Crash on "'anonymous namespace'::ConvertFBXShapes" when importing an FBX file
Asset ImportersKnown issueBlockerUUM-38104fixed 2022.3.6f1
Crash on core::Join<core::basic_string<char,core::StringStorageDefault<char> > & __ptr64,char const (& __ptr64)[2],core::basic_string_ref<char> > when the Editor runs out of memory saving an invalid override
Native Window ManagementKnown issueBlockerUUM-36776regressed 2022.3.7f1
Crash on SerializedProperty_CUSTOM_GetStringValueInternal when renaming a ScriptableObject Asset
SerializationKnown issueBlockerUUM-41704fixed 2022.3.11f1
[VFX Graph] Crash on VFXBatch::AddInstance when switching to Custom Batch Capacity in Asset Inspector
Visual EffectsKnown issueBlockerUUM-38059fixed 2022.3.6f1
The device selection menu does not respond to mouse clicks when trying to add a device in a Control Scheme
InputKnown issueCautionUUM-40635open 2022.3.8f1
App freezes and the "You can attach a managed debugger now if you want” message doesn’t show up when running the app on iOS devices with the "Wait For Managed Debugger" setting enabled
iOSKnown issueCautionUUM-39644fixed 2022.3.8f1
[Memory Profiler] Memory Leak when Memory Profiler is in project (PROFB-160)
ProfilingKnown issueCaution
Editor crashes on VFXRenderer::AddAsRenderNode when assigning a Renderer’s materials toits to materials/sharedMaterials
Visual EffectsKnown issueCautionUUM-37360fixed 2022.3.6f1
Editor performance drops as OculusRuntime.WaitToBeginFrame Time ms increases to 150-200 ms in Play Mode when MSAA is enabled and Scene View is opened/focused
XR SRPKnown issueCautionXRUUM-40249fixed 2022.3.8f1
Added Bee build recipes for LAME and Vorbis encoders. Fix LAME vulnerability CVE-2017-8419.
Il2cpp &amp; UnityLinker updated to target the net 6.0.18 runtime.
IL2CPPImprovement
Fixed Crash on GenerateTextureAndSpriteRectDataFromAtlasMask when clicking "Pack Preview" after packing an Asset into Sprite Atlas.
Fixed Sprite previews of Sprites which have a side smaller than 64 pixels and have an aspect ratio of more than 2x in difference.
AndroidJavaProxy correctly maps null variables (e.g empty string) for reflection search + automatic tests for AndroidJavaProxy.
Fixed crash when using Optimized Frame Pacing combined with Vulkan native rendering plugins.
Fixed Unity allocator crash when forcing -systemallocator on ARM64 with Android 10/11 or higher.
Fixed an issue where AssetBundles didn't build correctly for intel_32 architecture when the denoising package is active in the project.
Fixed bug with BC7 texture encoding upon import crashing on older Penryn (Core 2 Duo) CPUs.
Ensure all Accelerator cache downloads are used when importing using ParallelImport mode.
Asset PipelineFixUUM-39687fixed 2022.3.5f1
Improved build time when preparing the splash screen. The first build will still be the same, however subsequent will be reduced significantly.
Build PipelineFixAndroidUUM-20350fixed 2022.3.5f1
Fixed creation of baking set on new projects.
CoreFix
Duplicated or copied GameObjects get pasted next to the original object or paste-target instead of at the end.
Fixed "Busy Progress Delay" not saving the new value when clicking to other tabs in the Preferences window.
Fixed a bug in Native Leak Detection that could cause the Unity Editor to crash on some platforms. (DOTS-8743)
EditorFix
Fixed an issue where a UnityException ("Could not find the requested Platform Texture Settings. This is incorrect, did initialization fail?") would sometimes be thrown when inspecting multiple texture importers at the same time.
Fixed an issue where dragging an asset from the Packages folder to an empty Assets folder could cause a crash.
Fixed an issue where some rendered gizmos, graph elements, handles, etc would be rendered with a final alpha value of less than 1.
Fixed an issue where users would sometimes be prompted to save their changes by the Texture Importer Inspector despite having not changed any of the importer settings.
Fixed that Prefab with GameObjects with SortingGroups and Renderers components are dirty after being loaded from disk. This should not happen as this means that the Asset are always re-saved on SaveAssets.
