Crash on "TransferPixelDataForMaskTemplate<_sprite_packing_char2>" when building for Android
2DKnown issueBlockerAndroidUUM-113215fixed 6000.3.0b1
Updated our copy of MbedTLS to version 3.6.4 to address some security vulnerabilities.
NetworkingSecurityUUM-114079fixed 6000.2.2f1
Added a new view to control labels.
Version ControlFeature
Added empty states for different scenarios.
Version ControlFeature
Added extra icons for known Unity file extensions.
Version ControlFeature
Added the diff panel in the branches view.
Version ControlFeature
Added tutorial link for Smart Locks in empty state for locks view.
Version ControlFeature
Added Version Control actions to sub scenes menu in the hierarchy view.
Version ControlFeature
Added Version Control actions to the scene header menu in the hierarchy view.
Version ControlFeature
Enriched scene assets in the hierarchy view with status overlay icon.
Version ControlFeature
Enriched sub scene assets in the hierarchy view with status overlay icon.
Version ControlFeature
Implemented double-click action for pending changes view.
Version ControlFeature
Implemented double-click action for the diff panel.
Version ControlFeature
Implemented double-click action for the history view.
Version ControlFeature
Improved checkout speed for thousands of files.
Version ControlFeature
New feature to inform users about available updates in the package.
Version ControlFeature
New feature to recommend to enable Manual Checkout for Unity Assets when there are Lock Rules configured for the project.
Version ControlFeature
Updated all usages of TreeView to the new generic version in Unity 6000.2.
Version ControlFeature
Clarified Application.PersistentDataPath documentation regarding MacOS Editor and MacOS Player paths.
DocumentationImprovementmacOSUUM-109747
Added an error to explain why AnimatorController states stop working when they reach a normalized time which is too large (100,000+loops).
Fixed Windows Editor command line launch issue when there is a -logfile arg with no log file path after.
Mac: Fix issue that when loading a multi-monitor window layout on Mac then all Unity windows would be clamped to the same screen where the mouse is, instead of keeping their positions on the various monitors.
No longer assert in the Editor when calling InstantiateAsync on a prefab that contains a sub emitter.
Updated 7-Zip to 25.01.
EditorFix
Fixed Linux runtime window unexpectedly resizes to monitor dimensions when calling "Screen.SetResolution" function with hardcoded resolution matching current display's width or height.
Fixed invalid Mesh indices appearing in Memory Profiler metadata when read/write is disabled on standalone builds.
Nested canvases utilizing the Screen Space - Camera rendering mode will now fall back to sorting based on distance to their assigned camera. This fallback is used when Override Sorting is enabled, and only after first comparing sorting layer and sorting order values.
Revised an outdated editor warning that previously advised users to "clear the Packing tag." Since Packing tags are now obsolete, the message has been updated to reflect current best practices.
Fixed the IndexOutOfRangeException when redoing elements that came after the styled visual element in the UI Builder.
Fixed aesthetic shaking issue when the package view is re-dimensioned.
Version ControlFix
Fixed an issue in the Login process not allowing to retry. (VCS-1007152)
Version ControlFix
Fixed an issue provoked by the auto-refresh of the Pending changes view. (VCS-1007328)
Version ControlFix
Fixed error message when clicking the 'Incoming changes' tab. (VCS-1006281)
Version ControlFix
Fixed some empty states that flickered when resizing the splitter or scrolling the table. (VCS-1007258)
Version ControlFix
Fixed the error 'EndLayoutGroup: BeginLayoutGroup must be called first' in different scenarios. (VCS-1006653)
Version ControlFix
Fixed undo shortcut for the PendingChanges view comments TextBox.
Version ControlFix
Updated LoadingSpinner to fix VisualElement.transform becoming obsolete.
Version ControlFix
Updated the Perforce client with P4 API 2021.2/2201121 to support Perforce P4 Cloud (Helix Core Cloud).
Version ControlFixUUM-113016fixed 6000.3.0a5
Fixed crash when using WebCamTexture in visionOS builds.
VisionOSFix

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