Asset Pipeline issues

26–50 of 169

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-139706FixedAsset Pipeline: Fixed EntityId parsing to account for larger EntityId type in Preset Manager UI. (UUM-139706) Fixed in 6000.6.0a4.6000.6.0a2Apr 2, 20266000.5.0b6Apr 30, 20262719
UUM-133882FixedAsset Import: Fixed editor crash on keywords::LocalSpace::Find because of accessing stale resources.—6000.5.0b2Apr 2, 2026—30
UUM-135916FixedAsset Pipeline: Fixed crash when Accelerator cache server batch size is zero.—6000.5.0b2Apr 2, 2026—27
UUM-129709FixedAsset Pipeline: Improved validation for long asset names, so that 'Force Quit' is not presented for innocuous failures.—6000.5.0a7Feb 19, 2026—16
UUM-133434FixedAsset Pipeline: Fixed the warning icon for Asset Import Overrides so the icon now loads correctly in light mode.—6000.5.0a7Feb 19, 2026—4
UUM-122515FixedAsset Pipeline: Synchronizing the Editor Preferences on disk, when the Editor Theme is changed.—6000.5.0a4Jan 8, 2026—18
UUM-115091FixedAsset Pipeline: Fixed an issue where OnWillSaveAssets could return an empty list of asset paths when saving a scene.—6000.5.0a3Dec 16, 2025—26
UUM-84973FixedAsset Pipeline: Prevent addition of sub-assets to any asset file contained in the ProjectSettings folder to prevent deserialization errors.—6000.5.0a3Dec 16, 2025—30
UUM-128966FixedMesh: Crash on SkinnedMeshRendererManager when interacting with a prefab generated with uncombined meshes using Synty Sidekick Character Creator6000.3.0f1Dec 3, 20256000.0.65f1Jan 7, 20263438
UUM-122776FixedAsset Bundles: Fixed crash when you call UnloadAllAssetBundles and there are pending AssetBundle.UnloadAsync tasks.—6000.3.0b10Nov 12, 2025—37
UUM-122108FixedPrefabs: Fixed a crash occurring when opening a scene with missing prefabs and added components in prefab modifications.—6000.2.11f1Nov 5, 2025—18
UUM-114846FixedAsset Pipeline: Fixed a crash happening when deleting and recreating an asset and trying to us MoveAsset on it before any asset database refresh.—6000.4.0a2Oct 16, 2025—22
UUM-107732FixedAsset - Database: AssetImportWorkers crash when ASMDEF are deleted6000.2.5f1Sep 17, 20256000.2.8f1Oct 15, 20252828
UUM-111102FixedPrefabs: Fixed an error when creating a new script while adding a new component to a prefab via the AddComponent context menu.—6000.2.5f1Sep 17, 2025—26
UUM-117724FixedAsset Importers: AssetImportWorker crash on RTTI::IsDerivedFrom when importing specific assets6000.2.5f1Sep 17, 20256000.2.8f1Oct 15, 20252827
UUM-102672FixedAsset Bundles: Deterministic ClassTypes and TypeTreeHash output for AssetBundle .manifest file when there are multiple MonoBehaviours.—6000.3.0b1Sep 9, 2025—10
UUM-108869FixedAsset Import: Fixed the top alignment of entries in the asset post processor list in asset importer editors.—6000.3.0a5Aug 21, 2025—11
UUM-105792FixedPrefabs: Fixed a crash that occurred when loading a scene containing an unlinked prefab that had an AddedComponent prefab modification.—6000.2.0b13Aug 7, 2025—13
UUM-107408FixedPrefabs: Fixed issue where m_Modifications block serializes incorrectly when replacing source prefabs.—6000.3.0a3Jul 23, 2025—18
UUM-109242FixedAsset Bundles: Fixed issue to ensure that the activeBuildTarget is correctly set before build callbacks are initialized.—6000.3.0a3Jul 23, 2025—16
UUM-109594FixedAsset - Database: Warnings appear in the Console window when opening a new project6000.0.54f1Jul 23, 20256000.1.12f1Jul 15, 2025-821
UUM-109873FixedAsset Import: Detect a corrupt library when loading a project in the Unity Editor, and present an error message with instructions on how to delete the corrupt library, with documentation URL.—6000.1.13f1Jul 23, 2025—18
UUM-100113FixedAsset Pipeline: Fixed issue where editor crashes and a window with "GetManagerFromContext: pointer to object of manager 'MonoManager' is NULL (table index 5)" error is thrown when launching a project with a corrupted library.—6000.3.0a2Jul 17, 2025—17
UUM-111391FixedAsset - Database: Warning about UniversalRenderPipelineGlobalSettings into URP Samples package6000.3.0a2Jul 17, 20256000.2.0b13Aug 7, 20252116
UUM-107711OpenAsset - Database: Crash on "The GUID inside 'Assets/asset.png.meta' cannot be extracted by the YAML Parser." when opening the project6000.1.5f1May 28, 2025—4953
Where the numbers come from
  • Editor releases ingested 5h ago · package versions ingested 5h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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