6000.6.0a7: Crash on D3D12CommandList::PrepareExecute when inspecting URP DrawOpaque or Lit ForwardPass constant buffers
Known issueBlockerUUM-146746
6000.6.0b6: Crash on IsArtifactStillRelevant when opening a project with corrupted library
Known issueBlockerUUM-153198
Crash on mono_log_write_logfile when more than one copy of bee_backend is running
Known issueBlockerUUM-142773
Crash on mono_log_write_logfile when opening specific project
Known issueBlockerUUM-150566

Deprecated: WithSharedComponentFilterManaged (the managed shared-component filter for SystemAPI.Query idiomatic foreach) is now deprecated. Convert the shared component to an unmanaged ISharedComponentData and use WithSharedComponentFilter.
EntitiesBreaking

Added: Added read-only glyph metrics API to FontAsset.
TextAPI changeUUM-150976

6000.3.13f1: Deadlock on exiting Play Mode when a Shader is destroyed while async shader compilation has queued variant requests for a different shader with Graphics Jobs enabled
Known issueCautionUUM-152966
6000.6.0a6: PlayMode tests return no results when Test Runner is run again after Scene-Only Reload
Known issueCautionUUM-151667
Native memory grows unboundedly when a Unity.Hierarchy node is repeatedly renamed between names of different lengths
[WinEditor] Play Mode framerate drops significantly when moving the mouse cursor with high polling rate
Known issueCautionUUM-142550

Fixed inability to create a details view for CPU Usage module following deletion of a custom module.
ProfilerUUM-149160

Added fallback behavior for search filters when indexing isn't complete or available, preventing potential delays displaying contents.
GraphViewImprovementUUM-142087
Added support for the <rotate> rich text tag in the Advanced Text Generator.
TextImprovementUUM-151216

