Fixed user metadata not appearing for native crash reports on Diagnostics dashboard (UUM-121591) Fixed in 6000.4.0a3.
Engine DiagnosticsKnown issueBlockerUUM-121591fixed 6000.2.9f1
Fixed occasional crash when changing shader in the inspector to the one with GrabPass (UUM-121727) Fixed in 6000.4.0a4.
GraphicsKnown issueBlockerUUM-121727fixed 6000.3.0b8
[macOS][iOS][IL2CPP] Crash when using the nullable enum as a parameter and passing a default value into it.
IL2CPPKnown issueBlockeriOSmacOSUUM-116854fixed 6000.3.0b5
Fixed an issue where async component destruction would corrupt the physx vehicle integration, effectively breaking filtering data for wheels (UUM-117450) Fixed in 6000.4.0a3.
PhysicsKnown issueBlockerUUM-117450fixed 6000.3.0b6
Fixed crash that could occur on scene change while profiling. (UUM-120016) Fixed in 6000.4.0a3.
ProfilerKnown issueBlockerUUM-120016fixed 6000.3.0b7
Fixed crash when resizing game window in play mode with Profiler active. (UUM-120153) Fixed in 6000.4.0a3.
ProfilerKnown issueBlockerUUM-120153fixed 6000.3.0b7
Crash on tlsf_free when selecting a cube in the "Getting Started With Unity" template
Shader SystemKnown issueBlockerUUM-107673fixed 6000.4.0a2
Deprecated: UnityEditor.ModelImporterMaterialLocation.External is obsolete. External Material Location will no longer be supported in future versions.
Asset ImportBreaking
Deprecated: SpeedTreeImporter.MaterialLocation.External is obsolete. External Material Location will no longer be supported in future versions.
Asset ImportBreaking
Obsoleted: Event argument classes ChangeAssetObjectPropertiesEventArgs, ChangeChildrenOrderEventArgs, ChangeGameObjectOrComponentPropertiesEventArgs, ChangeGameObjectParentEventArgs, ChangeGameObjectStructureEventArgs, ChangeGameObjectStructureHierarchyEventArgs, ChangeRootOrderEventArgs, CreateAssetObjectEventArgs, CreateGameObjectHierarchyEventArgs, DestroyAssetObjectEventArgs, DestroyGameObjectHierarchyEventArgs, and UpdatePrefabInstancesEventArgs constructors and properties with int instanceId parameters are now obsolete, use their EntityId equivalents instead, which are based around EntityId instead.
EditorBreaking
Obsoleted: Obsoleting a number of AssetDatabase API's when used as part of an import.
EditorBreaking
Obsoleted: AssetPreview.IsLoadingAssetPreview(int) is now obsolete, use AssetPreview.IsLoadingAssetPreview(EntityId) instead, which is based around EntityId instead.
EditorBreaking
Obsoleted: AudioProfilerClipInfo.assetInstanceId and AudioProfilerGroupInfo.assetInstanceId are now obsolete, use assetEntityId instead, which is based around EntityId instead.
EditorBreaking
Obsoleted: EditorApplication.hierarchyWindowItemOnGUI and EditorApplication.projectWindowItemInstanceOnGUI delegates are now obsolete, use EditorApplication.hierarchyWindowItemOnGUIEntityId and EditorApplication.projectWindowItemInstanceOnGUIEntityId respectively, which are based around EntityId instead.
EditorBreaking
Obsoleted: EditorUtility.PingObject(int) is now obsolete, use EditorUtility.PingObject(EntityId) instead, which is based around EntityId instead.
EditorBreaking
Obsoleted: HierarchyWindowItemCallback and ProjectWindowItemInstanceCallback delegate types are now obsolete, use HierarchyWindowItemCallbackEntityId and ProjectWindowItemInstanceEntityIdCallback respectively, which are based around EntityId instead.
EditorBreaking
Obsoleted: ObjectSelectorSearchContext.allowedInstanceIds is now obsolete, use ObjectSelectorSearchContext.allowedEntityIds instead, which is based around EntityId instead.
EditorBreaking
Obsoleted: ProjectWindowCallback.EndNameEditAction is now obsolete, use ProjectWindowCallback.NameEditAction instead, which is based around EntityId instead.
