Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Scripting issues
151–175 of 335
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-54598 | Fixed | IL2CPP: Fixed MemoryMappedFile on posix systems to query page size from the system, instead of hardcoding it. | — | 6000.0.0b11Mar 13, 2024 | — | 7 |
| UUM-59506 | Fixed | IL2CPP: Fixed inclusion of file and line numbers when specified in the IL2CPP Stacktrace Information setting for a Server build. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-59544 | Fixed | IL2CPP: Fixed crash in GC when too many allocation roots are processed. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-62295 | Fixed | Scripting: Fixed crash when reflecting over all parameters on all methods in the UnityEngine assembly. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-64086 | Fixed | Scripting: Fixed deadlock being created for Awaitable async methods NextFrameAsync, EndOfFrameAsync when Time.timeScale is 0. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-54573 | Fixed | Entities Graphics: Fixed an issue where runtime created materials registered with the BRG/EntitiesGraphics would sometimes get unloaded when maximising the game view. | — | 2022.3.21f1Mar 5, 2024 | — | 5 |
| UUM-60296 | Fixed | Scripting: Fixed an issue where debugging a .net 6 project with Visual Studio would make the editor hang on startup. | — | 2022.3.21f1Mar 5, 2024 | — | 6 |
| UUM-62508 | Fixed | Scripting: Fixed reload not happening when multiple compilations happens in same editor tick. | — | 2022.3.21f1Mar 5, 2024 | — | 6 |
| UUM-39498 | Fixed | IL2CPP: Fixed socket.send() sending uncatchable SIGPIPE signal on Linux. | — | 2022.3.20f1Feb 14, 2024 | — | 7 |
| UUM-4341 | Fixed | Mono: Fixed wrong file path reported by mono_ppdb_lookup_location for methods that span multiple files. | — | 2022.3.20f1Feb 14, 2024 | — | 6 |
| UUM-44039 | Fixed | IL2CPP: Fixed data races in lazy initialization checks on ARM processors. | — | 2022.3.20f1Feb 14, 2024 | — | 7 |
| UUM-48816 | Fixed | Mono: Accessing AppContext.BaseDirectory will no longer throw an exception. | — | 2022.3.20f1Feb 14, 2024 | — | 7 |
| UUM-49475 | Fixed | Mono: Fixed crash on Windows when certain Global Flags were enabled with the GFlags SDK tool. | — | 2022.3.20f1Feb 14, 2024 | — | 7 |
| UUM-54449 | Fixed | Mono: Fixed issue with Socket.ReadAsync where the buffer submitted would not be updated when using a Memory. | — | 2022.3.20f1Feb 14, 2024 | — | 7 |
| UUM-55384 | Fixed | IL2CPP: Throw a PlatformNotSupportedException for Process.HasExited. | — | 2022.3.20f1Feb 14, 2024 | — | 7 |
| UUM-58474 | Fixed | Mono: Fixed a race condition when the number of files in a directory changes while this code is executing. | — | 2022.3.20f1Feb 14, 2024 | — | 7 |
| UUM-58734 | Fixed | Mono: Fixed crash that would occur when attempting to determine the size of a recursively defined struct. | — | 2022.3.20f1Feb 14, 2024 | — | 7 |
| UUM-59584 | Fixed | Scripting: Scripts were not reimported correctly after Unity Editor version change. | — | 2022.3.20f1Feb 14, 2024 | — | 1 |
| UUM-59630 | Fixed | Scripting: Removed the multiple HelpURL attributes warning. | — | 2022.3.20f1Feb 14, 2024 | — | 7 |
| UUM-60632 | Fixed | Mono: Fixed crash on domain reload, due to domain specific memory stored within image specific data structures. | — | 2022.3.20f1Feb 14, 2024 | — | 7 |
| UUM-60988 | Fixed | IL2CPP: Avoid providing duplicate copies of the --linker-flags argument passed to IL2CPP. | — | 2022.3.20f1Feb 14, 2024 | — | 6 |
| UUM-1928 | Fixed | Scripting: RequiredComponents of different MonoScripts with the same name are now resolved correctly. | — | 2021.3.35f1Feb 6, 2024 | — | 1 |
| UUM-56231 | Fixed | IL2CPP: Fixed C++ compilation error on missing type reference is generic code. | — | 2021.3.35f1Feb 6, 2024 | — | 6 |
| UUM-46121 | Fixed | Scripting: Fixed incorrect asset icon when script name is 'GameManager'. | — | 2022.3.18f1Jan 20, 2024 | — | 6 |
| UUM-55774 | Fixed | Mono: Fixed issue where invoking a virtual method on a delegate would only consider the method's overrides on the first call. | — | 2022.3.18f1Jan 20, 2024 | — | 7 |