Fixed an issue where Tilemap.tilemapPositionsChanged and tilemapTileChanged callbacks didn't invoke when SetTiles changed only the transform or color of a tile.
Fixed Light2D memory leak when unloading scenes - the runtime-created light mesh is now properly destroyed when the component is destroyed.
Fixed TilemapRenderer flicker when editing Grid Selection scale/rotation.
Fixed problem with WebCamTexture not restoring on Android when "Run Without Focus" is set.
AndroidFixUUM-149681
SystemInfo.processorModel and SystemInfo.processorManufacturer now return unknown on Android API levels below 32 instead of a warning string, matching the behaviour on other platforms.
AndroidFixUUM-150389
Fixed a crash in ContentNamespaceManager::GetNamespaceName when ArchiveFileInterface.MountAsync is passed an unregistered ContentNamespace.
Asset BundlesFixUUM-150814
Fixed a player crash during the first content load when a Content Directory build resolves built-in resource references.
Asset BundlesFixUUM-150973
Fixed audiomixer fader clicking in playmode.
AudioFixUUM-150250
The Editor no longer logs an error when the audio output device fails to re-initialize while resuming the output after a period of silence. The output now stays suspended, a warning is logged, and the resume is retried the next time audio is used. Also fixed a potential crash on Editor shutdown when the output could not be resumed.
AudioFixUUM-115959
Fixed case of the IL2CPP Analytics tool exiting with a JsonException after a successful build when the system clock moved backwards during the build.
Build SystemFixUUM-150019
Fixed case of Project Auditor URP rules (URP0002, URP0003, URP0101, URP0102, URP0103, URP0201, URP0401) incorrectly reporting Error severity for non-compile-error issues; they now report Major severity.
EditorFixUUM-149397
Fixed case of Project Auditor's Audit() API returning a successful, empty report instead of throwing an error when the Project Auditor Rules package is not installed.
EditorFixUUM-151218
Fixed console assertion errors when the Animation window records while a USS rule is selected in the Inspector.
EditorFixUUM-146258
Fixed crash in Material Upgrader by saving assets and freeing memory when reaching 2GB of loaded textures from Materials.
EditorFixUUM-146064
Fixed mesh particles rendering with incorrect UVs (and other vertex channels) when the source mesh used a non-float vertex format such as 8-bit UNorm.
EditorFixUUM-141864
Fixed potential crash when using Surface Cache GI in the Editor.
EditorFixUUM-147981
Fixed right margin on Tags and Sorting Layers lists (and their add/remove buttons) in Project Settings > Tags and Layers. (UUM-150777).
EditorFixUUM-150777
Fixed the Hierarchy window Tag column not updating when a newly created Tag is assigned to multiple selected GameObjects from the Inspector.
EditorFixUUM-134208
Fixed the text cursor being displayed at the beginning of the text when typing with an IME in text fields using the Advanced Text Generator.
EditorFixUUM-149800
Print invalid define message instead of throwing.
EditorFixUUM-146349
Fixed performance regressions related to transform hierarchy children access.
EntitiesFixUUM-138633
Removed per frame GC Allocations in ComponentSystemGroup.
EntitiesFixUUM-151683
Fixed a potential race condition that could cause a file handle to be closed twice via the AsyncReadManager API.
Game CoreFixUUM-150205
Fixed a device freeze on Midgard Mali GPUs when Blit Type was set to Auto.
GraphicsFixUUM-149414
Fixed Graphics.RenderPrimitives and Graphics.DrawProcedural crash with MeshTopology.Quads when Graphics Jobs are enabled.
GraphicsFixUUM-141117
Fixed segmentation fault on OSX and Linux while running IL2CPP.
IL2CPPFixLinuxUUM-149985
Restored IL2CPP's code generation for ldind/stind opcodes to use normal pointer casts instead of memcpy calls.
IL2CPPFixUUM-129900
Reduced GC allocations when a GUISkin style is assigned during OnGUI.
IMGUIFixUUM-134155
Fixed issue whereby UnityHttpMessageHandler requests would never complete (and could not be cancelled) when the HTTP response had an empty body. (UUM-150583).
NetworkingFixUUM-150583
"Screenshot details are paused while the Profiler is recording" note is now hidden as soon as profiling ends.
ProfilerFixUUM-148847
Fixed a NullReferenceException thrown when saving Profiler data from the top menu of the Standalone Profiler window after toggling the UI Toolkit Live Reload option.
ProfilerFixUUM-150706
Fixed case of screenshot info text remaining after profiling data was cleared.
ProfilerFixUUM-149205
Fixed issue where the Rect Tool would not be moveable if the caps lock modifier was on.
Scene/Game ViewFixUUM-150693
Fixed Terrain Layer property changes not being added to the Undo history when using the Universal Render Pipeline or the High Definition Render Pipeline.
TerrainFixUUM-134483
Fixed infinite loop in text measure with hyphen preceded by whitespace.
TextFixUUM-144559
Fixed multi-paragraph auto-sized text collapses to an elided first line instead of shrinking to fit.
TextFixUUM-150602
Fixed a performance issue where rewriting unchanged shader-info records re-uploaded the full shader-info texture every frame, slowing panning and animated UI.
UI ToolkitFixUUM-151011
Fixed case of Editor freezing and RenderTexture errors being thrown when a large blur value was entered in the UI Builder filter field.
UI ToolkitFixUUM-134044
Fixed case of elements removed from a panel being kept in memory until the next focus navigation.
UI ToolkitFixUUM-151139
Fixed case of the Inspector's Name field erroneously accepting special characters when renaming a UI Toolkit element.
UI ToolkitFixUUM-151282
Fixed InvalidCastException errors and an empty Inspector after unsetting a Data Source Type on a Visual Element.
UI ToolkitFixUUM-148143
Fixed issue that could prevent element renaming working as expected: the rename field now starts from the raw element name, not the # display text.
UI ToolkitFixUUM-149523
Fixed rendering corruption and out-of-bounds errors on WebGL when a large number of elements changed in a single frame.
UI ToolkitFixWebGLUUM-151098
Fixed Tab case of key navigation getting stuck on fields that have a unit dropdown in the Inspector of UI Staging Mode.
UI ToolkitFixUUM-147715
Fixed the UITK dictionary list scrolling up when removing an entry at the bottom.
UI ToolkitFixUUM-150685
Fixed the UXML document being marked as having unsaved changes when using the Cut operation in UI Builder.
UI ToolkitFixUUM-151306
Fixed UI Toolkit Debugger world-space overlays.
UI ToolkitFixUUM-145537
Fixed an issue where the BVH static tree wouldn't be updated correctly when swapping from multi-threaded to single threaded setups.
Unity PhysicsFixUUM-133011
Fixed case of the Render Pipeline Converter's 2D Material Reference and Shader Converters naming the renderer inconsistently (as "Renderer 2D") in their disabled tooltip, instead of matching the Target Pipeline dropdown's "2D Renderer".
Fixed case of ScriptableRendererData.TryGetRendererFeature throwing NullReferenceException.
Fixed missing tile map grid lines. Ensures preview camera render target is correct after rendering with an SRP.
Fixed race condition provoking a Version Control error "UpdateSettings: Unknown version control plugin: XYZ" during editor startup.
Version ControlFixUUM-149884
Fixed broken NameFilesAsHashes functionality.
Fixed case of Editor crashing on exit when a manual proxy without credentials is configured on Windows.
WebFixWindows
Fixed failing builds when building in batchmode and using NameFilesAsHashes.
Fixed error if shader expects a cube texture but a texture wasn't explicitly bound.
WebGLFixUUM-150746
[WebGPU] Fixed case of render_attachment usage flags being set on textures when not needed, potentially affecting performance of those textures.
WebGLFixUUM-150892
Fixed case of XR graphics becoming frozen when changing the MSAA level at runtime, while having depth textures submission enabled.
XRFix

Updated the Gradle version shipped with the Editor from 9.1.0 to 9.3.1.
AndroidChange
Changed the Dictionary Inspector warning about ignored entries to offer both Select First and Select All buttons when more than one entry is ignored.
SerializationChangeUUM-151199
Renamed the Reset to Defaults item in the Dictionary Inspector header context menu to Reset Layout, to make it clear that it restores only the drawer layout and not the dictionary contents.
SerializationChange

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