EditorBreaking
Obsoleted: SceneHierarchy.IsFolder(int) is now obsolete, use SceneHierarchy.IsFolder(EntityId) instead, which is based around EntityId instead.
EditorBreaking
Obsoleted: SceneHierarchy.StartNameEditingIfProjectWindowExists(int, EndNameEditAction, string, Texture2D, string) and StartNameEditingIfProjectWindowExists(int, EndNameEditAction, string, Texture2D, string, bool) are now obsolete, use StartNameEditingIfProjectWindowExists(EntityId, NameEditAction, string, Texture2D, string) and StartNameEditingIfProjectWindowExists(EntityId, NameEditAction, string, Texture2D, string, bool) respectively, which are based around EntityId instead.
EditorBreaking
Obsoleted: SearchUtils.GetMainAssetInstanceID is now obsolete, use SearchUtils.GetMainAssetEntityId instead, which is based around EntityId instead.
EditorBreaking
Obsoleted: SerializedProperty.objectReferenceInstanceIDValue is now obsolete, use SerializedProperty.objectReferenceEntityIdValue instead, which is based around EntityId instead.
EditorBreaking
Removed: Removing intermediate texture mode option for URP asset.
EditorBreakingUUM-117084
Removed: Removed deprecated methods from the RayTracingAccelerationStructure class.
GraphicsBreaking
Deprecated: Deprecated the standalone lobby SDK. Deprecated the standalone matchmaker SDK. Deprecated the standalone multiplay SDK. Deprecated the standalone relay SDK.
PackageBreaking
Added: Unmarked Physics::RebuildBroadphaseRegions from being deprecated because the multi-box pruning broad phase was brought back.
Deprecated: Cloud Diagnostics has been deprecated as of August 13th, 2025, and is no longer a supported package. We encourage you to migrate to the new diagnostics experience, which provides more robust reports and device information.
ServicesBreaking
Removed: Removed all Events helper from the public API UI Toolkit Test Framework and now require internal access.
UI ToolkitBreaking
Deprecated: Deprecate UniversalResources.AfterPostProcessColor. It was never used and has no purpose.
URPBreaking
The PVRTC compressor has been removed from the Editor. Projects that were using the PVRTC compressor will now use ETC2.
GraphicsBreaking
Removed UxmlTraits and UxmlFactory support from UXML Schema Generation. Improved Schema Generation so it now generates the elements with the correct hierarchy and includes UxmlObject support.
UI ToolkitBreaking
com.unity.services.cloud-diagnostics - "Attention: Cloud Diagnostics is deprecated, and will be phased out in future versions of Unity. For more robust reports and device information, including information on Application Not Responding (ANR) errors for Android, use the diagnostics (https://docs.unity.com/en-us/cloud/developer-data/diagnostics) experience available in Unity 6.2 and later."
Packages updatedBreakingcom.unity.services.cloud-diagnosticsAndroid
com.unity.services.lobby - "This package is no longer supported on this editor version."
Packages updatedBreakingcom.unity.services.lobby
com.unity.services.matchmaker - "This package is no longer supported on this editor version."
Packages updatedBreakingcom.unity.services.matchmaker
com.unity.services.multiplay - "This package is no longer supported on this editor version."
Packages updatedBreakingcom.unity.services.multiplay
com.unity.services.relay - "This package is no longer supported on this editor version."
Packages updatedBreakingcom.unity.services.relay
com.unity.toolchain.linux-x86_64 - "This package is no longer supported on this editor version. Use com.unity.toolchain.linux-x86_64-linux instead."
Packages updatedBreakingcom.unity.toolchain.linux-Linux
com.unity.toolchain.macos-x86_64-linux-x86_64 - "This package is no longer supported on this editor version. Use com.unity.toolchain.macos-x86_64-linux instead."
Packages updatedBreakingcom.unity.toolchain.macos-macOSLinux
com.unity.toolchain.win-x86_64-linux-x86_64 - "This package is no longer supported on this editor version. Use com.unity.toolchain.win-x86_64-linux instead."
Packages updatedBreakingcom.unity.toolchain.win-Linux
Added: Added support for 2D specific Injection Points for 2D Renderer.
2DAPI change
Added: Added an accessor for the Root Motion Bone Name in HumanDescription to make it easier to script interactions with the ModelImporter.
AnimationAPI change
Added: ProcessorInstance, GeneratorInstance and RootOutputInstance implement IEquatable.
