Other issues

201225 of 2,121

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-142141Fixed2D: Fixed Tile Palette Brush Picks closing when clicking on it while Close on Pick is enabled. (UUM-142141) First seen in 6000.6.0a5.6000.6.0a6May 29, 20269
UUM-142144Fixed2D: Fixed GridView showing empty space after scrolling to the bottom of the GridView for Tile Palette Brush Picks.6000.6.0a6May 29, 202613
UUM-142285Fixed2D: Disabled icons in the Tile Palette Active Targets dropdown when the target has HideFlags.HideInHierarchy.6000.6.0a6May 29, 202612
UUM-142572FixedLicense: Ensure UpdateLicense upon reconnection (in floating-license mode).6000.6.0a6May 29, 202616
UUM-143242Fixed2D: Fix error when opening Brush Pick Overlay without any Brush Picks (UUM-143242) First seen in 6000.6.0a6. Fixed in 6000.6.0a7.6000.6.0a6May 29, 20266000.6.0a7Jun 11, 2026122
UUM-143349Fixed6000.6.0a6: Errors are being continuously thrown after creating Universal 3D template project6000.6.0a6May 29, 20266000.6.0b1Jun 23, 2026253
UUM-97697FixedmacOS: Fixed Editor crashes or freezes when using an out-of-range depth slice in a RenderTarget.6000.6.0a6May 29, 202611
UUM-124991FixedKernel: Fixed crash in xxhash3 that could occur with 32 bit Android IL2CPP builds.6000.5.0b10May 28, 202614
UUM-139712FixedProfiler: Fixed for EndLayoutGroup error in the console from Project Auditor. (UUM-139712) First seen in 6000.5.0b4.6000.5.0b10May 28, 202612
UUM-141000Fixed2D: Fixed Quality settings not propagating to the Camera target descriptor.6000.5.0b10May 28, 202615
UUM-141983FixedGI: Fixed incorrect probe lighting after changing the Min Probe Spacing.6000.5.0b10May 28, 202616
UUM-122505FixedProfiler: Fixed rename warning popup drawing underneath the main profiler pane.6000.4.9f1May 27, 202615
UUM-139862FixedAdaptive Performance: Replace FindFirstObjectByType with FindAnyObjectByType in adaptive performance6000.4.9f1May 27, 202614
UUM-140063FixedCore: Make stacktrace logging thread safe again.6000.4.9f1May 27, 202615
UUM-141552Fixed2D: Fixed issue for the Brush Picks list view where a user can disable all columns in the list view, resulting in error messages and the loss of the SceneView.6000.4.9f1May 27, 202614
UUM-141101FixedEngine Diagnostics: Fixed an issue where duplicate managed exception counts were lost during shutdown because the async crash reporting pipeline could not complete after the player loop stopped.6000.0.76f1May 27, 202617
UUM-131281RegressedProfiler: 6000.4.0a1: All values are 0 when inspecting Rendering module in Profiler6000.4.8f1May 22, 20266000.5.0b5Apr 23, 2026-2911
UUM-131418FixedGraph Toolkit: Fixed null reference exception thrown when using "Save as..." option on a graph that contains a local subgraph. (UUM-131418) First seen in 6000.6.0a5.6000.5.0b9May 21, 202611
UUM-137026FixedGI: Fixed "Unknown filter" console errors when using Lighting Search premade queries. (UUM-137026) First seen in 6000.5.0a9.6000.5.0b9May 21, 20261
UUM-141270FixedProfiler: Fixed crash when Editor's profiler session has too many UI Events captured in profiler.6000.5.0b9May 21, 202616
UUM-114430FixedProfiler: Fixed the rendering of the None text in the Profiler Hierarchy Calls table.6000.3.16f1May 20, 20265
UUM-137951FixedEngine Diagnostics: Fixed Usymtool attempting to upload GameAssembly.pdb symbols when building a Windows player with the Mono scripting backend, even though that file only exists for IL2CPP builds.6000.5.0b8May 14, 20264
UUM-137492FixedBuild System: Fixed an issue where player would crash on launch of a folder containing an assembly was deleted during a pre-build callback.6000.0.75f1May 13, 20262
UUM-102150FixedDX12: Fixed an issue where rendering occurred on the primary screen instead of the secondary screen.6000.6.0a5May 13, 202613
UUM-111783FixedDX12: Fixed by converting the foveated texture generation pass to unsafe6000.6.0a5May 13, 202613
Where the numbers come from
  • Editor releases ingested 7h ago · package versions ingested 7h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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