Rendering issues

126150 of 1,555

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-139007FixedURP: Fixed missing material converters for Terrain Specular and Terrain Diffuse shaders. (UUM-139007) First seen in 6000.6.0a3.6000.6.0a5May 13, 20261
UUM-139160FixedURP: Fixed Frame Debugger excessive memory usage regression.6000.6.0a5May 13, 202619
UUM-139176FixedVFX Graph: Fixed an ArgumentNullException thrown when deleting a VisualEffectAsset while its window is open and the profiling panels are enabled.6000.6.0a5May 13, 202612
UUM-139275FixedURP: Fixed missing material converters for SpeedTree8 and SpeedTree9 shaders. (UUM-139275) First seen in 6000.6.0a3.6000.6.0a5May 13, 20261
UUM-139513FixedURP: Fixed an issue where the Project window did not refresh changes when adding or removing Scriptable Renderer Features.6000.6.0a5May 13, 202620
UUM-140039FixedShadergraph: Fixed an issue where drag-and-drop feedback for subgraphs in the macOS Edtior was providing incorrect feedback.6000.6.0a5May 13, 202612
UUM-140721FixedShadergraph: Added a terrain sample with support for more than four layers in URP, and updated existing samples to use terrain layers data when possible.6000.6.0a5May 13, 202617
UUM-140900FixedShadergraph: Expression, Custom Function, and reflected function nodes now properly gain error badges when they contain invalid syntax.6000.6.0a5May 13, 202612
UUM-140950FixedShadergraph: Restored tooltip for zoom step size.6000.6.0a5May 13, 202612
UUM-140957FixedGraphics: Fixed an edge smearing regression in HDRP's TAA introduced in 2023.1 Fixed a quality regression on bicubic filtering introduced in 2022.6000.6.0a5May 13, 202612
UUM-141168FixedVFX Graph: Fixed a long delay before templates appeared in the window while indexing was in progress. (UUM-141168) First seen in 6000.6.0a4. Fixed in 6000.6.0a6.6000.6.0a5May 13, 20266000.6.0a6May 29, 2026152
UUM-141197FixedURP: Removed vector truncation warning in ComputeScreenSpaceReflection shader. (UUM-141197) First seen in 6000.6.0a4.6000.6.0a5May 13, 20261
UUM-141224FixedShadergraph: Fixed a minor issue where the default value for keyword enums would not update as expected when reordering the enum option list.6000.6.0a5May 13, 202612
UUM-141256FixedShadergraph: Disabled "generate material property" for built-in quality keywords.6000.6.0a5May 13, 202612
UUM-141455FixedShadergraph: Improved the resolution of the Shader Graph toolbar icon in the Light theme.6000.6.0a5May 13, 202612
UUM-136458FixedVFX Graph: Fixed lasso selection offset in the VFX window.6000.5.0b7May 7, 202618
UUM-138138FixedHDRP: Fixed an issue where the History Buffer debug value became blank after interacting with a material debug enum value. (UUM-138138) First seen in 6000.5.0b1.6000.5.0b7May 7, 202613
UUM-139120FixedHDRP: Fixed a bug where HDRP SSGI would bleed color from one side of the screen to the opposite.6000.5.0b7May 7, 202620
UUM-104117FixedGraphics: Fixed issues when importing textures with the R16G16B16 format on Direct3D.6000.4.6f1May 5, 202620
UUM-131994FixedURP: Added stereo instancing support to custom UITK shaders written in Shader Graph.6000.4.6f1May 5, 202620
UUM-137763FixedGraphics: Fixed help button scaling of the Virtual Texturing Profiler module on multi-monitor setups with several pixel densities.6000.4.6f1May 5, 202621
UUM-139399FixedURP: "Convert All Built-In Materials to Current SRP" and "Convert Selected Built-In Materials to Current SRP".6000.4.6f1May 5, 202619
UUM-139928FixedGraphics: Fixed the link to the Streaming Controller component documentation.6000.4.6f1May 5, 202621
UUM-99314FixedGraphics: Fixed a crash when clicking Load RenderDoc in projects with Terrain active.6000.4.6f1May 5, 202620
UUM-138229FixedGraphics: Fixed truncated mipmap limit group names so an ellipsis appears and the full name is displayed in a tooltip.6000.5.0b6Apr 30, 202619
Where the numbers come from
  • Editor releases ingested 5h ago · package versions ingested 5h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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