Search results for "Android"

76–100 of 370

Matches UUM-id substrings and the body of the issue's first Known-Issues mention.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-115475Fixed2D: [Android][PowerVR] 2D Lights are constantly duplicating and increasing in intensity in the Player6000.3.0b1Sep 9, 20256000.4.0a2Oct 16, 2025—33
UUM-40536FixedParticles: Prevent potential crash when calling GetParticles on a system with trails—6000.3.0b1Sep 9, 2025—12
UUM-112926Fixed2D: Fixed case where crash on BlockMask::FillSpriteData when building the Android Player.—6000.2.3f1Sep 4, 2025—13
UUM-116588FixedAndroid: [GameActivity] APK built with Development Build enabled gets flagged as having Malware6000.2.3f1Sep 4, 20256000.2.8f1Oct 15, 20254036
UUM-116048FixedVulkan: Artifacts appear in the Player when using Screen Space shadows with orthographic camera6000.0.57f1Sep 3, 20256000.2.7f2Oct 8, 2025—36
UUM-112716Fixed2D: Fixed Light2D issue on certain android devices.—2022.3.66f1Aug 27, 2025—1
UUM-113004FixedAndroid: Forward AKEYCODE_MEDIA_PLAY_PAUSE, AKEYCODE_MEDIA_REWIND, AKEYCODE_MEDIA_FAST_FORWARD to input system Keyboard device. See https://github.com/Unity-Technologies/InputSystem/pull/2212/files for more details.—6000.2.2f1Aug 26, 2025—13
UUM-77490FixedEditor: Fixed Delayed Touchscreen field with placeholder to register callback properly.—6000.2.2f1Aug 26, 2025—12
UUM-104997FixedURP: Fixed spotlights with small angles not being rendered on mobile devices in URP—6000.3.0a5Aug 21, 2025—11
UUM-110545FixedEditor: Fixed uGUI InputField deselecting with hardware keyboards on Android—6000.3.0a5Aug 21, 2025—12
UUM-75485FixedURP: Fixed SSAO depth issue on Mali GPU (Android) devices.—6000.3.0a5Aug 21, 2025—11
UUM-110456FixedGraphics: Fixed crash after disconnecting an external display on Android.—6000.0.55f1Aug 5, 2025—16
UUM-113215Fixed2D: Crash on "TransferPixelDataForMaskTemplate<_sprite_packing_char2>" when building for Android6000.0.55f1Aug 5, 20256000.3.0b1Sep 9, 2025—21
UUM-111486FixedGraphics: Fixed for potential race conditions in CalculateSkinningMatrices by ensuring direct job completion for improved safety.—6000.2.0b12Jul 29, 2025—28
UUM-60833FixedAndroid: Fixed GLSL compute shaders not upgrading "version 310 es" to "version 320 es" after enabling "Require ES3.2" in Player Settings.—6000.3.0a3Jul 23, 2025—12
UUM-111393FixedAndroid: Fixed warning showing libraries as not 16 KB page aligned when they have been updated externally.—6000.1.13f1Jul 23, 2025—20
UUM-111599FixedVideo: VideoPlayer freezes or stops on certain Android devices when enabling and disabling the Video multiple times6000.1.13f1Jul 23, 20256000.1.15f1Aug 5, 20251324
UUM-77668FixedVideo: [Android] Fixed videoPlayer leaks memory when repeating Play and Stop on a Video.—6000.3.0a2Jul 17, 2025—20
UUM-91516FixedUI Toolkit: Added UsageHints.LargePixelCoverage, which can be used on a large VisualElement (e.g. panel background) to force the use of a specialized shader that is more GPU friendly.—6000.3.0a2Jul 17, 2025—13
UUM-105019FixedVideo: Fixed an issue where the VideoPlayer component failed to play MP4 files from StreamingAssets on some Android devices using Vulkan. The required NV12 decode shaders are now correctly included, restoring video playback on affected hardware.—6000.1.12f1Jul 15, 2025—20
UUM-110694FixedAndroid: Fixed the problem with installing AAB to some Samsung devices which have Secure Folder.—6000.1.12f1Jul 15, 2025—20
UUM-96000FixedURP: Fixed an issue where nothing was rendered when using Graphics.DrawProceduralIndirectNow in OnRenderObject method.—6000.0.52f1Jul 2, 2025—22
UUM-105133FixedAndroid: Enforcing to use Streaming Assets extensions for noCompress string in Android Gradle project to avoid problem with too many entries in the list, which may cause Gradle build fail.—6000.1.9f1Jun 24, 2025—25
UUM-109250FixedVulkan: AndroidPlayer selects Vulkan Graphics API over GLES even on devices with limited support6000.1.8f1Jun 18, 20256000.1.9f1Jun 24, 2025628
UUM-107530FixedVulkan: [Android] Runtime performance deteriorates on certain Android devices when Graphics API is set to Vulkan on an upgraded project6000.0.51f1Jun 11, 20256000.1.14f1Jul 30, 2025—15
Where the numbers come from
  • Editor releases ingested 2h ago · package versions ingested 2h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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