Animation issues

151–175 of 178

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-68642FixedAnimation: Transition duplicates are no longer added in the AnimatorController file when copy pasting an AnimatorState.—2021.3.39f1May 28, 2024—2
UUM-63803FixedAnimation: Fixed AnimatorController m_Controller field inconsistency when changing parameter and layer order.—6000.0.0b12Mar 19, 2024—6
UUM-46921FixedAnimation: Fixed size of Animator right panel when left panel is closed—6000.0.0b11Mar 13, 2024—5
UUM-55778FixedAnimation: Fixed Animator.parameters returning 0 until you start play mode in some cases.—6000.0.0b11Mar 13, 2024—5
UUM-66549FixedAnimation: Crash on AnimatorStateMachine::RemoveTransitionsWithDeletingObject when deleting a newly created Empty State in Animator Controller6000.0.0b11Mar 13, 20242022.3.24f1Apr 9, 2024268
UUM-59654FixedAnimation: Fixed Editor spike when selecting a GameObject with a Playable Director Component.—2022.3.21f1Mar 5, 2024—7
UUM-62807FixedAnimation: Blend Tree assets are now correctly deleted when overwritten by an Animation Clip in an Animator.—2022.3.21f1Mar 5, 2024—7
UUM-54402FixedAnimation: Fixed blend tree preview not displaying when inspecting blend tree.—2022.3.19f1Jan 31, 2024—6
UUM-58996FixedAnimation: Fixed deleting StateMachine that was leaking outgoing transitions.—2022.3.19f1Jan 31, 2024—7
UUM-59080FixedAnimation: Fixed for transition preview ending before the target state has fully played.—2022.3.19f1Jan 31, 2024—7
UUM-59649FixedAnimation: Fixed synced layers that were mistakenly deleted when the user removed an unrelated layer in the Animator window.—2022.3.19f1Jan 31, 2024—7
UUM-59739FixedAnimation: Fixed exception when selecting a transition inside a sync layer, in the Animator window.—2022.3.19f1Jan 31, 2024—6
UUM-58573FixedAnimation: Fixed erroneous discrete int and enum default values written back by the Animator.—2022.3.18f1Jan 20, 2024—1
UUM-40841FixedAnimation: Fixed issue where animation clips with discrete curves (animating enums) in asset bundles built before unity 2022 would not load properly.—2022.3.16f1Dec 19, 2023—6
UUM-31848FixedAnimation: Fixed crash with multithreaded evaluation after calling ApplyOverrides on AnimatorOverrideController.—2022.3.15f1Dec 5, 2023—6
UUM-49567FixedAnimation: Prevent UnityEditor.EditorCurveBinding.DiscreteCurve API from creating unsupported discrete curve bindings.—2022.3.12f1Oct 26, 2023—6
UUM-49717FixedAnimation: Fixed incorrect display of the event markers in the FBX importer Animation tab.—2022.3.11f1Oct 10, 2023—7
UUM-35558FixedAnimation: Fixed potential editor hang when previewing transitions to states set with an extremely large speed multiplier.—2021.3.31f1Oct 3, 2023—7
UUM-48364FixedAnimation: Fixed a crash when destroying an animator with a playable graph which containts a scene handle when the graph hasnt been executed.—2022.3.10f1Sep 19, 2023—7
UUM-42174FixedAnimation: Fixed mask values in the animation layer mixer when reading animated values from a animation c# job.—2021.3.30f1Aug 29, 2023—7
UUM-30927FixedAnimation: Fixed AnimationWindowCurve evaluation error after step.—2022.3.8f1Aug 22, 2023—8
UUM-31316FixedAnimation: Fixed AnimationWindowCurve evaluation error after step.—2022.3.8f1Aug 22, 2023—7
UUM-33327FixedAnimation: Fixed memory leak in asset import process.—2022.3.8f1Aug 22, 2023—1
UUM-3486FixedAnimation: Fixed issue where, for some playable graphs, the animated displacement of the animated game object would keep accumulating when the game object was disabled and enabled. The original behaviour can be restored with the keepAnimatorStateOn…—2021.3.16f1Dec 15, 2022—2
UUM-1812FixedAnimation: Added back old method signature for backward compatibility.—2021.3.12f1Oct 25, 2022—1
Where the numbers come from
  • Editor releases ingested 10h ago · package versions ingested 10h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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