AssetImportWorkers crash on compiling ASMDEF while Collab-proxy package is upgrading
6000.2.7f2
Supported · Released Oct 8, 2025 · Changeset 2b518236b676 · 80 release notes
AssetImportWorker crash on RTTI::IsDerivedFrom when importing specific assets
Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project
Crash on D3D12GetInterface when creating a new project
Crash on GfxDeviceD3D12::ProcessReleaseQueue when performing various Unity operations
[macOS][iOS][IL2CPP] Crash when using the nullable enum as a parameter and passing a default value into it.
Crash on mecanim::animation::ValuesFromClip when clicking on a State Transition arrow in the Animator Controller with the 2D Animation package installed
Crash on mecanim::ValueArrayCopy when triggering a specific Animation Transition
Crash on tlsf_free when selecting a cube in the "Getting Started With Unity" template
[Android][PowerVR] 2D Lights are constantly duplicating and increasing in intensity in the Player
NavMeshSurface ignores convex Mesh Colliders when using Physics Colliders
[GameActivity] APK built with Development Build enabled gets flagged as having Malware
Memory usage rises when switching scenes (GraphicsBuffer leakage in GRD)
Licensing Client fails to launch when opening Unity Hub
Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
Wheel Collider does not interact with other colliders when the GameObject is destroyed and instantiated
1.8.0 to 1.9.0
2.0.1 to 2.0.2
2.7.2 to 2.7.3
1.8.24 to 1.8.25
3.0.37 to 3.0.38
2.4.1 to 2.4.2
3.1.0 to 3.2.0
com.unity.2d.enhancers
Prevented potential undefined behavior from accessing deleted GtkWidget references during window cleanup on Linux.
Improved the documentation for the IProbeIntegrator API, which is used to implement custom global illumination (GI) baking for light probes.
GIImprovement
Implemented debounced search in the Test Runner window to improve search performance for projects with many tests.
Fixed Rendering Debug views for Rendergraph2D.
The NavMesh was getting built over disabled Terrain Colliders.
Fixed issue were reconnecting an external display does not work.
When input field is hidden, text input no longer introduces previously deleted characters when using Vietnamese keyboard on certain devices.
\[Video\] Improved End-Of-Stream handling for unsupported video tracks on Android.
Fixed issue where Animator side menu visibility icon had inconistent selection styling compared with other buttons on the same toolbar.
Fixed issue where transitions with normalized duration and calls to Animator.CrossFade had incorrect duration if the animator speed was not 1 or -1.
Updated the AnimationWindow with the standard playhead icon.
Fixed an issue where OnAudioFilterRead did not work correctly when enabling or disabling components that do audio DSP.
Filtering devices to allow or disallow them running DX12 or prefer a specific threading mode.
DX12Fix
Minor CPU time optimization by reducing descriptor copy calls and GetResourceAllocationInfo().
Corrected calculates the maximum width of the "Analyze Import Process" button in the "Import Activity" window, the first time that the window is shown.
Fixed a crash that occurred when an already opened project was opened by a second instance of the Editor in batch mode.
Fixed an issue where specular highlights appeared in the terrain grass shader.
Fixed an out-of-range error that occurred when deleting text with right-to-left (RTL) languages.
Fixed caret height for IMGUI.
Fixed CreateInspectorGUI being called twice when Inspector was hidden for custom editors.
Fixed EditorBuildSettings.scenes when using InitializeOnLoadMethod during startup.
EditorFix
Fixed fatal error messages raised by import worker processes causing the main Editor process to terminate. Fatal error messages from workers are reported by the main Editor process with a "(fatal flag from worker ignored)" suffix.
Fixed for 'MemoryStream is corrupted' fatal error, when a modified prefab with prefab instance has its mono script deleted while at the same time a compilation error also is introduced.
Fixed null exception on threads with TextCore.
Fixed NullReferenceException thrown when Terrain component is removed and re-added with the existing Terrain data.
Properly free VT CB indices even if render thread resources failed to create.
Fixed a bug where some column labels were incorrect in the Light explorer when using URP.
Fixed Vulkan crash on Android while switching between scenes.
This PR fixes an error on certain platforms due to the incorrect type of Rendering Layer in the shader for terrain's depth-normal prepass.
This PR fixes the light flickering issue when deferred, shadow, and TAA are enabled.
When the "Load texture data on demand" setting was enabled, sometimes textures would not be properly loaded in the editor and result in empty or missing texture errors in the console.
Fixed a potential crash that occurred when calling GetParticles in a particle system with trails.
Fixed an issue where opening Game View would crash if the editor's layout had previously serialized with an invalid display target value.
Fixed focus and navigation issues in Search's QueryBuilder.
Fixed stage specific shader keywords triggering errors on Vulkan editor.
Fixed an Issue where the MaterialUpgrader in URP wouldnt enable Alpha Clipping on Materials that started out using Render Mode Cutout.
Fixed asserts in Rendering Debugger > Volumes tab after selecting a component.
The Margins property now supports multi-object editing.
Fixed an editor bug where resizing the handle rect of a Slider and then performing an Undo causes its anchors to get reset.
Fixed layout groups not updating when an empty RectTransform child changes size.
Fixed a NullReferenceException that occurred when the UI Toolkit Debugger was in an inactive tab.
Fixed an error when trying to read a StyleSheet Keyword value from a property name.
Fixed an issue on macOS where right-clicking on a TextField did not select the text before opening the context menu.
Fixed an issue where C\# keywords could not be used as identifiers when code-generating the property bags.
Fixed an issue where nullable references could break compilation if they appeared before the type definition.
Fixed an issue with the TreeView where releasing the pointer during a Drag And Drop operation raised an exception.
Fixed ArgumentException when scheduling action during DetachFromPanelEvent and then moving the element to another active panel.
Fixed issues with reading of the single line height USS variable in the ScrollView.
Fixed UI Document prefabs which could not keep focus.
Fixed worldspace rendering artifacts.
Fixed screen space shadows artifacts when using Vulkan on some Android devices.
Fixed enum field was not set properly and then UI was always resetting to default value.
Fixed Parallax Occlusion Mapping usage in SG.
Fixed crash when using WebCamTexture in visionOS builds.
VisionOSFix
\[WebGPU\] Enable support for the float32-blendable extension to enable blending of RGBA32Float textures.
Modify the DX12 device filter to also filter out integrated GPUs.
DX12Change