Crash on "TransferPixelDataForMaskTemplate<_sprite_packing_char2>" when building for Android
2DKnown issueBlockerAndroidUUM-113215fixed 6000.3.0b1
Crash on D3D12SwapChain::Present when performing various Unity operations
DirectX12Known issueBlockerUUM-107390open 6000.2.5f1
Infrequent crash observed during background transmission of engine diagnostics data, caused by a race condition when sending data to the service.
Engine DiagnosticsKnown issueBlocker
Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a specific project
GPU Resident DrawerKnown issueBlockerUUM-108694open 6000.2.5f1
Crash on "TransferPixelDataForMaskTemplate<_sprite_packing_char2>" when building for Android devices
Scene ManagementKnown issueBlockerAndroidUUM-113596open 6000.3.0b1
Crash on tlsf_free when adding a 3D object to a Scene of a new Universal 3D project
Shader SystemKnown issueBlockerUUM-107673fixed 6000.4.0a2
Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
HubKnown issueCautionUUM-103996open 6000.3.0b7
Updated our copy of MbedTLS to version 3.6.4 to address some security vulnerabilities.
NetworkingSecurityUUM-114079fixed 6000.2.2f1
Improved startup time and reduced metadata memory usage by delaying the creation of generic method instances.
IL2CPPImprovementUUM-112775
Add warning when Sprite Outline is set to beyond the boundary of Sprite so artifacts in sprite assets can be found and fixed.
Fixed issue in the Sprite Editor where the Slice on Import toggle in the Slice menu does not maintain its set value when the Slice menu is closed and reopened again.
Forward AKEYCODE_MEDIA_PLAY_PAUSE, AKEYCODE_MEDIA_REWIND, AKEYCODE_MEDIA_FAST_FORWARD to input system Keyboard device. See https://github.com/Unity-Technologies/InputSystem/pull/2212/files for more details.
Fixed issue where pressing the delete key on the root node of a blend tree would produce an invalid deletion prompt.
Fixed possible debug assert when a delegate type has a generic struct parameter when script debugging is enabled.
Fixed a crash when exiting playmode, which was caused due to physics scene data not being disposed in a thread safe manner.
Fixed invalid Mesh indices appearing in Memory Profiler metadata when read/write is disabled on standalone builds.
Fixed "ArgumentOutOfRange" exception when UI Toolkit was used in Web builds with "Native C/C++ Multithreading" enabled.
Fixed an issue where window events were being registered and handled before the engine fully initialized with WebGPU.
Fixed an issue with texture compression that would cause webgpu errors and result in a black screen.
Fixed an issue where native and javascript AudioSource paused states would desynchronize during scene loading when Play On Awake is used and the AudioListener is paused.

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