Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Scripting issues
326–335 of 335
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-590 | Fixed | IL2CPP: Fixed performance regression in regular expressions. | — | 2021.3.7f1Jul 28, 2022 | — | 1 |
| UUM-817 | Fixed | IL2CPP: Throw a managed exception when CreateDelegate is called with a delegate type that was not generated ahead of time. | — | 2021.3.7f1Jul 28, 2022 | — | 1 |
| UUM-866 | Fixed | Mono: Fixed "The BinaryReader read data to a Span is always zero." | — | 2021.3.7f1Jul 28, 2022 | — | 1 |
| UUM-897 | Fixed | Scripting: Fixed case when double-clicking message wouldn't open the correct file and line. | — | 2021.3.7f1Jul 28, 2022 | — | 2 |
| UUM-904 | Fixed | Scripting: Fixed issue where yielding WaitForEndOfFrame was getting called too many times per Editor player loop. | — | 2021.3.6f1Jul 8, 2022 | — | 1 |
| UUM-911 | Fixed | Scripting: Fixed issue where OnPostRender is called multiple times per frame when setting Application.targetFrameRate. | — | 2021.3.6f1Jul 8, 2022 | — | 1 |
| UUM-137859 | Open | Entities: Fixed entity prefab node's color. | — | — | — | 1 |
| UUM-45511 | Open | Scripting: Reduced noise in logs by setting logging level to 'Debug' in AssemblyUpdater when collecting ApiUpdater configurations. | — | — | — | 7 |
| UUM-59991 | Open | Scripting: Prevent System.Object.MemberwiseClone being called on a UnityEngine.Object. MemberwiseClone allowed many Managed UnityEngine.Objects to reference a single Native UnityEngine.Object, leading to undefined behaviour, and eventually, a crash. | — | — | — | 16 |
| UUM-77628 | Open | Scripting: Removed old ApiUpdater configurations that were causing issues. | — | — | — | 25 |