Crash on "'anonymous namespace'::ConvertFBXShapes" when importing an FBX file
Asset ImportersKnown issueBlockerUUM-38104fixed 2022.3.6f1
Crash on core::Join<core::basic_string<char,core::StringStorageDefault<char> > & __ptr64,char const (& __ptr64)[2],core::basic_string_ref<char> > when the Editor runs out of memory saving an invalid override
KernelKnown issueBlockerUUM-36776regressed 2022.3.7f1
[VFX Graph] Crash on VFXBatch::AddInstance when switching to Custom Batch Capacity in Asset Inspector
Visual EffectsKnown issueBlockerUUM-38059fixed 2022.3.6f1
Prefab Asset FileIDs are changed after building player and using Save Project
Known IssuesKnown issueCautionUUM-39802fixed 2022.3.3f1
The "Listen" button and input field for action Binding Path is mostly not visible
InputKnown issueCautionUUM-36929open 2022.3.3f1
Editor crashes on VFXRenderer::AddAsRenderNode when assigning a Renderer’s materials toits to materials/sharedMaterials
Visual EffectsKnown issueCautionUUM-37360fixed 2022.3.6f1
Fixed bug with placement of the Tilemap Instantiated Object when the Tilemap orientation is set.
Fixed case where sprite Packer does not re-pack folder when texture type is changed to sprite when inside a target folder.
Fixed an issue with async unloading which could cause errors and crashes in AssetDatabase.CreateAsset().
Asset PipelineFixUUM-20313fixed 2022.3.2f1
Fixed an issue that caused some packages to remain visible in the Project Window when the visibility button was toggled.
Fixed an issue that caused the assets of some packages to remain visible in the Object Picker when the visibility button in the Project Window was toggled.
Fixed meshes from 2019 LTS and older being upgraded to use an incorrect "Margin Method" setting for Lightmap UV generation.
Fixed object motion vectors not rendering when drawing objects using the Graphics.Render* functions.
Fixed solid color block artifacts when compressing textures using Fast ASTC on M1 devices.
Fixed HDProbes to support custom resolutions for all rendering modes.
HDRPFix
Fixed LineNumberMapping.json not ending up in exported projects when --emit-source-mapping is used.
Fixed a bug where removing an invalid local package would delete your project folder.
Package ManagerFixUUM-36876fixed 2022.3.2f1
Added a warning when cooking concave Mesh Colliders with the Fast Midphase option that have over 2,097,152 triangles.
PrefabUtility.ApplyRemovedComponent now removes the associated removed component override.
Added a validation error when a user's Roslyn analyzer or Source generator references a version of .net standard incompatible with Visual Studio.
Memory could get corrupted when attempting to deserialize a JSON to an Array. As this is not supported by JsonUtility, this will now throw an ArgumentException.
Updated code coverage package to version 1.2.4.
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