UUM-141411
Fixed in 6000.6.0b1Mentioned in 10 release notes.
First fixed in 6000.6.0b1 (Jun 23, 2026); relisted in 9 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.6.0b9 | Fixes Asset Pipeline | Fix | Fixed ModelImporter selecting a sub-asset (Material or ScriptableObject) as the main asset instead of the root GameObject when an OnPostprocessModel callback adds cloned or additional objects via AddObjectToAsset. | |
| 6000.6.0b8 | Fixes Asset Pipeline | Fix | Fixed ModelImporter selecting a sub-asset (Material or ScriptableObject) as the main asset instead of the root GameObject when an OnPostprocessModel callback adds cloned or additional objects via AddObjectToAsset. | |
| 6000.6.0b7 | Fixes Asset Pipeline | Fix | Fixed ModelImporter selecting a sub-asset (Material or ScriptableObject) as the main asset instead of the root GameObject when an OnPostprocessModel callback adds cloned or additional objects via AddObjectToAsset. | |
| 6000.6.0b6 | Fixes Asset Pipeline | Fix | Fixed ModelImporter selecting a sub-asset (Material or ScriptableObject) as the main asset instead of the root GameObject when an OnPostprocessModel callback adds cloned or additional objects via AddObjectToAsset. | |
| 6000.6.0b5 | Fixes Asset Pipeline | Fix | Fixed ModelImporter selecting a sub-asset (Material or ScriptableObject) as the main asset instead of the root GameObject when an OnPostprocessModel callback adds cloned or additional objects via AddObjectToAsset. | |
| 6000.6.0b4 | Fixes Asset Pipeline | Fix | Fixed ModelImporter selecting a sub-asset (Material or ScriptableObject) as the main asset instead of the root GameObject when an OnPostprocessModel callback adds cloned or additional objects via AddObjectToAsset. | |
| 6000.6.0b3 | Fixes Asset Pipeline | Fix | Fixed ModelImporter selecting a sub-asset (Material or ScriptableObject) as the main asset instead of the root GameObject when an OnPostprocessModel callback adds cloned or additional objects via AddObjectToAsset. | |
| 6000.6.0b2 | Fixes Asset Pipeline | Fix | Fixed ModelImporter selecting a sub-asset (Material or ScriptableObject) as the main asset instead of the root GameObject when an OnPostprocessModel callback adds cloned or additional objects via AddObjectToAsset. | |
| 6000.6.0b1 | Fixes Asset Pipeline | Fix | Fixed ModelImporter selecting a sub-asset (Material or ScriptableObject) as the main asset instead of the root GameObject when an OnPostprocessModel callback adds cloned or additional objects via AddObjectToAsset. | |
| 6000.6.0b1 | Fixes Asset Pipeline | Fix | Fixed ModelImporter selecting a sub-asset (Material or ScriptableObject) as the main asset instead of the root GameObject when an OnPostprocessModel callback adds cloned or additional objects via AddObjectToAsset. |