Crash on "TransferPixelDataForMaskTemplate<_sprite_packing_char2>" when building for Android
6000.0.57f1
LTS · Released Sep 3, 2025 · Changeset b7b9860b7bbd · 116 release notes
[Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled
[Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API
Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a specific project
Crash on mono_domain_jit_foreach when performing various Unity operations
Crash on -[NSApplication endModalSession:] when entering Play Mode in a specific project
Crash on "TransferPixelDataForMaskTemplate<_sprite_packing_char2>" when building for Android devices
[AMD] Crash on VerifyD3DTextureSharingCallback when creating a new project
NavMeshSurface ignores convex Mesh Colliders when using Physics Colliders
Audio Low Pass Filter isn't working when enabled after entering Play Mode or in Player via Script
Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
[Android][GLES] The 2DLight is disproportionately bright on some Android devices when OpenGLES3 is used
Licensing Client fails to launch when opening Unity Hub
Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
All baked data for all scenes using APV is always loaded in Editor
The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
Artifacts appear in the Player when using Screen Space shadows with orthographic camera
Updated our copy of MbedTLS to version 3.6.4 to address some security vulnerabilities.
NetworkingUUM-114079fixed 6000.2.2f1
1.7.0 to 1.8.0
2.6.0 to 2.7.2
2.8.2 to 2.9.2
6.0.3 to 6.1.0
4.5.1 to 4.5.2
1.14.0 to 1.14.1
Added ability to specify the SCREEN_PROPERTY_PIPELINE property per window.
QNXFeature
Added a new view to control labels.
Version ControlFeature
Added empty states for different scenarios.
Version ControlFeature
Added extra icons for known Unity file extensions.
Version ControlFeature
Added the diff panel in the branches view.
Version ControlFeature
Added tutorial link for Smart Locks in empty state for locks view.
Version ControlFeature
Added Version Control actions to sub scenes menu in the hierarchy view.
Version ControlFeature
Added Version Control actions to the scene header menu in the hierarchy view.
Version ControlFeature
Enriched scene assets in the hierarchy view with status overlay icon.
Version ControlFeature
Enriched sub scene assets in the hierarchy view with status overlay icon.
Version ControlFeature
Implemented double-click action for pending changes view.
Version ControlFeature
Implemented double-click action for the diff panel.
Version ControlFeature
Implemented double-click action for the history view.
Version ControlFeature
Improved checkout speed for thousands of files.
Version ControlFeature
New feature to inform users about available updates in the package.
Version ControlFeature
New feature to recommend to enable Manual Checkout for Unity Assets when there are Lock Rules configured for the project.
Version ControlFeature
Updated all usages of TreeView to the new generic version in Unity 6000.2.
Version ControlFeature
Increased the default alpha level of the Tile Palette Grid when the Editor is in Light mode, to make the Grid more visible.
Clarified Application.PersistentDataPath documentation regarding MacOS Editor and MacOS Player paths.
Improved startup time and reduced metadata memory usage by delaying the creation of generic method instances.
Added warning when Sprite Outline is set to beyond the boundary of Sprite so artifacts in sprite assets can be found and fixed.
Fixed Blurry and Stretched Light Type Icons in Global Light 2D Inspector.
Fixed case where SpriteShapeRenderer overrides stencil settings when a custom shader is used to set stencil values.
Fixed case where SpriteShapeRenderer overrides stencil settings when a custom shader is used to set stencil values.
Fixed issue where the TilemapRenderer does not work as a supported Renderer for a SpriteMask.
Forward AKEYCODE_MEDIA_PLAY_PAUSE, AKEYCODE_MEDIA_REWIND, AKEYCODE_MEDIA_FAST_FORWARD to input system Keyboard device. See https://github.com/Unity-Technologies/InputSystem/pull/2212/files for more details.
Increased the wait for the first log message in Android CrashHandler tests.
Disabled the Delete option from the Layer context menu if there is only one Layer in the Animator.
Fixed issue where animation feedback wouldn't appear until a repaint on IMGUI inspectors.
Updated the documentation for AudioSource.time to reflect that it always returns 0 if queried while the audio source is not playing.
Fixed for TileMapRenderer missing some tiles when using the SRP batcher.
Clicking in scene view on objects disabled for selection when GPU Resident Drawer is set to "Instanced Drawing" is now ignored correctly without the editor getting stuck in a "Application.Message.LeftButtonUp" dialog.
Disabled wrap on single line field.
Editor: Fixed EditorToolbarDropdownToggle hides label when in vertical layout but shows in horizontal.
Fixed a null exception for docked Search window after domain reload.
Fixed carriage return in InputField on Windows.
