Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Rendering issues
126–150 of 1,500
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-133627 | Fixed | Shaders: Fixed an occasional crash when saving shaders. | — | 6000.3.13f1Apr 8, 2026 | — | 2 |
| UUM-137390 | Fixed | URP: Fixed an issue in Bloom texture where invalid texture handles could be reused across execution passes, leading to a Render Graph execution error. | — | 6000.3.13f1Apr 8, 2026 | — | 1 |
| UUM-101568 | Fixed | SRP Core: Fixed an issue where Material.FindPass(...) returned -1 during Awake() or Start() for SRP shaders in Player builds. | — | 6000.6.0a2Apr 2, 2026 | — | 17 |
| UUM-101730 | Fixed | URP: Fixed outline artifact on materials using both parallax mapping and alpha clipping with depth priming enabled. | — | 6000.6.0a2Apr 2, 2026 | — | 7 |
| UUM-121817 | Fixed | Graphics: Fixed ReadPixels when using OpenGL for readbacks into destination texture that is wider than the readback rect. | — | 6000.6.0a2Apr 2, 2026 | — | 18 |
| UUM-126654 | Fixed | SRP Core: Fix renaming dialog of mipmap limit groups throwing error on repaint | — | 6000.6.0a2Apr 2, 2026 | — | 7 |
| UUM-130925 | Fixed | HDRP: Fixed null limit.xy values in _ColorPyramidUvScaleAndLimitCurrentFrame after color pyramid for distortion. | — | 6000.6.0a2Apr 2, 2026 | — | 17 |
| UUM-132344 | Fixed | VFX Graph: Increased the folder icon size to avoid blurry effect on some configurations. | — | 6000.6.0a2Apr 2, 2026 | — | 7 |
| UUM-132455 | Fixed | URP: \[Render Pipeline Converter\] Material Reference Converter provides same naming for each GameObject. | — | 6000.6.0a2Apr 2, 2026 | — | 7 |
| UUM-132470 | Fixed | VFX Graph: Fixed an issue where the Uncategorized "fallback" category was not listed in the list of available categories in the query dropdown. | — | 6000.6.0a2Apr 2, 2026 | — | 7 |
| UUM-132566 | Fixed | Shadergraph: When changing a template's category, it was not updated in the search filters until the asset was reimported. | — | 6000.6.0a2Apr 2, 2026 | — | 7 |
| UUM-132622 | Fixed | VFX Graph: Fixed an issue where the favorite icon was not visible in the Template Window in light theme. | — | 6000.6.0a2Apr 2, 2026 | — | 7 |
| UUM-132653 | Fixed | VFX Graph: When the last selected template item does not exist anymore, we had an empty selection, but the detail panel showed default labels. Now the selection should not be empty anymore. | — | 6000.6.0a2Apr 2, 2026 | — | 7 |
| UUM-132799 | Fixed | Shadergraph: Avoided the popup dialog box asking for saving changes when the ShaderGraph inspector loses focus. | — | 6000.6.0a2Apr 2, 2026 | — | 7 |
| UUM-132802 | Fixed | VFX Graph: Kept current template selection even when it is in a collapsed category. | — | 6000.6.0a2Apr 2, 2026 | — | 7 |
| UUM-133099 | Fixed | VFX Graph: Fixed an issue where particles with "Particles Lit" were not affected by rendering layers. | — | 6000.6.0a2Apr 2, 2026 | — | 7 |
| UUM-133211 | Fixed | URP: \[RenderPipelineConverter\] Fixed an issue where the tooltip says the project must be converted to URP, but the project is already using URP. | — | 6000.6.0a2Apr 2, 2026 | — | 7 |
| UUM-133583 | Fixed | URP: Fixed an issue where artifacts appeared when using depth normals with Vulkan on some Android devices. | — | 6000.6.0a2Apr 2, 2026 | — | 7 |
| UUM-134686 | Fixed | SRP Core: Prevented modifications of the widgets while creating the panel. | — | 6000.6.0a2Apr 2, 2026 | — | 8 |
| UUM-135217 | Fixed | VFX Graph: Fixed an issue where comments are not supported in custom HLSL function's parameters. | — | 6000.6.0a2Apr 2, 2026 | — | 9 |
| UUM-135658 | Fixed | Shadergraph: Fixed dropdown node controls being clipped on some nodes when their previews are collapsed. | — | 6000.6.0a2Apr 2, 2026 | — | 7 |
| UUM-135671 | Fixed | Shadergraph: Fixed irregular spacing and some text clipping in matrix nodes. | — | 6000.6.0a2Apr 2, 2026 | — | 7 |
| UUM-135692 | Fixed | Shadergraph: Changed custom function node to immediately report issues when changing a port type. | — | 6000.6.0a2Apr 2, 2026 | — | 7 |
| UUM-135889 | Fixed | Graphics: Fixed an issue where GrabPass did not correctly set the rect size when using camera.SetTargetBuffers() instead of a render texture on DirectX 11. | — | 6000.6.0a2Apr 2, 2026 | — | 20 |
| UUM-136055 | Fixed | VFX Graph: Double click on the favorite button was triggering the asset creation instead of toggling the favorite state twice. | — | 6000.6.0a2Apr 2, 2026 | — | 7 |