AudioAPI change
Changed: Rename Audio.IAudioGenerator.createRuntime to Audio.IAudioGenerator.createInstance.
AudioAPI change
Changed: Updated multiple API entry points for the new audio scriptable processors feature.
AudioAPI change
Added: Added EntityId.GetRawData for getting the underlying data of an entityid.
CoreAPI change
Added: Added ApplyRevertButtonContainer.
EditorAPI change
Added: Used Category and Element attributes for defining location of Converters.
EditorAPI change
Added: Add position and resolution change GameWindow events to the Windowing API
EmbeddedLinuxAPI change
Added: GraphToolkit is now a Module in the Unity Editor and no longer requires installing a package.
Graph Tool FoundationAPI change
Added: Added iPhone 17 device generation enums and screen cutouts.
iOSAPI change
Added: Added physics query overloads to Collider2D to return NativeArray<RaycastHit2D> with a specified allocator: Cast.
Physics 2DAPI change
Added: Added physics query overloads to Physics2D to return NativeArray<RaycastHit2D> with a specified allocator: BoxCast, CapsuleCast, CircleCast, Linecast, Raycast and GetRayIntersection.
Physics 2DAPI change
Added: Added physics query overloads to PhysicsScene2D to return NativeArray<RaycastHit2D> with a specified allocator: BoxCast, CapsuleCast, CircleCast, Linecast, Raycast and GetRayIntersection.
Physics 2DAPI change
Added: Added physics query overloads to Rigidbody2D to return NativeArray<RaycastHit2D> with a specified allocator: Cast, and Raycast.
Physics 2DAPI change
Added: Added a new API SystemInfo.supportsMemorylessRenderTextures to check if memoryless render textures are supported on the current device.
SRP CoreAPI change
Added: Render Pipeline Converter - Exposing public API to declare converters.
SRP CoreAPI change
Added: Added IPostbuildCleanupWithTestData interface. This is the same as IPostbuildCleanup but provides a TestData object.
Test FrameworkAPI change
Added: IPrebuildSetupWithTestData interface- same as IPrebuildSetup but provides a TestData object
Test FrameworkAPI change
Added: PostbuildCleanupWithTestData attribute- same as PostbuildCleanup but provides a TestData object
Test FrameworkAPI change
Added: PrebuildSetupWithTestData attribute- same as PrebuildSetup but provides a TestData object
Test FrameworkAPI change
Added: TestData record- provides data about the current test run, including the test mode (editmode, playmode, player) the tests it will run, and the platform it will run on.
Test FrameworkAPI change
Added: TestMode enum- a mirror of the existing enum with the addition of 'None' and 'Player' to distinguish them as Test Modes
Test FrameworkAPI change
Added: RenderingUtils.ReAllocateHandleIfNeeded overload that takes TextureDesc.
URPAPI change
Added: Added GetSubmeshClassifications and associated bindings to allow provider classification of components of AR/MR meshes.
XRAPI change
Reduce memory overhead for Vulkan command buffers when using graphics jobs (UUM-121520) Fixed in 6000.4.0a4.
AndroidKnown issueCautionUUM-121520fixed 6000.4.0a4
Fixed issues where normalized time would not be incrementing on some animator states, along with excessive errors being logged. (UUM-121440) Fixed in 6000.4.0a3.
AnimationKnown issueCautionUUM-121440fixed 6000.2.9f1
Fixed memory leak caused by accumulating event handlers in IMGUI inspectors when changing GameObject selection (UUM-121239) Fixed in 6000.4.0a3.
AnimationKnown issueCautionUUM-121239fixed 6000.2.9f1
Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
DirectX12Known issueCautionUUM-90065fixed 6000.1.0f1
Fixed unreferenced assets not being destroyed when switching scenes or calling Resources.UnloadUnusedAssets when using GPU Resident Drawer. (UUM-120539) Fixed in 6000.4.0a3.
GraphicsKnown issueCautionUUM-120539fixed 6000.2.9f1
Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
HubKnown issueCautionUUM-103996open 6000.3.0b7
Editor Freezes when instantiating TMP text formatted with rich text tags in non Latin languages
Text (TextMeshPro)Known issueCautionUUM-122214open 6000.0.60f1
Fixed not calling an extra repaint before contextual menu when not necessary, which could sometimes result in duplicated contextual menu display. (UUM-121704) Fixed in 6000.4.0a3.
