Crash on "TransferPixelDataForMaskTemplate<_sprite_packing_char2>" when building for Android
2DKnown issueBlockerAndroidUUM-113215fixed 6000.3.0b1
[Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled
Cloud DiagnosticsKnown issueBlockerAndroidUUM-95408open 6000.0.57f1
[Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API
DirectX12Known issueBlockerUUM-104889open 6000.0.66f2
Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a specific project
GPU Resident DrawerKnown issueBlockerUUM-108694open 6000.2.5f1
Crash on -[NSApplication endModalSession:] when entering Play Mode in a specific project
Native Editor Window FoundationKnown issueBlockerUUM-109764fixed 6000.2.0b12
Crash on "TransferPixelDataForMaskTemplate<_sprite_packing_char2>" when building for Android devices
Scene ManagementKnown issueBlockerAndroidUUM-113596open 6000.3.0b1
NavMeshSurface ignores convex Mesh Colliders when using Physics Colliders
AI Navigation CoreKnown issueCautionUUM-102676fixed 6000.2.8f1
Audio Low Pass Filter isn't working when enabled after entering Play Mode or in Player via Script
Audio AuthoringKnown issueCautionUUM-114268fixed 6000.0.59f2
Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
DirectX12Known issueCautionUUM-90065fixed 6000.1.0f1
[Android][GLES] The 2DLight is disproportionately bright on some Android devices when OpenGLES3 is used
GLESKnown issueCautionAndroidUUM-114480open 6000.2.6f1
Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
HubKnown issueCautionUUM-103996open 6000.3.0b7
The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
SRP XRKnown issueCautionXRUUM-84612regressed 6000.0.58f1
Artifacts appear in the Player when using Screen Space shadows with orthographic camera
VulkanKnown issueCautionUUM-116048fixed 6000.2.7f2
Updated our copy of MbedTLS to version 3.6.4 to address some security vulnerabilities.
NetworkingSecurityUUM-114079fixed 6000.2.2f1
Added ability to specify the SCREEN_PROPERTY_PIPELINE property per window.
QNXFeature
Added a new view to control labels.
Version ControlFeature
Added empty states for different scenarios.
Version ControlFeature
Added extra icons for known Unity file extensions.
Version ControlFeature
Added the diff panel in the branches view.
Version ControlFeature
Added tutorial link for Smart Locks in empty state for locks view.
Version ControlFeature
Added Version Control actions to sub scenes menu in the hierarchy view.
Version ControlFeature
Added Version Control actions to the scene header menu in the hierarchy view.
Version ControlFeature
Enriched scene assets in the hierarchy view with status overlay icon.
Version ControlFeature
Enriched sub scene assets in the hierarchy view with status overlay icon.
Version ControlFeature
Implemented double-click action for pending changes view.
Version ControlFeature
Implemented double-click action for the diff panel.
Version ControlFeature
Implemented double-click action for the history view.
Version ControlFeature
Improved checkout speed for thousands of files.
Version ControlFeature
New feature to inform users about available updates in the package.
Version ControlFeature
New feature to recommend to enable Manual Checkout for Unity Assets when there are Lock Rules configured for the project.
Version ControlFeature
Updated all usages of TreeView to the new generic version in Unity 6000.2.
Version ControlFeature
Increased the default alpha level of the Tile Palette Grid when the Editor is in Light mode, to make the Grid more visible.
2DImprovementUUM-113207
Clarified Application.PersistentDataPath documentation regarding MacOS Editor and MacOS Player paths.
DocumentationImprovementmacOSUUM-109747
Improved startup time and reduced metadata memory usage by delaying the creation of generic method instances.
IL2CPPImprovementUUM-112775
Added warning when Sprite Outline is set to beyond the boundary of Sprite so artifacts in sprite assets can be found and fixed.
Fixed case where SpriteShapeRenderer overrides stencil settings when a custom shader is used to set stencil values.
Fixed case where SpriteShapeRenderer overrides stencil settings when a custom shader is used to set stencil values.
Forward AKEYCODE_MEDIA_PLAY_PAUSE, AKEYCODE_MEDIA_REWIND, AKEYCODE_MEDIA_FAST_FORWARD to input system Keyboard device. See https://github.com/Unity-Technologies/InputSystem/pull/2212/files for more details.
Disabled the Delete option from the Layer context menu if there is only one Layer in the Animator.
Updated the documentation for AudioSource.time to reflect that it always returns 0 if queried while the audio source is not playing.
Clicking in scene view on objects disabled for selection when GPU Resident Drawer is set to "Instanced Drawing" is now ignored correctly without the editor getting stuck in a "Application.Message.LeftButtonUp" dialog.
Editor: Fixed EditorToolbarDropdownToggle hides label when in vertical layout but shows in horizontal.
Fixed underline generation crashing the editor when using Dynamic OS font where the glyph is not available.
Fixed perpetually increasing procedural indirect draw calls in HDRP's Volumetric Fog pass when connecting a player build to the Frame Debugger.
Fixed possible debug assert when a delegate type has a generic struct parameter when script debugging is enabled.
Version Control: Fixed obsolete references to TreeViewState. (VCS-1007414)
PackageFix
Fixed a crash with regards to joint gizmo drawing where having a disabled ArticulationBody as a Joint component's connected body would provide invalid data.
Fixed a memory leak that would occur when resizing the internal contacts array for physics scenes.
Fixed invalid Mesh indices appearing in Memory Profiler metadata when read/write is disabled on standalone builds.
Fixed async compute corner case where URP RenderGraph was waiting for a resource not written by any pass.
SRP CoreFix
Fixed pass culling corner case where resources are never deallocated when the last pass using them is culled.
Fixed RenderGraphObjectPool and GetTempMaterialPropertyBlock() usage in URP RenderGraph.
SRP CoreFix
Removed extra manual clear operation for textures imported to Render Graph and used first as render pass attachments.
Fixed the performance issues when adding a lot of items through AddItem and TryRemoveItem with rebuildTree set to false.
Fixed the stylesheet button in the UI Debugger appearing to do something when no source is available for the stylesheet.
Fixed UI Debugger not always updating selected panel's hierarchy when EditorWindow is moved in or out of a dock area.
Fixed an issue in UberPostProcessPass where invalid texture handles could be reused across execution passes, leading to a Render Graph execution error.
Fixed aesthetic shaking issue when the package view is re-dimensioned.
Version ControlFix
Fixed an issue in the Login process not allowing to retry. (VCS-1007152)
Version ControlFix
Fixed an issue provoked by the auto-refresh of the Pending changes view. (VCS-1007328)
Version ControlFix
Fixed error message when clicking the 'Incoming changes' tab. (VCS-1006281)
Version ControlFix
Fixed some empty states that flickered when resizing the splitter or scrolling the table. (VCS-1007258)
Version ControlFix
Fixed the error 'EndLayoutGroup: BeginLayoutGroup must be called first' in different scenarios. (VCS-1006653)
Version ControlFix
Fixed undo shortcut for the PendingChanges view comments TextBox.
Version ControlFix
Updated LoadingSpinner to fix VisualElement.transform becoming obsolete.
Version ControlFix
Fixed an issue where window events were being registered and handled before the engine fully initialized with WebGPU.
Fixed an issue with texture compression that would cause webgpu errors and result in a black screen.
Fixed an issue where native and javascript AudioSource paused states would desynchronize during scene loading when Play On Awake is used and the AudioListener is paused.
Changed underlying API used to retrieve touch and mouse pointer state which resolves issues where Touchscreen interaction would be sending Mouse events.
The Oculus XR Plugin package has been updated to 4.5.2.
XRChange

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