UUM-141740
Fixed in 6000.6.0a6Mentioned in 18 release notes.
First fixed in 6000.6.0a6 (May 29, 2026); relisted in 17 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.6.0b9 | Fixes Shaders | Fix | The Compile and Show Code dropdown no longer hangs the editor when used with large shaders as we avoid iterating over every keyword for every shader stage to calculate the Variant Included count. | |
| 6000.6.0b8 | Fixes Shaders | Fix | The Compile and Show Code dropdown no longer hangs the editor when used with large shaders as we avoid iterating over every keyword for every shader stage to calculate the Variant Included count. | |
| 6000.6.0b7 | Fixes Shaders | Fix | The Compile and Show Code dropdown no longer hangs the editor when used with large shaders as we avoid iterating over every keyword for every shader stage to calculate the Variant Included count. | |
| 6000.6.0b6 | Fixes Shaders | Fix | The Compile and Show Code dropdown no longer hangs the editor when used with large shaders as we avoid iterating over every keyword for every shader stage to calculate the Variant Included count. | |
| 6000.6.0b5 | Fixes Shaders | Fix | The Compile and Show Code dropdown no longer hangs the editor when used with large shaders as we avoid iterating over every keyword for every shader stage to calculate the Variant Included count. | |
| 6000.6.0b4 | Fixes Shaders | Fix | The Compile and Show Code dropdown no longer hangs the editor when used with large shaders as we avoid iterating over every keyword for every shader stage to calculate the Variant Included count. | |
| 6000.6.0b3 | Fixes Shaders | Fix | The Compile and Show Code dropdown no longer hangs the editor when used with large shaders as we avoid iterating over every keyword for every shader stage to calculate the Variant Included count. | |
| 6000.6.0b2 | Fixes Shaders | Fix | The Compile and Show Code dropdown no longer hangs the editor when used with large shaders as we avoid iterating over every keyword for every shader stage to calculate the Variant Included count. | |
| 6000.6.0b1 | Fixes Shaders | Fix | The Compile and Show Code dropdown no longer hangs the editor when used with large shaders as we avoid iterating over every keyword for every shader stage to calculate the Variant Included count. | |
| 6000.5.0f1 | Fixes Shaders | Fix | The Compile and Show Code dropdown no longer hangs the editor when used with large shaders as we avoid iterating over every keyword for every shader stage to calculate the Variant Included count. | |
| 6000.6.0a7 | Fixes Shaders | Fix | The Compile and Show Code dropdown no longer hangs the editor when used with large shaders as we avoid iterating over every keyword for every shader stage to calculate the Variant Included count. | |
| 6000.0.77f1 | Fixes Shaders | Fix | The Compile and Show Code dropdown no longer hangs the editor when used with large shaders as we avoid iterating over every keyword for every shader stage to calculate the Variant Included count. | |
| 6000.3.17f1 | Fixes Shaders | Fix | The Compile and Show Code dropdown no longer hangs the editor when used with large shaders as we avoid iterating over every keyword for every shader stage to calculate the Variant Included count. | |
| 6000.5.0b11 | Fixes Shaders | Fix | The Compile and Show Code dropdown no longer hangs the editor when used with large shaders as we avoid iterating over every keyword for every shader stage to calculate the Variant Included count. | |
| 6000.5.0b11 | Fixes Shaders | Fix | The Compile and Show Code dropdown no longer hangs the editor when used with large shaders as we avoid iterating over every keyword for every shader stage to calculate the Variant Included count. | |
| 6000.4.10f1 | Fixes Shaders | Fix | The Compile and Show Code dropdown no longer hangs the editor when used with large shaders as we avoid iterating over every keyword for every shader stage to calculate the Variant Included count. | |
| 6000.6.0a6 | Fixes Shaders | Fix | The Compile and Show Code dropdown no longer hangs the editor when used with large shaders as we avoid iterating over every keyword for every shader stage to calculate the Variant Included count. | |
| 6000.6.0a6 | Fixes Shaders | Fix | The Compile and Show Code dropdown no longer hangs the editor when used with large shaders as we avoid iterating over every keyword for every shader stage to calculate the Variant Included count. |