UI ToolkitKnown issueCautionUUM-121704fixed 6000.3.0b7
The Project Auditor package is now provided as an Editor module, and is no longer distributed as a package.
Editor
Fixed "The text is cut off and doesn't fit for the "Enable Armv9 Security Features for Arm64" property". Changed "Enable Armv9 Security Features for Arm64 builds" to "Armv9 Security Features for Arm64".
5.1.1 to 5.1.2
com.autodesk.fbxPackage
D2D-7595 Runtime SpriteAtlas is to optimize game performance by dynamically creating and managing sprite atlases at runtime.
2DFeature
Added support for the following platforms to the Adaptive Performance basic provider: PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X\|S.
Adaptive PerformanceFeature
Added a slider to the Mesh Renderer and Skinned Mesh Renderer components that lets you visualize and scrub through different Mesh levels of detail (LOD) in the Inspector.
EditorFeature
Added an ''LOD label' toggle to the Scene view Gizmo menu to control the visibility of all Level of Detail (LOD) labels for Mesh LOD.
EditorFeature
Added an option in Animator State Machines to evaluate transitions on start. When enabled, the Animator will evaluate entry transitions before initializing the default state. If one of the transitions is valid, the Animator will be initialized in that state. If this option is disabled, or if no transition is valid upon initialization, the Animator will start in the default state. This option will default to true for newly created AnimatorControllers (and AnimatorStateMachines), and default to false for existing assets to avoid unexpected changes in behaviour.
EditorFeature
Added support for dragging and dropping materials onto a Terrain GameObject in the Editor.
EditorFeature
Added support for dragging and dropping Terrain Layers onto a Terrain GameObject in the Editor.
EditorFeature
Improved the visuals and branding in the Platform Browser for partners who have approved the use of their logos.
EditorFeature
Updated the Platform Browser window to group platforms by category.
EditorFeature
Rebuilt the Graphics Stats Window in UI Toolkit to use an updated stats collection API.
GraphicsFeature
Render Pipeline Converter - Allow upgrading shader materials in HDRP.
HDRPFeature
Added a dryRun option to the PackageManager.Client.AddAndRemove function, allowing it to run without making any changes to the project.
Package ManagerFeature
Added messages in the Package Manager window to improve visibility of package signature validation.
Package ManagerFeature
Added the ability to create a UI Document from the Hierarchy context menu with a prefilled Visual Tree Asset, which is automatically created, saved in the Assets folder, and assigned to the UI Document.
UI ElementsFeature
Added read-only support to the ToggleButtonGroup, TabView, and Tabs controls in the Editor.
UI ToolkitFeature
Added support for dragging and dropping UXML or USS files from the Project window or File Explorer/Finder into the UI Builder.
UI ToolkitFeature
Added On Tile Post Processing rendering features in the Universal Render Pipeline (URP) for untethered XR platforms.
URPFeatureXR
Added support for Burst on Web Platform(requires updated Burst package). Enable multithreading support for burst-compiled jobs.
WebFeature
Added support for Microphone scripting APIs on the web platform.
WebFeature
Improved performance when setting Tiles on a Tilemap.
2DImprovement
Unity will produce gradle build log under <project>\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\launcher\\build\\outputs\\logs\\unity-<taskname>-build.log, when producing apk or aab.
AndroidImprovement
Added more details on the GPU occlusion culling algorithm.
DocumentationImprovement
Added section on GPU Resident Drawer in the Rendering Debugger manual.
DocumentationImprovement
Improved documentation for Screen.safeArea.
DocumentationImprovement
Improved existing API documentation and samples for Scriptable Audio Processors, fixed broken links.
DocumentationImprovement
Improved URP GPU Resident Drawer documentation with more details on performance and unsupported features.
DocumentationImprovement
Added an option to create HLSL files directly within the Editor.
EditorImprovement
Added the "Use prefab asset position when dropping on the Hierarchy window" preference to allow prefabs to be placed at the position saved in the assets root transform when they're placed in the scene via the Hierarchy window.
EditorImprovementUUM-104560
Improved handling when replacing a Transform with a RectTransform if the Transform belonged to a TransformAccessArray.
