AssetImportWorkers crash on compiling ASMDEF while Collab-proxy package is upgrading
Asset - DatabaseKnown issueBlockerUUM-107732fixed 6000.2.8f1
AssetImportWorker crash on RTTI::IsDerivedFrom when importing specific assets
Asset ImportersKnown issueBlockerUUM-117724fixed 6000.2.8f1
Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project
DirectX12Known issueBlockerUUM-105801open 6000.4.0b10
Crash on GfxDeviceD3D12::ProcessReleaseQueue when performing various Unity operations
DirectX12Known issueBlockerUUM-107470open 6000.2.7f2
[macOS][iOS][IL2CPP] Crash when using the nullable enum as a parameter and passing a default value into it.
IL2CPPKnown issueBlockeriOSmacOSUUM-116854fixed 6000.3.0b5
Crash on mecanim::animation::ValuesFromClip when clicking on a State Transition arrow in the Animator Controller with the 2D Animation package installed
Mecanim AnimationKnown issueBlockerUUM-120157fixed 6000.2.8f1
Crash on mecanim::ValueArrayCopy when triggering a specific Animation Transition
Mecanim AnimationKnown issueBlockerUUM-119717fixed 6000.2.8f1
Crash on tlsf_free when selecting a cube in the "Getting Started With Unity" template
Shader SystemKnown issueBlockerUUM-107673fixed 6000.4.0a2
[Android][PowerVR] 2D Lights are constantly duplicating and increasing in intensity in the Player
2DKnown issueCautionAndroidUUM-115475fixed 6000.4.0a2
NavMeshSurface ignores convex Mesh Colliders when using Physics Colliders
AI Navigation CoreKnown issueCautionUUM-102676fixed 6000.2.8f1
[GameActivity] APK built with Development Build enabled gets flagged as having Malware
AndroidKnown issueCautionUUM-116588fixed 6000.2.8f1
Memory usage rises when switching scenes (GraphicsBuffer leakage in GRD)
Entities GraphicsKnown issueCautionUUM-120539fixed 6000.2.9f1
Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
HubKnown issueCautionUUM-103996open 6000.3.0b7
Wheel Collider does not interact with other colliders when the GameObject is destroyed and instantiated
PhysX IntegrationKnown issueCautionUUM-117450fixed 6000.3.0b6
Prevented potential undefined behavior from accessing deleted GtkWidget references during window cleanup on Linux.
EditorImprovementLinuxUUM-114419fixed 6000.3.0b1
Improved the documentation for the IProbeIntegrator API, which is used to implement custom global illumination (GI) baking for light probes.
GIImprovement
Implemented debounced search in the Test Runner window to improve search performance for projects with many tests.
Test FrameworkImprovementUUM-119308
When input field is hidden, text input no longer introduces previously deleted characters when using Vietnamese keyboard on certain devices.
Fixed issue where Animator side menu visibility icon had inconistent selection styling compared with other buttons on the same toolbar.
Fixed issue where transitions with normalized duration and calls to Animator.CrossFade had incorrect duration if the animator speed was not 1 or -1.
Fixed an issue where OnAudioFilterRead did not work correctly when enabling or disabling components that do audio DSP.
Filtering devices to allow or disallow them running DX12 or prefer a specific threading mode.
DX12Fix
Corrected calculates the maximum width of the "Analyze Import Process" button in the "Import Activity" window, the first time that the window is shown.
Fixed a crash that occurred when an already opened project was opened by a second instance of the Editor in batch mode.
Fixed CreateInspectorGUI being called twice when Inspector was hidden for custom editors.
Fixed EditorBuildSettings.scenes when using InitializeOnLoadMethod during startup.
EditorFix
Fixed fatal error messages raised by import worker processes causing the main Editor process to terminate. Fatal error messages from workers are reported by the main Editor process with a "(fatal flag from worker ignored)" suffix.
Fixed for 'MemoryStream is corrupted' fatal error, when a modified prefab with prefab instance has its mono script deleted while at the same time a compilation error also is introduced.
Fixed NullReferenceException thrown when Terrain component is removed and re-added with the existing Terrain data.
This PR fixes an error on certain platforms due to the incorrect type of Rendering Layer in the shader for terrain's depth-normal prepass.
When the "Load texture data on demand" setting was enabled, sometimes textures would not be properly loaded in the editor and result in empty or missing texture errors in the console.
Fixed a potential crash that occurred when calling GetParticles in a particle system with trails.
ParticlesFixAndroidUUM-40536fixed 6000.3.0b1
Fixed an issue where opening Game View would crash if the editor's layout had previously serialized with an invalid display target value.
Scene/Game ViewFixUUM-115918fixed 6000.0.59f2
Fixed an Issue where the MaterialUpgrader in URP wouldnt enable Alpha Clipping on Materials that started out using Render Mode Cutout.
Fixed an editor bug where resizing the handle rect of a Slider and then performing an Undo causes its anchors to get reset.
Fixed a NullReferenceException that occurred when the UI Toolkit Debugger was in an inactive tab.
Fixed an issue on macOS where right-clicking on a TextField did not select the text before opening the context menu.
UI ToolkitFixmacOSUUM-102230fixed 6000.2.7f2
Fixed an issue where C\# keywords could not be used as identifiers when code-generating the property bags.
Fixed an issue where nullable references could break compilation if they appeared before the type definition.
Fixed an issue with the TreeView where releasing the pointer during a Drag And Drop operation raised an exception.
Fixed ArgumentException when scheduling action during DetachFromPanelEvent and then moving the element to another active panel.
Fixed crash when using WebCamTexture in visionOS builds.
VisionOSFix
\[WebGPU\] Enable support for the float32-blendable extension to enable blending of RGBA32Float textures.
Modify the DX12 device filter to also filter out integrated GPUs.
DX12Change

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