AssetImportWorkers crash when ASMDEF are deleted
6000.2.5f1
Supported · Released Sep 17, 2025 · Changeset 43d04cd1df69 · 67 release notes
AssetImportWorker crash on RTTI::IsDerivedFrom when importing specific assets
Crash on D3D12SwapChain::Present when performing various Unity operations
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when performing various Unity operations
Crash on GfxDeviceD3D12Base::InitializeAsWorker when performing various Unity operations
Crash on UnityEngine::Insights::Metric::Metric when refocusing on the Editor after it has been idling in the background
[macOS][iOS][IL2CPP] Crash when using the nullable enum as a parameter and passing a default value into it.
Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a specific project
Crash on tlsf_free when adding a 3D object to a Scene of a new Universal 3D project
[Android][PowerVR] 2D Lights are constantly duplicating and increasing in intensity in the Player
NavMeshSurface ignores convex Mesh Colliders when using Physics Colliders
[GameActivity] APK built with Development Build enabled gets flagged as having Malware
Audio Low Pass Filter isn't working when enabled after entering Play Mode or in Player via Script
[Android][GLES] The 2DLight is disproportionately bright on some Android devices when OpenGLES3 is used
Licensing Client fails to launch when opening Unity Hub
Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
[iOS] Metal API validation error thrown when MSAAx2 and Depth&Color Texture are enabled
[iOS] The Player freezes and "Execution of the command buffer was aborted due to an error during execution." error is continuously logged
Wheel Collider does not interact with other colliders when the GameObject is destroyed and instantiated
Search window freezes and takes a long time to open when using "Find References In Project" context menu option
UI Builder does not detect changes to SerializeReference fields when modifying custom UXML Control attributes
Memory leak warnings are thrown when creating a Particle System GameObject
Artifacts appear in the Player when using Screen Space shadows with orthographic camera
1.6.2 to 1.8.0
5.1.5 to 5.1.6
5.1.5 to 5.1.6
3.0.36 to 3.0.37
16.6.2 to 16.7.0
5.1.1 to 5.1.4
2.2.1 to 2.3.0
Fixed issue where RigidBody2Ds could affect shadow caster size when using a Collider2D as a casting source.
Fixed issue where the background color of the Tile Palette is different depending on whether a RenderPipeline asset is used or not.
Fixed and improve warning messaging on ExternalTools window when not recommended tools are used.
Fixed crash of AndroidJNITests.TestProcess.
Fixed an issue when clicking the Play button immediately after selecting a clip in Animation Window.The Space shortcut will now play the clip as expected rather than open the clip selection dropdown.
Fixed an issue with animated UITK Property Fields in component inspectors failing to tint correctly when entering and exiting the animation preview mode from the Animation window.
Fixed native RenderPass validation errors in editor/player.
Fixed corruption issue when opening the about box a second time after moving the main window to another monitor.
Fixed editor crash when rotating in device simulator.
Fixed issue on macOS with progress such as script reloading taking focus from other applications when the editor was in the background.
Fixed issue with ModelImporter AnimationClip transform mask UI not being applied.
Fixed the ReoderableList so it sets the GUI.changed value when accepting a drag/drop onto its header in the Editor.
Fixed USS variable token parsing.
Prevent create template for Tabs in TabView.
Out of bounds mesh LOD assert during light baking that happened when a mesh had additional vertex streams, a non-zero GI mesh LOD index and additional vertex stream mesh without the same number of mesh LODs as the main mesh.
Fixed incorrect sorting order with combined Text Mesh Pro and MeshRenderer objects when using GPU Resident Drawer. Objects like these now bypass GPU Resident Drawer.
Fixed MeshFilter excessively logging SendMessage warnings when used in Prefab.
Added Pointer events to handle edge connection and manipulation. Enables touch input to be properly addressed.
Fixed artifacts being visible as random bright tiles in HDRP deferred lighting after disabling path tracing.
Fixed Adaptive Resolution interop with MSAA depth.
Improved performance of job system batch kicks when the batch has only one job.
Fixed GPU occlusion culling interop with MSAA rt.
Fixed a crash inside Physics.IgnoreCollision where a user would pass a prefab asset (not a prefab asset instance) to the API thus internally ending with Transform components that don't belong to a UnityScene. An error message will now be issued when this usage is executed.
Fixed an error when creating a new script while adding a new component to a prefab via the AddComponent context menu.
Prevent recursion when unloading Scriptable Object.
Fixed CPU side performance regression when shader has dynamic branch keywords.
Fixed caching issue with fallback.
Prevented users from calling Destroy or DestroyImmediate on the default uGUIMaterial to prevent a crash.
Fixed scene always made dirty when inspecting UIDocuments.
Improved search result message in UI Toolkit Layout Debugger.
Fixed the issue where Mismatch fragment errors are thrown when STP is enabled and Render Object Pass set to AfterRenderingPostProcessing.
Fixed crash on older GPUs that don't support ID3D11Fence.
A few audio app lifecycle issues were fixed on visionOS. Previously, when moving the Unity app through the various lifecycle states (i.e. foreground, background), audio could stop playing in error.
Fixed code optimization options "Runtime Speed" and "Disk Size": disable Link Time Optimization(LTO). This allows to workaround "Runtime Error: unreachable" bug with certain projects.
Fixed WebGPU depthBiasSlopeScale error when rendering points.
Fixed WebGPU error when uploading compressed texture mip levels that are not block size aligned.
PhysicsDebugger window has a minimum width/height.