6000.0.61f1: Crash with multiple stack traces when generating a Font Atlas
6000.4.11f1
Supported · Released Jun 10, 2026 · Changeset b0a1d6caadd2 · 68 release notes
69build score
Upgrade risk+33Net cleanup+23Live debt+14
cohort: Update/Supported (47)
6000.5.0a6: Crash on PhysicsCommands::PhysX::BodySetPose when entering Play Mode in a specific project
Known issueBlocker
Crash on UNITY_FT_Load_Glyph when generating multi-threaded Font Atlas in TMPro Font Asset Creator
Crash on mdb_cursor_sibling when performing various actions in the Editor
Crash on mono_log_write_logfile when more than one copy of bee_backend is running
Crash on ProfilerMutexLock when closing a project with specific Assets
6000.4.0a1: All values are 0 when inspecting Rendering module in Profiler
6000.4.0a2: Editor freezes when LoadSceneAsync is called in the same frame as destroying SpriteRenderer GameObjects
Known issueCaution
'AudioSampleProvider buffer overflow' warnings are thrown when any video is played in Play Mode
Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode
Bump libcurl artifactory that utilizes updated nghttp2 that mitigates CVE-2026-27135
1.13.1 to 1.13.2
4.15.0 to 4.15.1
1.17.0 to 1.18.0
3.4.0 to 3.5.0
2.11.2 to 2.12.0
2.0.12 to 2.0.13
1.0.10 to 1.1.0
2.1.3 to 2.2.3
Fixed an issue in Grid mode where Brush Picks opened and scrolled to the end of the Grid instead of the last selected item.
Fixed an issue where the collider shape of a Tile with collider Type Sprite generated from a TilemapCollider2D is not updated when the custom physics shape of the Sprite is changed in the Sprite Editor.
2DFix
Fixed errors that occurred when adding a Lens Flare component and added support for orthographic camera.
2DFix
Fixed GridView showing empty space after scrolling to the bottom of the GridView for Tile Palette Brush Picks
Fixed picking for sprites with -ve scale using shadergraph materials.
Fixed Tiles not rendering for a TilemapRenderer when a Sprite asset is changed in the Sprite Editor
Fixed accessibility nodes being created with duplicate IDs after wrapping around the max ID value.
Fixed errors when right-clicking a mix of transform and sprite keyframes in the Dopesheet.
Fixed false-positive error spam ("Cannot access the processor - handle is stale...") and a spurious "nested processor had to be forcefully updated" warning emitted during normal audio processor disposal.
Fix Node class documentation formatting and examples.
Fixed crash on D3D12SwapChain::Present when using AddComputePass with EnableAsyncCompute(true)
Clean up SceneBackup files when they do not represent unsaved state to avoid spurious recovery dialogues appearing when the editor has crashed
Editor no longer throws ArgumentOutOfRangeException when removing a Keyword Declaration Override in Project Settings > Graphics > Shaders after reverting an unsaved addition.
Fixed a crash that occurred when opening the Build Profiles window and Player Settings asset was not imported.
Fixed a very rare crash in MacEditor when changing Editor language to Japanese.
Fixed an edge case in the motion blur tile pass where the per-tile minimum velocity could remain uninitialized for certain object speeds.
Fixed an issue where Editor Diagnostics preferences foldouts did not toggle when their title was clicked.
Fixed an out-of-bounds crash when deserializing PlayerSettings from older projects (data version <= 17)
Fixes a regression where the dialog prompt shown when overwriting a Customizable Toolbar preset was lost.
Fixes LinuxEditor crash when opening a project with a custom DefaultCursor in batch mode with -nographics switch
Fixing crash in some cases with exception logging.
Prevent dialog box popping up about invalid Project Auditor reports.
\[Android\] Replaced the link to the missing "Gradle Troubleshooting" page in the "Colliding Attributes" error window with a working "Gradle for Android" link for Unity 6.4.
Fixed a crash that would occur when baking light on MacOS ARM builds without Rosetta 2 installed.
Prevent CPU light baking in MacOS Arm builds when Rosetta is unavailable.
Suppressed unactionable "Light Probe tetrahedron is malformed" warning in release Editor builds (still emitted in non-release builds for internal debugging)
Improved Editor performance when resizing window with Vulkan graphics API.
Fixed a NullReferenceException that occured in ReAllocateOffscreenUIColorBufferIfNeeded after switching the build target.
Fixed an issue where the HDR UI overlay was missing when path tracing was enabled.
Fixed HDRP post-processing volume overrides not updating until refresh.
Fix IMGUI selection
Fixed intermittent EPERM: operation not permitted, rename errors on Windows during package installation.
Articulation Body joint limits are now clamped to the ranges defined by the Physics SDK.
Fixed a memory corruption due to NvCloth internals over-allocating when solving inter cloth collisions.
Fixed debug visualization for capsule colliders, ensuring capsule caps retain curvature when scale is applied
Fixed several instances of SIMD operations leading to NaN values within the NvCloth solver kernel.
Greyout Auto-Fill button when animator is null within Ragdoll Builder window.
"PhysicsAABB.Normalized()" is now "PhysicsAABB.Normalize()".
Fixed various scripting docs inconsistencies, bad spellings and type references.
Added objects are no longer removed when cleaning up a corrupt PrefabInstance.
Fixed CPU Timeline rendering for the final frame of a process that crashed whilst the profiler was attached
Now unload the previous scene after merging the prefabs to avoid having incomplete objects accessed from the callbacks.
Fixed an issue where TMP shaders always used the HDR color picker instead of matching the color mode set in the shader.
Fixed offscreen UI rendering for HDR Output with stacked and multi-stack cameras
Fixed an issue where ScrollView.ScrollTo would override manual scroll input on every frame after being called, when any element in the panel updated its style every frame.
Fixed NullReferenceException when assigning a new Filter Function Definition Asset to custom Filter in UI Builder.
Fixed the dynamic height collection view's horizontal scroll value being reset to 0 when scrolling vertically.
Fixed UI Builder Inspector showing stale list values for <AttributeOverrides> after reopening a UXML instance whose base template was edited.
Fixed ObjectDisposedException thrown in the console when deleting a Visual Element that had a Data Source Type assigned in the UI Builder.