EditorImprovement
Moved menu item for D3D12 Device Filter to "Rendering -> Device Filters -> D3D12 Device Filter" (UXQA-936)
EditorImprovement
Moved menu item for Vulkan Device Filter to "Rendering -> Device Filters -> Vulkan Device Filter" (UXQA-936)
EditorImprovement
Changed the behavior of light probe loading. When you unload the last scene that contains light probes, you no longer need to call LightProbes.Tetrahedralize() to apply the changes.
GIImprovementUUM-116318
Improve documentation for IProbeIntegrator API used for implementing custom GI baking of light probes.
GIImprovement
Improved to documentation of the probe integrator and probe post processing APIs.
GIImprovement
Handle case where vulkan pipeline cache file could be corrupted and cause vkCreatePipelineCache to fail
GraphicsImprovement
Improved the integration of the new render graph system into HDRP by allowing more render graph passes to be culled.
HDRPImprovement
Avoid a strlen when building a CFString, if the string length is known.
macOSImprovement
Improved the design of the Package Manager window to ensure greater consistency with the Editor interface.
Package ManagerImprovement
Upgrade DLSS SDK from v310.3.0 to v310.4.0 NVIDIA DLSS Release notes
PluginsImprovement
Bug Fixes & Stability Improvements
ImprovementsImprovement
Improved the icon quality of the Edit Collider tool.
Scene/Game ViewImprovementUUM-115187
Added terrain shader templates to the Shader Graph Template Browser.
ShadergraphImprovement
Improved blackboard scrolling behavior when adding a new item out of the current scroll view.
ShadergraphImprovementUUM-103879
Improved samples to include one with a compute shader pass with rendergraph.
SRP CoreImprovement
Tag Render Graph memorlyless resources only when supported by platform API
SRP CoreImprovement
- Added an improvement to the ShaderGraph Terrain feature with the addition of a Terrain node that exposes commonly used information stored on each Terrain and TerrainData asset. This is to alleviate some issues users might encounter when authoring their own Terrain ShaderGraphs relating to transitions between non-basemap and basemap LODs of the rendered Terrain, max local height, and number of terrain layers. Previously, this setup would have required custom scripts to bind shader property values to each Terrain material before rendering as well as custom shaders
TerrainImprovement
Implemented debounced search in the Test Runner window to improve search performance for projects with many tests.
Test FrameworkImprovementUUM-119308
Added a button in the UI Document Inspector window to edit or open the assigned VisualTreeAsset.
UI ToolkitImprovement
Added a context menu option to open the UI Builder directly from the Hierarchy window.
UI ToolkitImprovement
Improved StyleSheet resource support so sub-assets can be referenced using a hash. For example: property: resource(path\#sub-asset-name)
UI ToolkitImprovementUUM-112869
The display for the specificity score in UI Debugger has been changed to id-class-type format to align with common web standards, making it more intuitive and easier to understand.
UI ToolkitImprovement
Removed the final post-processing pass when using Spatial-Temporal Post-processing (STP) to improve GPU and CPU performance.
Universal RPImprovement
Split monolithic post-processing logic into reusable modular post-process pass classes.
Universal RPImprovement
Added some small user experience (UX) improvements to the Render Pipeline Converter.
URPImprovementUUM-115317
In the Render Pipeline Converter, Readonly Material converter now changes references to material inside custom materials.
URPImprovementUUM-114971
Updated render graph samples to newer APIs.
URPImprovement
Fix issue where the background color of the Tile Palette is different depending on whether a RenderPipeline asset is used or not
Fixed Create New Tile Palette/Create New Target dropdown menu's vertical alignment when there are no selected options available.
Fixed issue where the Cell Size field for the Tile Set Editor is not enabled when the Cell Sizing is set to Manual.
Fixed menu placement.
2DFix
Changed input manager of Adaptive Performance samples to support input manager package instead of built-in input manager.
Adaptive PerformanceFix
A Navigation Raycast() was freezing the game when passing through very small NavMesh polygons created by NavMesh Obstacles that carve.
Fixed navigation queries, including path calculations, now correctly identify valid locations on rugged sections of the NavMesh.
Fixed some mesh colliders with unusual positions and orientations not being collected during a NavMesh build when using the default bounds.
Fix possibly missed events in UAAL scenario when calls were made right after instantiating the UnityPlayer
Fixed Exception "Didn't find class "com.unity3d.player.ReflectionHelper" and application crash when setting AndroidJNIHelper.debug to true.
