UUM-97697
Fixed in 6000.6.0a6Mentioned in 12 release notes.
First fixed in 6000.6.0a6 (May 29, 2026); relisted in 11 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.6.0b9 | Fixes macOS | Fix | Fixed Editor crashes or freezes when using an out-of-range depth slice in a RenderTarget. | |
| 6000.6.0b8 | Fixes macOS | Fix | Fixed Editor crashes or freezes when using an out-of-range depth slice in a RenderTarget. | |
| 6000.6.0b7 | Fixes macOS | Fix | Fixed Editor crashes or freezes when using an out-of-range depth slice in a RenderTarget. | |
| 6000.6.0b6 | Fixes macOS | Fix | Fixed Editor crashes or freezes when using an out-of-range depth slice in a RenderTarget. | |
| 6000.6.0b5 | Fixes macOS | Fix | Fixed Editor crashes or freezes when using an out-of-range depth slice in a RenderTarget. | |
| 6000.6.0b4 | Fixes macOS | Fix | Fixed Editor crashes or freezes when using an out-of-range depth slice in a RenderTarget. | |
| 6000.6.0b3 | Fixes macOS | Fix | Fixed Editor crashes or freezes when using an out-of-range depth slice in a RenderTarget. | |
| 6000.6.0b2 | Fixes macOS | Fix | Fixed Editor crashes or freezes when using an out-of-range depth slice in a RenderTarget. | |
| 6000.6.0b1 | Fixes macOS | Fix | Fixed Editor crashes or freezes when using an out-of-range depth slice in a RenderTarget. | |
| 6000.6.0a7 | Fixes macOS | Fix | Fixed Editor crashes or freezes when using an out-of-range depth slice in a RenderTarget. | |
| 6000.6.0a6 | Fixes macOS | Fix | Fixed Editor crashes or freezes when using an out-of-range depth slice in a RenderTarget. | |
| 6000.6.0a6 | Fixes macOS | Fix | Fixed Editor crashes or freezes when using an out-of-range depth slice in a RenderTarget. |