Crash on "'anonymous namespace'::ConvertFBXShapes" when importing an FBX file
2022.3.2f1
LTS · Released Jun 13, 2023 · Changeset d74737c6db50 · 48 release notes
Crash on core::Join<core::basic_string<char,core::StringStorageDefault<char> > & __ptr64,char const (& __ptr64)[2],core::basic_string_ref<char> > when the Editor runs out of memory saving an invalid override
[VFX Graph] Crash on VFXBatch::AddInstance when switching to Custom Batch Capacity in Asset Inspector
Prefab Asset FileIDs are changed after building player and using Save Project
The "Listen" button and input field for action Binding Path is mostly not visible
Wheel Colliders aren't detecting collision
Editor crashes on VFXRenderer::AddAsRenderNode when assigning a Renderer’s materials toits to materials/sharedMaterials
1.1.6 → 1.1.8
1.2.3 → 1.2.4
com.unity.2d.aseprite@1.0.0
Fixed bug with placement of the Tilemap Instantiated Object when the Tilemap orientation is set.
Fixed case where sprite Packer does not re-pack folder when texture type is changed to sprite when inside a target folder.
Fixed an issue with async unloading which could cause errors and crashes in AssetDatabase.CreateAsset().
Fixed crash on CachedWriter::Write when building AssetBundle (.byte file >2GB).
Fixed a crash with D3D12UploadOperation::CopyBufferRegion().
Fixed VSync in the editor Game View and Scene View with Always Refresh -option on.
Better warning when user creates a SearchQuery with an invalid name.
Disabled SearchMonitor while running tests (except searchtests).
Fixed an issue that caused some packages to remain visible in the Project Window when the visibility button was toggled.
Fixed an issue that caused the assets of some packages to remain visible in the Object Picker when the visibility button in the Project Window was toggled.
Fixed GameAssembly build script for Xcode project generated on Windows.
Fixed meshes from 2019 LTS and older being upgraded to use an incorrect "Margin Method" setting for Lightmap UV generation.
Fixed OnRectTransformDimensionsChange is not called on Undo.
Fixed object motion vectors not rendering when drawing objects using the Graphics.Render* functions.
Fixed solid color block artifacts when compressing textures using Fast ASTC on M1 devices.
Fixed HDProbes to support custom resolutions for all rendering modes.
HDRPFix
Updated HDRenderPipelineResources file.
Updated HDRenderPipelineResources file.
Fixed LineNumberMapping.json not ending up in exported projects when --emit-source-mapping is used.
Fixed "Screen.orientation" is not changing orientation in the UaaL.
Fixed BuildCanBeAppended returning Unsupported when used on Windows.
Fixed low memory usage event not triggered when using Unity as a library.
Fixed BuildCanBeAppended returning Unsupported when used on Windows.
Corrected handle generic parameter attributes in the .Net Framework Api Compatibility Level.
Fixed a bug where removing an invalid local package would delete your project folder.
Added a warning when cooking concave Mesh Colliders with the Fast Midphase option that have over 2,097,152 triangles.
Collider.material getter won't instantiate the material if called on the Prefab object.
PrefabUtility.ApplyRemovedComponent now removes the associated removed component override.
Fixed sample selection in the Timeline View of Profiler Window.
Added a validation error when a user's Roslyn analyzer or Source generator references a version of .net standard incompatible with Visual Studio.
Memory could get corrupted when attempting to deserialize a JSON to an Array. As this is not supported by JsonUtility, this will now throw an ArgumentException.
Fixed potentially broken rendering and errors after renaming a VolumeProfile asset.
Fixed the slider's value retention when interacting with the text field.
Changed the ScreenSpace Decals sorting criteria to None to fix flickering issues.
Fixed a missing backslash in WebGL system info user agent regex that triggered a JS linter.
Fixed WebGL build when "Name Files As Hashes" is enabled.
Numpad Equals can now be registered with the Input System.
Updated code coverage package to version 1.2.4.
PackageChange