Fixed GameActivity specific problem with touch coordinates translation when using custom screen resolution and rotating the screen.
Fixed incorrect Screen.safeArea/cutouts values on Android 11 or higher when Render Outside Safe Area is set to false.
Updated build-tools and platform-tools to 36.0.0.
AndroidFix
When input field is hidden, text input no longer introduces previously deleted characters when using Vietnamese keyboard on certain devices.
Fixed an issue when clicking the Play button immediately after selecting a clip in Animation Window.The Space shortcut will now play the clip as expected rather than open the clip selection dropdown.
Fixed an issue where the RuntimeAnimatorController type would not have an icon displayed when it was shown in search fields.
Fixed an issue where the view would be erratically jumping when dragging the AnimatorControllerView while Auto Live Link was active.
Fixed an issue with animated UITK Property Fields in component inspectors failing to tint correctly when entering and exiting the animation preview mode from the Animation window.
Fixed corrupted animator window because of dangling animator controller serialized in the layout.
Fixed error being spammed when state has played for too long, error is now logged only once.
Fixed issue where AnimatorController and AvatarMask assets would show a blank icon when imported as part of unitypackages
Fixed issue where transitions with normalized duration and calls to Animator.CrossFade had incorrect duration if the animator speed was not 1 or -1.
Fixed right-click menu item "Make Transition" not doing anything if focus is not on the Animator Window.
Fixed a crash happening when deleting and recreating an asset and trying to us MoveAsset on it before any asset database refresh.
Fixed a crash that could occur when the correct asset importer for a given asset could not be found.
\[Android\] Fixed an issue when audio ducking would occur after re-focusing the Unity application while recording with audio.
\[Android\] Fixed an issue when audio would completely disappear after re-focusing the Unity application while recording without audio.
AudioFixAndroid
\[Android\] Upgrade Gradle and Android Gradle Plugin versions to fix development build APKs being incorrectly flagged as malware.
Build PipelineFixAndroidUUM-116588fixed 6000.2.8f1
Fixed a crash that could occur when scheduling jobs in a constructor due incorrect Burst shared statics.
Fixed documentation about the D3D12 Device Filtering Asset.
DocumentationFix
Fix picture on the device filtering asset.
DX12Fix
- Fixed the Quick Search's Inspector window so that it has spacing in the header's top margin \[UUM-112612\].
Added clamping on the WorldSpace Pixel Per Unit field in the panelSettings inspector to prevent degenerated cases
Added links to result pictures.
EditorFix
Added Scene GUI filtering similar to LODGroup to hide labels in non-active scene views for Mesh LOD labels. (GFXMLSA-1415)
EditorFix
Backport safer way of setting BuildOptions for AssetBundle builds in ContentBuildTests.
EditorFix
Check if GlobalGameManagers exist in files after player build - ContentBuildTests.
EditorFix
Color Field - Switching apps broke the color picker while doing the eye dropper. Esc applied the last hovered color
Corrected calculates the maximum width of the "Analyze Import Process" button in the "Import Activity" window, the first time that the window is shown.
Create PlayerBuildTestSettings with safe way of setting BuildOptions in Content Build player tests.
EditorFix
Drastically Reduced Overlay.CreateContent calls while dragging an overlay. (STO-3644)
EditorFix
Fix serialization issues with the Customizable toolbar (STO-3654)
EditorFix
Fix static column in new hierarchy, the column now has a behavior closer to the static checkbox in the GameObject inspector.
Fixed a bug where the Cameras overlay would only open one Property Editor at a time, and if you changed the camera selection it would not open a new Property Editor.
Fixed a crash if IMGUI calls are made immediately after closing the hosting EditorWindow within OnGUI().
Fixed a crash that occurred when entering long text in an IMGUI field. Text beyond the character limit is now truncated.
Fixed Acceleration Structure Build Flags checkbox not working in Renderer inspector when lightmap preview foldout is open.
Fixed an Editor crash happening when .shader files contain raygeneration, miss or callable shaders. These shader types are supported in .raytrace files only.
EditorFix
Fixed an error "InvalidCastException: Specified cast is not valid." was logged and Lightmap Parameters cannot be changed in a Mesh Renderer Component.