For URP and HDRP moved the Realtime GI CPU Usage setting to the Quality tab in Project Settings.
Switching to the Simulator view from the Game view will no longer change the Simulator view dimensions to be the same as the Game view.
Updating outdated and broken links in the Help toolbar for Unity Discussions (old Unity Answers) &amp; Unity Feedback.
Avoid mainthread stalls when QualitySettings are updated but no mipmap limits have changed.
Fixed an issue where creating an sRGB texture using one of the TextureFormat constructors in gamma project color space would produce a texture with an incorrect "Texture.isDataSRGB" value (false).
Fixed an issue where textures imported as ETC1 Crunched sRGB would appear too bright in linear projects.
Renderer.SetMaterials() and Renderer.SetSharedMaterials() will set the correct number of elements when list capacity is larger than count.
Fixed color pyramid history buffer logic when history is reset and the color pyramid is not required.
Improving DLSS ghosting artifacts a little bit, by using a better pre-exposure parameter. Fixing reset history issues on DLSS camera cuts.
Fixed issue with Managed code stripping when inlining setters with a backing type located in a different assembly.
Fixed static constructors on structs not being called before class to struct instance methods.
Process.getProcessName will now return the process name only rather than the full path to the process.
Fixed Screen.orientation not changing value when only landscape orientations are enabled and device is rotated.
Avoid an incorrect TypeLoadException when a generic type has a field which is a 2D array of itself.
Fixed an issue where the whole project directory was deleted when removing a package with a non-existent file path.
Package ManagerFixUUM-36876fixed 2022.3.2f1
Fixed incorrect simulation when using the Simulate Layers option on effects that contain non-looping sub-emitters.
Fixed an issue where contacts are not solved correctly on iOS leading to tunnelling and random impulses.
Physics 2DFixiOS
Fixed splash landscape background using the wrong uv's when a portrait background was included.
PlayerFix
Fixed Unity splash screen logo not including mipmaps which would reduce quality of the logos appearance.
PlayerFix
Fixed for an unparented GameObject is created when duplicating a Prefab with a child that has HideFlags.DontSave.
Fixed Prefab Asset FileIDs are changed after building a player and saving assets. The build pipeline did change the fileIDs and did not properly clean up afterwards.
Fixed PrefabModificationsForSerializedObject::DoPrefabModificationsNeedUpdate() is unnecessarily slow.
Fixed Missing ScriptableObjects do not throw NullReferenceExceptions when accessing their properties in Play Mode.
It is not possible to instantiate abstract class, which is happening in this case. The fix for editor crash is to make sure that the abstract StatusEffect class is not instantiated in SerializedReference fields. You can achieve this by either changing all the occurrences, or add \[MovedFrom(true, sourceClassName:"StatusEffect")\] attribute to StatusEffectComplex class.
SerializationFixUUM-9218fixed 2022.3.5f1
Throw an exception when trying to access struct that has an empty SerializeReference list field with boxedValue, as this is not supported by Unity.
Fixed Texture Size node causing compilation error in the Fullscreen ShaderGraph target.
Fixed replacement shaders not picking up keywords enabled on the material that are not valid for the shader assigned to the material.
Fixed Rendering Debugger runtime UI getting occluded by user UI with sorting order larger than 0.
Fixed issue where exceptions were thrown when different ControlTracks are referencing the same TimelineAsset. (TB-165)
TimelineFix
Fixed a NullReferenceException thrown when instantiating a VisualElement created from a visualTreeAssetSource and there are multiple UI Documents in the Scene.
Fixed ListView reorderable and reorderMode being ignored when used with editor binding.
Fixed the multi-selection of list views in the Inspector window when using the shift or alt key.
Fixed Screen space Overlay UI rendered at the wrong size for scaling mode "Constant Pixel Size" or "Constant Physical Size", when HDR output is active.
Fixed WebCamTexture throws error when asking a different configuration than the one specified in NVIDIA Broadcast.
Video from Video Player is not updated immediately in the Edit Mode when changing its time in the Inspector window.
\[WebPlatform\] Forwarding video, moves to start on Mac OS Chrome browser when "Build and Run".
Fixed a crash that could happen on Android.
PackageChangeAndroid
Package: Updated Localization package to 1.4.4.
PackageChange

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.