UUM-93220
Fixed in 6000.1.0b8Mentioned in 23 release notes.
First fixed in 6000.1.0b8 (Feb 26, 2025); relisted in 19 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.2.0f1 | Fixes Animation | Fix | Fixed an issue where having a Blend Tree State opened in the Animator Window while the AnimatorController is not in the scene and going into Playmode will throw "BlendTreeWorkspace is NULL" error. | |
| 6000.2.0b13 | Fixes Animation | Fix | Fixed an issue where having a Blend Tree State opened in the Animator Window while the AnimatorController is not in the scene and going into Playmode will throw "BlendTreeWorkspace is NULL" error. | |
| 6000.2.0b12 | Fixes Animation | Fix | Fixed an issue where having a Blend Tree State opened in the Animator Window while the AnimatorController is not in the scene and going into Playmode will throw "BlendTreeWorkspace is NULL" error. | |
| 6000.2.0b11 | Fixes Animation | Fix | Fixed an issue where having a Blend Tree State opened in the Animator Window while the AnimatorController is not in the scene and going into Playmode will throw "BlendTreeWorkspace is NULL" error. | |
| 6000.2.0b10 | Fixes Animation | Fix | Fixed an issue where having a Blend Tree State opened in the Animator Window while the AnimatorController is not in the scene and going into Playmode will throw "BlendTreeWorkspace is NULL" error. | |
| 6000.2.0b9 | Fixes Animation | Fix | Fixed an issue where having a Blend Tree State opened in the Animator Window while the AnimatorController is not in the scene and going into Playmode will throw "BlendTreeWorkspace is NULL" error. | |
| 6000.2.0b8 | Fixes Animation | Fix | Fixed an issue where having a Blend Tree State opened in the Animator Window while the AnimatorController is not in the scene and going into Playmode will throw "BlendTreeWorkspace is NULL" error. | |
| 6000.2.0b7 | Fixes Animation | Fix | Fixed an issue where having a Blend Tree State opened in the Animator Window while the AnimatorController is not in the scene and going into Playmode will throw "BlendTreeWorkspace is NULL" error. | |
| 6000.2.0b6 | Fixes Animation | Fix | Fixed an issue where having a Blend Tree State opened in the Animator Window while the AnimatorController is not in the scene and going into Playmode will throw "BlendTreeWorkspace is NULL" error. | |
| 6000.2.0b5 | Fixes Animation | Fix | Fixed an issue where having a Blend Tree State opened in the Animator Window while the AnimatorController is not in the scene and going into Playmode will throw "BlendTreeWorkspace is NULL" error. | |
| 6000.2.0b4 | Fixes Animation | Fix | Fixed an issue where having a Blend Tree State opened in the Animator Window while the AnimatorController is not in the scene and going into Playmode will throw "BlendTreeWorkspace is NULL" error. | |
| 6000.2.0b3 | Fixes Animation | Fix | Fixed an issue where having a Blend Tree State opened in the Animator Window while the AnimatorController is not in the scene and going into Playmode will throw "BlendTreeWorkspace is NULL" error. | |
| 6000.2.0b2 | Fixes Animation | Fix | Fixed an issue where having a Blend Tree State opened in the Animator Window while the AnimatorController is not in the scene and going into Playmode will throw "BlendTreeWorkspace is NULL" error. | |
| 6000.2.0b1 | Fixes Animation | Fix | Fixed an issue where having a Blend Tree State opened in the Animator Window while the AnimatorController is not in the scene and going into Playmode will throw "BlendTreeWorkspace is NULL" error. | |
| 6000.2.0a10 | Fixes Animation | Fix | Fixed an issue where having a Blend Tree State opened in the Animator Window while the AnimatorController is not in the scene and going into Playmode will throw "BlendTreeWorkspace is NULL" error. | |
| 6000.2.0a9 | Fixes Animation | Fix | Fixed an issue where having a Blend Tree State opened in the Animator Window while the AnimatorController is not in the scene and going into Playmode will throw "BlendTreeWorkspace is NULL" error. | |
| 6000.2.0a8 | Fixes Animation | Fix | Fixed an issue where having a Blend Tree State opened in the Animator Window while the AnimatorController is not in the scene and going into Playmode will throw "BlendTreeWorkspace is NULL" error. | |
| 6000.2.0a6 | Fixes Animation | Fix | Fixed an issue where having a Blend Tree State opened in the Animator Window while the AnimatorController is not in the scene and going into Playmode will throw "BlendTreeWorkspace is NULL" error. | |
| 6000.2.0a6 | Fixes Animation | Fix | Fixed an issue where having a Blend Tree State opened in the Animator Window while the AnimatorController is not in the scene and going into Playmode will throw "BlendTreeWorkspace is NULL" error. | |
| 6000.1.0b8 | Fixes Animation | Fix | Fixed an issue where having a Blend Tree State opened in the Animator Window while the AnimatorController is not in the scene and going into Playmode will throw "BlendTreeWorkspace is NULL" error. (UUM-93220) First seen in 6000.1.0b3. | |
| 6000.2.0a4 | Known Issues Animation | Caution | Known issue | Fixed an issue where having a Blend Tree State opened in the Animator Window while the AnimatorController is not in the scene and going into Playmode will throw "BlendTreeWorkspace is NULL" error. (UUM-93220) Fixed in 6000.2.0a5. |
| 6000.1.0b7 | Known Issues Animation | Caution | Known issue | Fixed an issue where having a Blend Tree State opened in the Animator Window while the AnimatorController is not in the scene and going into Playmode will throw "BlendTreeWorkspace is NULL" error. (UUM-93220) First seen in 6000.1.0b3. Fixed in 6000.1.0b8. |
| 6000.2.0a1 | Known Issues Animation | Caution | Known issue | Fixed an issue where having a Blend Tree State opened in the Animator Window while the AnimatorController is not in the scene and going into Playmode will throw "BlendTreeWorkspace is NULL" error. (UUM-93220) Fixed in 6000.2.0a5. |