Fixed an issue when opening modal dialogs on macOS where tooltips could still be shown in the background window and only rendered as a black box.
Fixed an issue where all game objects would appear bold in the scene hierarchy when a default parent was set.
Fixed an issue where popup menus with submenus could be placed incorrectly on macOS when deep submenu items were selected.
Fixed an issue where the QualitySettings drop down is not refreshed when we delete the currently active quality level.
Fixed artifacts when using a Google Pixel device under Android 14-15, the Video Player, and when changing the resolution dynamically.
Fixed corruption issue when opening the about box a second time after moving the main window to another monitor.
Fixed crash sometimes happening when dragging multiple asset objects from the project window onto the scene hierarchy window.
Fixed crash when an already opened project is opened by a second instance of the editor in batchmode.
Fixed CreateInspectorGUI being called twice when Inspector was hidden for custom editors
Fixed fatal error messages raised by import worker processes causing the main Editor process to terminate. Fatal error messages from workers are reported by the main Editor process with a "(fatal flag from worker ignored)" suffix.
Fixed inability to drag Tabs to a display right of primary in Windows Editor when using different DPI scales.
Fixed issue where an incorrect error message was displayed when attempting to load an overlay preset that did not match target window type.
Fixed issue where dependency shader changes were not properly detected in Terrain splat materials which resulting in the usage of Unity's error shader for rendering that geometry
Fixed issue where dragging the Editor launcher screen around on Windows would result in choppy/laggy movement.
Fixed issue where pausing before entering play mode does not keep Multiplayer virtual players paused.
Fixed material inspector incorrectly displaying shader objects which are a part of an asset with a non-shader main object. (SHADERS-1227)
EditorFix
Fixed noisy text in UI Toolkit when using a custom shader with an arbitrary camera perspective.
Fixed the ReoderableList so it sets the GUI.changed value when accepting a drag/drop onto its header in the Editor.
Improved Search GroupedList performance.
EditorFix
In projects with scriptable render passes, console errors regarding transient attachments would be thrown in the editor when switching between build profiles. This has been fixed.
Modal windows opening a save/load panel on macOS will now remain modal after panel is dismissed.
EditorFixWindowsmacOSUUM-119378fixed 6000.4.0a2
New EntityId not displaying on the Inspector in Debug mode.
EditorFix
Open Popups and Tooltips on the display the mouse is currently on for Windows Editor when monitor look-up fails.
Project Settings Window - Graphics Settings - More options menu for IRenderPipelineGraphicsSettings was not visible in light mode.
Removal of comparison between Multi-Process and native AssetBundle build in test project
EditorFix
Removed a useless line separator at the bottom of the gameObject sub menu of the scene hierarchy context menu.
Removed the styling causing the misalignment with foldout headers in the prefab override comparison window.
Replaced the LensFlareSamples inputs to use the new Input System Package. Created the Input System Action and changed the control script (LensFlareSamplesInputactions.cs). Jira ticket: UUM-113862
Report Editor architecture information.
EditorFix
Search propositions dialog perf improvements.
EditorFix
Modified the DirectX 12 (DX12) device filter to also filter out integrated GPUs.
DX12Change
Added Hide Classic Platforms option to Project Settings > Editor to hide classic platforms from the Build Profile list.
EditorChange
Headers for developing Native Plugins have been moved in the macOS Editor from Unity.app/Contents/PluginAPI to Unity.app/Contents/Resources/PluginAPI.
EditorChangemacOS
Improved the interaction between the EditorApplication play mode API and the PlayModeScenariosManager API to ensure more predictable behavior. Before a scenario runs, entering Play Mode via the EditorApplication API now resets the active scenario to default. While a scenario is active, attempts to alter the Play Mode state using the EditorApplication API are now prevented to avoid potential errors and undefined behavior.
EditorChange
Using SerializeReference now also issues a warning if used on a class whose parent doesn't have the [Serializable] attribute.
EditorChange
Updated the minimum requirements for the macOS Player to macOS 12 (Monterey).
macOSChange
Added minimum width and height constraints to the Physics Debugger window.
PhysicsChangeUUM-114638
Disabled support for UxmlTraits and UxmlFactory.
UI ToolkitChange
Marked UxmlTraits attribute description classes as obsolete.
UI ToolkitChange
Render Pipeline Converter - New categorization of converters.
URPChange

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