Crash on "TransferPixelDataForMaskTemplate<_sprite_packing_char2>" when building for Android
2DKnown issueBlockerAndroidUUM-113215fixed 6000.3.0b1
[Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled
Cloud DiagnosticsKnown issueBlockerAndroidUUM-95408open 6000.0.57f1
Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project
DirectX12Known issueBlockerUUM-105801open 6000.4.0b10
Crash on D3D12RenderSubPassInfo::Begin when creating a new "Universal 3D sample" project
DirectX12Known issueBlockerUUM-105811open 6000.1.16f1
Crash on D3D12SwapChain::Present when performing various Unity operations
DirectX12Known issueBlockerUUM-107390open 6000.2.5f1
Crash on GfxDeviceD3D12::ProcessReleaseQueue when performing various Unity operations
DirectX12Known issueBlockerUUM-107470open 6000.2.7f2
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12
DirectX12Known issueBlockerUUM-77757regressed 6000.1.16f1
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when performing various Unity operations
DirectX12Known issueBlockerUUM-104826open 6000.2.5f1
Crash on GfxDeviceD3D12Base::InitializeAsWorker when performing various Unity operations
DirectX12Known issueBlockerUUM-107766open 6000.2.5f1
[Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API
DirectX12Known issueBlockerUUM-104889open 6000.0.66f2
Crash on tlsf_free when adding a 3D object to a Scene of a new Universal 3D project
Shader SystemKnown issueBlockerUUM-107673fixed 6000.4.0a2
Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
HubKnown issueCautionUUM-103996open 6000.3.0b7
[iOS] The Player freezes and "Execution of the command buffer was aborted due to an error during execution." error is continuously logged
MetalKnown issueCautioniOSUUM-111494open 6000.0.61f1
The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
SRP XRKnown issueCautionXRUUM-84612regressed 6000.0.58f1
Improved performance of instantiation of GameObjects from Tiles.
2DImprovementUUM-110584
Improved Android symbols documentation, explain better what happens when both executable library has debug sections and a custom symbol file is present.
AndroidImprovementUUM-112242
Improved timing accuracy of AudioRandomContainer.
AudioImprovement
Improved performance of RectTransform.GetWorldCorners by removing an unneeded call to the Transform property.
EditorImprovementUUM-112591
Fixed issue where the material property block of a SpriteRenderer is reset when the SpriteRenderer is updated through an Animation clip.
Added an error to explain why AnimatorController states stop working when they reach a normalized time which is too large (100,000+loops).
Ensure that the activeBuildTarget is correctly set before build callbacks are initialized.
Fixed AssetDatabase.ForceReserializeAssets will not try re-serializing assets that were recently deleted.
Silent crash no longer happens when attempting to extract YAML data from binary meta files (meta files should never be in binary format).
Fixed Awaitables that use main thread affinity logic for continuations so they are not hanging when paused in play mode.
URP: Fixed an issue where specific configurations would cause _ProjectionParams.x to become incorrectly negated for some cameras.
Added missing support for normalised or raw scroll wheel values for macOS (OSX).
Input SystemFixmacOSUUM-90425fixed 6000.3.0a3
Fixed Linux runtime window unexpectedly resizes to monitor dimensions when calling "Screen.SetResolution" function with hardcoded resolution matching current display's width or height.
Fixed the IndexOutOfRangeException when redoing elements that came after the styled visual element in the UI Builder.
Fixed UIBuilder Selector and Hierarchy view items being selectable using Touch and Pen devices.
Prevent the ScrollView from scrolling when the scrollbar is visible and the content does not overflow.
Fixed crash when using WebCamTexture in visionOS builds.
VisionOSFix
Added a warning to the Tilemap Inspector when the Tilemap is not attached to an enabled Grid.
2DChangeUUM-110584
Disabled the instantiation of GameObjects from Tiles when the Tilemap is not attached to an enabled Grid to prevent performance issues from these GameObjects.
2DChangeUUM-110584
Reduced recursive limit from 11 to 6 for instantiation of GameObjects from Tiles.
2DChange

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