Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Other issues
1,176–1,200 of 1,905
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-27936 | Fixed | Terrain: Fixed an issue to checks the bounds in ComputeDetailInstanceTransforms to avoid crashing. | — | 6000.0.0b11Mar 13, 2024 | — | 7 |
| UUM-28962 | Fixed | DX12: Removing assert that was added accidentally "ReleaseDynamicVBOFrame: Expected node in client scratch release queue" in dx12. Explanation: This was a previous fix were ReleaseDynamimcVBOFrame: Unexpected frame kept spamming. This fix did… | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-29212 | Fixed | Kernel: Changed player connection to broadcast and connect on all interfaces. This resolves issue where change of iOS16 network interfaces order broke broadcasting of the IP that can be used for debugging. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-29957 | Fixed | Universal RP: Fixed an issue where SSAO would not apply to a scene when using the Deferred Rendering Path and with no Directional light active. | — | 6000.0.0b11Mar 13, 2024 | — | 6 |
| UUM-30963 | Fixed | GI: Added a Null check to the default LSA asset name when cloning it through the Lighting Window. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-31371 | Fixed | Terrain: Fixed Terrain shaders for grass and SpeedTree to ensure billboard grass and trees are visible for all depth priming modes. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-33218 | Fixed | WebGL: Fixed an issue that prevented multithreaded builds from working if user repeatedly upgraded and then downgraded their project. | — | 6000.0.0b11Mar 13, 2024 | — | 6 |
| UUM-37034 | Fixed | Serialization: Fixed an Editor crash that occured when creating asset bundle with fully supported inflated types. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-37115 | Fixed | 2D: Fixed an issue with ShadowCaster2D where they would sometimes throw an exception when provided with degenerate sprites. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-37116 | Fixed | Kernel: Fixed synchronize implicit dependencies when using RunReadOnly on IJobParallelForTransform (causing "In-place job must not have dependencies" assert). | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-39837 | Fixed | Linux: Fixed issue where text could be duplicated when pasted into a search field. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-40106 | Fixed | Scene/Game View: Fixed a issue where the in-scene context menu would appear outside the Scene View. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-41038 | Fixed | Search: Fixed the Search saved queries sort button to display the dropdown with the ordering options that wasn't showing up briefly. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-41892 | Fixed | 2D: Modified SpriteRenderer so that changes to a material's color property during an animation preview now reset back to their original state after exiting the animation preview. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-41988 | Fixed | GI: Fixed a memory leak that would occur when a bake was cancelled. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-42518 | Fixed | Package Manager: Disabling "Clear Filters" button if the user is not using filters. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-42590 | Fixed | Scene/Game View: Fixed an issue where the Add button in the GameView's Resolution Size menu was slightly obscured. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-42601 | Fixed | Universal RP: Fixed shader stripping when using APV. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-43709 | Fixed | 2D: Fixed the high memory usage and crashing issue related to DynamicHeapAllocator::CreateTLSFBlock when opening project with Sprite Atlas V2 enabled. | — | 6000.0.0b11Mar 13, 2024 | — | 6 |
| UUM-43907 | Fixed | Search: Fixed an issue where items with the same name didn't appear when using the Advanced Search Picker. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-44349 | Fixed | Search: Fixed an issue where Search's placeholder texts overlapped and escaped the search field. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-44351 | Fixed | Search: Fixed Search's "Press Tab to filter" so its icon displays. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-44445 | Fixed | 2D: Fixed an issue where LineRenderer and TrailRenderer lines were not visible when using URP Sprite materials. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-44446 | Fixed | Universal RP: Fixed depth buffer disappearing after using SwapColorBuffer. | — | 6000.0.0b11Mar 13, 2024 | — | 6 |
| UUM-44774 | Fixed | Video: Fixed an issue where after changing the scene, WebCamTextures did not properly destroy the internal GraphicsTexture which crashed the Editor. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |