Crash on "TransferPixelDataForMaskTemplate<_sprite_packing_char2>" when building for Android
6000.2.2f1
Supported · Released Aug 26, 2025 · Changeset ea398eefe1c2 · 50 release notes
Crash on D3D12SwapChain::Present when performing various Unity operations
Infrequent crash observed during background transmission of engine diagnostics data, caused by a race condition when sending data to the service.
Engine DiagnosticsKnown issueBlocker
Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a specific project
Crash on "TransferPixelDataForMaskTemplate<_sprite_packing_char2>" when building for Android devices
Crash on tlsf_free when adding a 3D object to a Scene of a new Universal 3D project
[AMD] Crash on VerifyD3DTextureSharingCallback when creating a new project
Licensing Client fails to launch when opening Unity Hub
Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
Crashes related to MonoManager::ExtractStackTraceQuick
Updated our copy of MbedTLS to version 3.6.4 to address some security vulnerabilities.
NetworkingUUM-114079fixed 6000.2.2f1
2.7.0 to 2.7.2
3.2.0 to 3.2.1
1.1.7 to 1.1.8
Improved startup time and reduced metadata memory usage by delaying the creation of generic method instances.
Add warning when Sprite Outline is set to beyond the boundary of Sprite so artifacts in sprite assets can be found and fixed.
Fixed Blurry and Stretched Light Type Icons in Global Light 2D Inspector.
Fixed issue in the Sprite Editor where the Slice on Import toggle in the Slice menu does not maintain its set value when the Slice menu is closed and reopened again.
Forward AKEYCODE_MEDIA_PLAY_PAUSE, AKEYCODE_MEDIA_REWIND, AKEYCODE_MEDIA_FAST_FORWARD to input system Keyboard device. See https://github.com/Unity-Technologies/InputSystem/pull/2212/files for more details.
Fixed issue where animation feedback wouldn't appear until a repaint on IMGUI inspectors.
Fixed issue where pressing the delete key on the root node of a blend tree would produce an invalid deletion prompt.
Disable wrap on single line field.
Fixed Delayed Touchscreen field with placeholder to register callback properly.
Fixed IME on Blur() for UIToolkit.
Fixed incorrect margins for animator state inspector window.
Fixed selection issue on Android when using GameActivity.
Fixed text clip issue with IMGUI.
Fixed TouchScreenKeyboard editing with bindings.
Updated validation messages of Shortcut Profiles names.
Ensured that the GI cache is cleaned-up according to the max size limit that is given by the user.
Fixed Vulkan Validation error in vkQueueSubmit.
Color Checker - Fixed overlap of the label when the inspector width is narrow.
Fixed possible debug assert when a delegate type has a generic struct parameter when script debugging is enabled.
Fixed an issue where attaching a profiler could cause Unity to crash to desktop.
Prevent crash when Method.MakeGenericMethod is called with invalid generic argument types.
Fixed a crash when exiting playmode, which was caused due to physics scene data not being disposed in a thread safe manner.
Fixed invalid Mesh indices appearing in Memory Profiler metadata when read/write is disabled on standalone builds.
Fixed an issue where renaming an EditorTool would throw an error message.
Fixed invisible grid lines in Render Graph Viewer with light theme.
Prevents instanced details from being added to the detail texture atlas, saving memory.
Ensure line-breaking rules are preserved for CJK.
Added additional checks to the TreeView control prevent the API from breaking when misused.
Fixed event debugger event group now toggles each event checkbox immediately.
Fixed help link for the PanelTextSetting asset.
\[WebGL\]\[iOS\] Fixed erratic video playback when played on Chrome or Firefox.
Fixed Xcode build failure when advertising APIs are used from scripts.
Fixed "ArgumentOutOfRange" exception when UI Toolkit was used in Web builds with "Native C/C++ Multithreading" enabled.
Fixed an issue where window events were being registered and handled before the engine fully initialized with WebGPU.
Fixed an issue with texture compression that would cause webgpu errors and result in a black screen.
Fixed an issue where native and javascript AudioSource paused states would desynchronize during scene loading when Play On Awake is used and the AudioListener is paused.