — | 6000.1.0b7Feb 19, 2025 | — | 27 |
| UUM-87961 | Fixed | Asset Pipeline: Allow users to rebuild the Library when we detect corrupted databases. | — | 2022.3.58f1Feb 12, 2025 | — | 1 |
| UUM-99842 | Fixed | Asset Bundles: A change in the async texture upload process sometimes resulted in an editor freezing issue when an AssetBundle failed to upload - this has been fixed. (UUM-99842) Fixed in 6000.2.0a9. | 6000.2.0a1Jan 29, 2025 | 6000.1.0b15Apr 16, 2025 | 76 | 30 |
| UUM-91901 | Fixed | Asset Import: Fixed TLS memory leak when importing corrupted FBX file. | — | 2022.3.57f1Jan 29, 2025 | — | 1 |
| UUM-92704 | Fixed | Asset Pipeline: Fixed script not being loaded properly the first time when changed outside of the editor. | — | 6000.0.36f1Jan 28, 2025 | — | 1 |
| UUM-83708 | Open | Asset Store / Publisher portal: Accepting Asset Store EULA endless loop in Package Manager window | 6000.1.0b3Jan 22, 2025 | — | 529 | 6 |
| UUM-77761 | Fixed | Prefabs: Fixed LoadPrefabContents error when objects are created in the root of the scene in callbacks. | — | 6000.1.0b2Jan 16, 2025 | — | 15 |
| UUM-89983 | Fixed | Asset Pipeline: Fixed regressions caused by the changes made for UUM-75114. | — | 6000.1.0b2Jan 16, 2025 | — | 15 |
| UUM-90912 | Fixed | Asset Pipeline: Fixed regressions caused by the changes made for UUM-75114. | — | 6000.1.0b2Jan 16, 2025 | — | 15 |
| UUM-83067 | Fixed | Asset Bundles: Added a new flag BuildAssetBundleOptions.StripUnatlasedSpriteCopies to the legacy asset bundle system. Currently if we have a assets in multiple bundles that depend upon a source texture we copy it into all relevant bundles. Setting this… | — | 2022.3.56f1Jan 15, 2025 | — | 26 |
| UUM-62869 | Fixed | Asset Import: Fixed a crash when importing FBX skeletons with unsupported root nodes. Unity now prints an error instead. | — | 6000.1.0b1Jan 7, 2025 | — | 19 |
| UUM-90066 | Fixed | Texture: Sprite Atlas Override for iOS setting remains disabled when saving its change to enabled | 6000.1.0a7Dec 5, 2024 | 6000.1.0b7Feb 19, 2025 | 76 | 44 |
| UUM-71809 | Open | Asset - Database: LOD Group renderers incorrectly retain their asset path when instantiated using InstantiateAsync | 6000.1.0a6Nov 28, 2024 | — | 584 | 8 |
| UUM-83891 | Fixed | Asset Import: Fixed crash when reading from corrupted binary artifact. | — | 6000.1.0a6Nov 28, 2024 | — | 22 |
| UUM-83233 | Fixed | Asset Pipeline: Fixed a crash when changing the extension for plugins and scripts. | — | 6000.0.29f1Nov 28, 2024 | — | 21 |
| UUM-76934 | Regressed | Asset - Database: Crash on MonoBehaviour::Transfer<GenerateTypeTreeTransfer> when the XR Interaction Toolkit Sample Assets are updated | 6000.0.24f1Oct 24, 2024 | 2022.3.53f1Nov 19, 2024 | 26 | 31 |
| UUM-77244 | Fixed | Prefabs: Fixed bug when Prefabs opened using LoadPrefabContents or EditPrefabContentsScope and saving them back without editing get changed on disk. | — | 2022.3.47f1Sep 18, 2024 | — | 2 |
| UUM-82547 | Fixed | Asset - Database: "Missing Prefab Asset" error in a SubScene after Domain Reload | 2022.3.47f1Sep 18, 2024 | 2022.3.51f1Oct 22, 2024 | 34 | 5 |
| UUM-56488 | Fixed | Prefabs: Ensure Awake is called after SetParent and MergePrefabInstances for all objects on duplicate. | — | 2022.3.37f1Jul 9, 2024 | — | 1 |
| UUM-75191 | Open | Asset - Database: Crash on SourceAssetDBReadTxn::SourceAssetDBReadTxn when opening a project after deleting an Asset | 2022.3.37f1Jul 9, 2024 | — | 726 | 3 |
| UUM-71887 | Fixed | Prefabs: Disabled Show Overrides reference patching. | — | 2022.3.36f1Jul 2, 2024 | — | 1 |
| UUM-74871 | Open | Asset Bundles: The resource is not properly referenced when there is a dependency on another asset bundle | 2022.3.36f1Jul 2, 2024 | — | 733 | 5 |
| UUM-66821 | Fixed | Asset Bundles: Don't add hash to the manifest file name when building AssetBundles. | — | 2022.3.34f1Jun 18, 2024 | — | 2 |
| UUM-71810 | Regressed | Asset - Database: OnAfterDeserialize is not called when Prefabs are instantiated using InstantiateAsync | 2022.3.34f1Jun 18, 2024 | 2022.3.40f1Jul 30, 2024 | 42 | 22 |