Crash on DisconnectGtkSignal(void, GtkCallbackResponse ()(), void*) when going through microgame tutorials
LinuxKnown issueBlockerUUM-34847fixed 2022.3.10f1
Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project (1376858)
MonoKnown issueBlocker
[macOS] Editor freezes when saving prefab changes in Play Mode if VSync is enabled
DirectX12Known issueCautionmacOSUUM-30173fixed 2021.3.28f1
Project Browser shows package resources when package visibility is disabled
Project BrowserKnown issueCautionUUM-32517open 2021.3.28f1
[URP][XR] Performance degradation when comparing Android Quest 2 builds across 2020.3 and 2023.x
XR SRPKnown issueCautionAndroidXRUUM-33025fixed 2022.3.11f1
Changing the download progress calculation in 2021.3 to use doubles when downloading asset packs on Android.
Add the possibility of running tests in a specified order from a test list (DSTR-494).
EditorFeature
Added support on Metal for vprog having void return type
ShadersImprovement
Fixed graphical artefact where 2D sprite only rendered a portion of a texture when the global mipmap limit was set to anything other than full-res in the Player quality settings and when the corresponding quality settings was selected at runtime.
Fixed a bug where SystemInfo.supportsAudio would return true on some platforms and false on others, when Unity Audio is disabled. We now always return false in this case.
Fix 1px mismatch between reported Screen size and actual back buffer size when using DPI scaling leading to errors being logged and broken rendering.
Fixed the wrong color space of some value when using dynamic colors in a project in liner color space.
Updated UnityTLS
EditorFix
Updated XR Interaction Toolkit to 2.3.2
EditorFixXR
Fixed issue where lightmaps are lost when entering playmode, switching scenes, and exiting playmode.
Fixed an issue where Mipmap Streaming would not take the state of "Texture2D.ignoreMipmapLimit" into account.
GraphicsFix
Fix a UnityLinker crash that could happen processing Microsoft.MixedReality.GraphicsTools when High Managed Code Stripping is used.
Fixed possible corruption when writing primitive static fields on generic types when Faster (smaller) builds is enabled.
Fixed a bug with the player settings "Force iOS Speakers when Recording". It wasn't working properly when "Mute Other Audio Sources" and "Prepare iOS for Recording" were both disabled. It was also not working correctly with wired headphones, where the setting should have no effect.
Fix player crash in FMOD when loading ALSA drivers. (PIA-588)
LinuxFix
Fixed the issue where viewing UPM packages that come from the Asset Store breaks the Package Manager window.
Package ManagerFixUUM-35411fixed 2021.3.26f1
Fixed the wrong resolution of missing types when there are multiple instances with the missing type.
Fixed reorderable ListView not starting a drag operation when its item contains an IMGUIContainer handling pointer events.
Fixed a crash occuring when Cloud Diagnostics was enabled and Debug.LogException was used off the main thread.
Universal Windows PlatformFixWindows
Fixed an issue with Unity page not being able to unload if user has already detached the canvas from DOM before calling Unity Quit function.
Ensure we get a MissingMethodException instead of a runtime crash in native code for non-AOT'd methods.
IL2CPPChange

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