6000.0.23f1: Crash on Animator::OnPlayableUnbind when exiting Play mode after RigBuilder rebinds during Animator evaluation
6000.0.80f1
LTS · Released Jul 22, 2026 · Changeset 2dfd32957da2 · 24 release notes
29build score
Upgrade risk+19Net cleanup+7Live debt+3
cohort: LTS (317)
6000.0.6f1: [RenderGraph][D3D12] Crash on D3D12SwapChain::Present when using AddComputePass with EnableAsyncCompute(true) and UseTexture
Crash on mono_log_write_logfile when more than one copy of bee_backend is running
Crash with multiple stack traces when generating a Font Atlas
6000.0.67f1: [iOS] Audio is cut out when accessing iOS Control Center
Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode
Game freezes after command buffer Timeout error
3.6.1 to 3.7.3
1.3.0 to 1.4.1
Added clarification detail to
Asset PipelineImprovement
Fixed an issue where sorting layer names did not refresh in the Light Batching Debugger.
Fixed Install 2D Package button is disabled when it should not be.
Fixed double state announcement for AccessibilityRole.Toggle nodes on Android.
Fixed editor crash on keywords::LocalSpace::Find because of accessing stale resources.
Fixed asset previews staying white after a referenced texture is deleted and restored with the same GUID.
Added additional resources for info about using components.
DocumentationFix
Fixed a crash on SerializableManagedRef::CallMethod when multi-selecting GameObjects with different MonoBehaviour scripts using [SerializeReference] fields.
Fixed behaviour where selecting a platform and clicking "Add Build Profile" would not select that platform in the Platform Browser dialog.
Fixed a crash in DirectX12 Split Graphics Jobs when using RayTracing.
Fixed false "Touch was already deallocated" error on iOS during app backgrounding.
Fixed a situation where Curl errors coming from UnityWebRequest could fail to be logged appropriately, making issues harder to debug. Note that even in this situation the failure would still be reported correctly to calling code. This bug only impacted logging.
Fixed wrong runtime shader variant selection for Bloom when Dirt Texture was enabled but null.
WebGPU: Fix error on some mobile devices due to the lack of the float32-blendable WebGPU extension.
Fixed pen position appearing constrained to a limited area in Game View when using <Pointer>/position bindings with the New Input System on Windows.