Scripting issues

151175 of 335

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-54598FixedIL2CPP: Fixed MemoryMappedFile on posix systems to query page size from the system, instead of hardcoding it.6000.0.0b11Mar 13, 20247
UUM-59506FixedIL2CPP: Fixed inclusion of file and line numbers when specified in the IL2CPP Stacktrace Information setting for a Server build.6000.0.0b11Mar 13, 20245
UUM-59544FixedIL2CPP: Fixed crash in GC when too many allocation roots are processed.6000.0.0b11Mar 13, 20245
UUM-62295FixedScripting: Fixed crash when reflecting over all parameters on all methods in the UnityEngine assembly.6000.0.0b11Mar 13, 20245
UUM-64086FixedScripting: Fixed deadlock being created for Awaitable async methods NextFrameAsync, EndOfFrameAsync when Time.timeScale is 0.6000.0.0b11Mar 13, 20245
UUM-54573FixedEntities Graphics: Fixed an issue where runtime created materials registered with the BRG/EntitiesGraphics would sometimes get unloaded when maximising the game view.2022.3.21f1Mar 5, 20245
UUM-60296FixedScripting: Fixed an issue where debugging a .net 6 project with Visual Studio would make the editor hang on startup.2022.3.21f1Mar 5, 20246
UUM-62508FixedScripting: Fixed reload not happening when multiple compilations happens in same editor tick.2022.3.21f1Mar 5, 20246
UUM-39498FixedIL2CPP: Fixed socket.send() sending uncatchable SIGPIPE signal on Linux.2022.3.20f1Feb 14, 20247
UUM-4341FixedMono: Fixed wrong file path reported by mono_ppdb_lookup_location for methods that span multiple files.2022.3.20f1Feb 14, 20246
UUM-44039FixedIL2CPP: Fixed data races in lazy initialization checks on ARM processors.2022.3.20f1Feb 14, 20247
UUM-48816FixedMono: Accessing AppContext.BaseDirectory will no longer throw an exception.2022.3.20f1Feb 14, 20247
UUM-49475FixedMono: Fixed crash on Windows when certain Global Flags were enabled with the GFlags SDK tool.2022.3.20f1Feb 14, 20247
UUM-54449FixedMono: Fixed issue with Socket.ReadAsync where the buffer submitted would not be updated when using a Memory.2022.3.20f1Feb 14, 20247
UUM-55384FixedIL2CPP: Throw a PlatformNotSupportedException for Process.HasExited.2022.3.20f1Feb 14, 20247
UUM-58474FixedMono: Fixed a race condition when the number of files in a directory changes while this code is executing.2022.3.20f1Feb 14, 20247
UUM-58734FixedMono: Fixed crash that would occur when attempting to determine the size of a recursively defined struct.2022.3.20f1Feb 14, 20247
UUM-59584FixedScripting: Scripts were not reimported correctly after Unity Editor version change.2022.3.20f1Feb 14, 20241
UUM-59630FixedScripting: Removed the multiple HelpURL attributes warning.2022.3.20f1Feb 14, 20247
UUM-60632FixedMono: Fixed crash on domain reload, due to domain specific memory stored within image specific data structures.2022.3.20f1Feb 14, 20247
UUM-60988FixedIL2CPP: Avoid providing duplicate copies of the --linker-flags argument passed to IL2CPP.2022.3.20f1Feb 14, 20246
UUM-1928FixedScripting: RequiredComponents of different MonoScripts with the same name are now resolved correctly.2021.3.35f1Feb 6, 20241
UUM-56231FixedIL2CPP: Fixed C++ compilation error on missing type reference is generic code.2021.3.35f1Feb 6, 20246
UUM-46121FixedScripting: Fixed incorrect asset icon when script name is 'GameManager'.2022.3.18f1Jan 20, 20246
UUM-55774FixedMono: Fixed issue where invoking a virtual method on a delegate would only consider the method's overrides on the first call.2022.3.18f1Jan 20, 20247
Where the numbers come from
  • Editor releases ingested 6h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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