[M1] Crash on System.Object:__icall_wrapper_ves_icall_array_new_specific when launching a project
MacOSKnown issueBlockerUUM-3207open 2021.3.25f1
Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project (1376858)
MonoKnown issueBlocker
Removed automatic upgrade code for UniversalRendererData from alpha & beta builds of 2021.2 to current as it is no longer required and was incurring a domain reload performance cost.
EditorBreaking
[macOS] Editor freezes when saving prefab changes in Play Mode if “VSync” is enabled
DirectX12Known issueCautionmacOSUUM-30173fixed 2021.3.28f1
Project Browser shows package resources when package visibility is disabled
Project BrowserKnown issueCautionUUM-32517open 2021.3.28f1
[URP][XR] Performance degradation when comparing Android Quest 2 builds across 2020.3 and 2023.x
XR SRPKnown issueCautionAndroidXRUUM-33025fixed 2022.3.11f1
Chrome OS Build & Run Support - Add "Run Device" using IP address.
AndroidFeature
Added Netcode for GameObjects 1.4.0.
MultiplayerImprovement
Removed OPENGLES uses-feature element in AndroidManifest of the exported project when not selected in Player Settings.
Prevent script re-compilation when 'Recompile after playmode' and 'Auto-refresh' are set.
Fixed android build failure issue where were are getting an error message ' build destination path collides with an existing path' when triggered using Ctrl+B (Windows) or Cmd+B (macOS) keyboard shortcut.
Build PipelineFixAndroidWindowsmacOSUUM-30911fixed 2021.3.25f1
Updated TextureImporter documentation regarding settings that are found under TextureImporterSettings.
Removed unnecessary image processing code on texture upload that's not needed reducing CPU overhead.
Fixed Editor freezes when clicking Prefab > Select Asset for a scene exported manually with missing information.
Fixed issue with spurious errors in the console being output when the lighting cache is not intact.
Fixed several problems with speech recognition in apps using Holographic Remoting. (XRF-411)
EditorFix
Fixed an inspector issue where 2DArray and 3D textures would not report their size on disk correctly.
Fixed a shader compilation issue on fog volumes when Turkish language is installed as locale.
HDRPFix
Fixed DLSS Ultra performance setting which was not calculating the correct resolution. The setting was not pushing the correct resolution due to a typo in the code.
Fixed HDRP Decal Emisive Map is drawn incorrectly when Decal is at a certain distance from Camera and specific "Clipping Planes" property values are set under the "Camera" component.
Fixed an intermittent crash in the thread pool implementation when the socket no longer exists during an HTTP request.
Fixed an issue where installing a package from a scoped registry will fail if a bundled package with the same name and version exists.
Package ManagerFix
Fixed a rare PhysX crash when using the PGS solver type and either One-Directional or Two-Directional friction type.
Fixed OnCollision messages not being sent when the collider has hasModifiableContacts property explicitly set to false.
Fixed up a simulation stall when a large section of heightmap triangles was fetched for tests.
Fixed EditorUtility.CopySerialized failing in some case where there are \[SerializedReference\] present.
PropertyModifications created prior to 2021.2 creating SerializeReference instances are now generating deterministic ids.
Fixed an issue where scenes were not marked dirty after changing the volume update setting on cameras.
Fixed 'Texture2D' does not contain a definition for 'ignoreMipmapLimit' error when installing Unity Version Control on previous Unity Editor Versions Fixed sign in dialog style when waiting for user to complete sign in Fixed NullReferenceException when opening a new project and the user doesn't have a Unity Version Control organization linked to a Unity ID.
Version ControlFix
Unexpected Motion Vector in HDRP when effect is in World and uses Custom Velocity or Mesh Output.

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