Fixed Delayed Touchscreen field with placeholder to register callback properly.
Fixed EditorToolbarDropdown wrongly showing a text element in specific scenario.
Fixed IME on Blur() for UIToolkit.
Fixed incorrect margins for animator state inspector window.
Fixed selection issue on Android when using GameActivity.
Fixed TouchScreenKeyboard editing with bindings.
Fixed underline generation crashing the editor when using Dynamic OS font where the glyph is not available.
Fixed unstable test for preview window.
Removed Unity Logo requirement from documentation.
Updated selection properly for touch screen keyboard when using SelectRange.
Updated validation messages of Shortcut Profiles names.
Ensured that the GI cache is cleaned-up according to the max size limit that is given by the user.
Fixed perpetually increasing procedural indirect draw calls in HDRP's Volumetric Fog pass when connecting a player build to the Frame Debugger.
Fixed Vulkan Validation error in vkQueueSubmit.
Color Checker - Fixed overlap of the label when the inspector width is narrow.
Fixed HLSL countBits function incorrectly translated to GLSL.
Fixed possible debug assert when a delegate type has a generic struct parameter when script debugging is enabled.
Bundle Licensing Client \[1.17.2\]
Fixed bug where attaching a profiler could cause Unity to crash to desktop.
Version Control: Fixed obsolete references to TreeViewState. (VCS-1007414)
PackageFix
Fixed a crash with regards to joint gizmo drawing where having a disabled ArticulationBody as a Joint component's connected body would provide invalid data.
Fixed a memory leak that would occur when resizing the internal contacts array for physics scenes.
Fixed invalid Mesh indices appearing in Memory Profiler metadata when read/write is disabled on standalone builds.
Fixed serialization system memory attribution to MonoScript and global caches.
Clear imported textures on first use if necessary.
Fixed async compute corner case where URP RenderGraph was waiting for a resource not written by any pass.
SRP CoreFix
Fixed pass culling corner case where resources are never deallocated when the last pass using them is culled.
Fixed RenderGraphObjectPool and GetTempMaterialPropertyBlock() usage in URP RenderGraph.
SRP CoreFix
Removed extra manual clear operation for textures imported to Render Graph and used first as render pass attachments.
Prevents instanced details from being added to the detail texture atlas, saving memory.
Ensure line-breaking rules are preserved for CJK.
Fixed iOS selection issue.
Fixed an issue where the canvas scaler could invalidate the canvas more times than necessary.
Do not start drag and drop if the target element gets hidden after the pointer down event.
Fixed the performance issues when adding a lot of items through AddItem and TryRemoveItem with rebuildTree set to false.
Fixed the stylesheet button in the UI Debugger appearing to do something when no source is available for the stylesheet.
Fixed UI Debugger not always updating selected panel's hierarchy when EditorWindow is moved in or out of a dock area.
Fixed an issue in UberPostProcessPass where invalid texture handles could be reused across execution passes, leading to a Render Graph execution error.
Fixed base camera not being cleared to specified color when overlay camera is active.
Fixed aesthetic shaking issue when the package view is re-dimensioned.
Version ControlFix
Fixed an issue in the Login process not allowing to retry. (VCS-1007152)
Version ControlFix
Fixed an issue provoked by the auto-refresh of the Pending changes view. (VCS-1007328)
Version ControlFix
Fixed error message when clicking the 'Incoming changes' tab. (VCS-1006281)
Version ControlFix
Fixed some empty states that flickered when resizing the splitter or scrolling the table. (VCS-1007258)
Version ControlFix
Fixed the error 'EndLayoutGroup: BeginLayoutGroup must be called first' in different scenarios. (VCS-1006653)
Version ControlFix
Fixed undo shortcut for the PendingChanges view comments TextBox.
Version ControlFix
Updated LoadingSpinner to fix VisualElement.transform becoming obsolete.
Version ControlFix
Fixed inconsistent imports of video files on MacOS.
Re-importing a WebM file generates an inconsistent result.
\[WebGL\]\[iOS\]Erratic video playback when played on Chrome or Firefox.
Fixed a bug caused by the use of a deprecated windows utility.
Fixed an issue where window events were being registered and handled before the engine fully initialized with WebGPU.
Fixed an issue with texture compression that would cause webgpu errors and result in a black screen.
Fixed an issue where native and javascript AudioSource paused states would desynchronize during scene loading when Play On Awake is used and the AudioListener is paused.
Changed underlying API used to retrieve touch and mouse pointer state which resolves issues where Touchscreen interaction would be sending Mouse events.
The Oculus XR Plugin package has been updated to 4.5.2.
XRChange