Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Other issues
1,151–1,175 of 1,905
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-61727 | Fixed | Scene/Game View: Fixed an issue where triggering Scene View's context menu shortcut would not show the menu on macOS and Linux until the mouse moved or other input occurred. (UUM-61727) First seen in 6000.0.0b12. | — | 6000.0.0b13Mar 27, 2024 | — | 1 |
| UUM-62086 | Regressed | Platform Audio: Crash on FMOD::CodecMPEG::setPositionInternal when a mobile platform is selected and a specific audio clip is played | 6000.0.0b13Mar 27, 2024 | 2021.3.36f1Mar 5, 2024 | -22 | 15 |
| UUM-65152 | Fixed | Search: Fixed Search Window throwing exceptions when resized very small while docked and in grid view mode. | — | 6000.0.0b13Mar 27, 2024 | — | 3 |
| UUM-65168 | Fixed | Apple TV: Fixed Unity editor not finding Xcode application when only tvOS module is installed. | — | 6000.0.0b13Mar 27, 2024 | — | 5 |
| UUM-66503 | Fixed | Universal RP: Motion Vector pass can now render after opaques. It correctly follows its depth dependency in pass order. (UUM-66503) Fixed in 6000.0.0b14. | 6000.0.0b13Mar 27, 2024 | 2022.3.23f1Apr 2, 2024 | 6 | 4 |
| UUM-46567 | Open | OpenGL: [Linux] Crash on ApiGLES::TextureImage when loading a scene | 6000.0.0b12Mar 19, 2024 | — | 795 | 1 |
| UUM-62559 | Open | DirectX11: Crash on RENDERDOC_EndProfileRegion when trying to load RenderDoc on a POLYGON Fantasy Kingdom URP scene | 6000.0.0b12Mar 19, 2024 | — | 795 | 2 |
| UUM-65523 | Fixed | Universal RP: Disable depth priming for cameras with depth only render targets. | — | 6000.0.0b12Mar 19, 2024 | — | 6 |
| UUM-66577 | Fixed | Universal RP: Fixed SRP Lens Flare rendering issue with Render Scale (UUM-66577) First seen in 6000.0.0b1. Fixed in 6000.0.0b14. | 6000.0.0b12Mar 19, 2024 | 6000.0.0b15Apr 13, 2024 | 24 | 3 |
| UUM-67108 | Open | License: Hub crashes if the user is marked as non-compliant in the genesis backend | 6000.0.0b12Mar 19, 2024 | — | 795 | 1 |
| UUM-67400 | Regressed | MacOS: Player hangs when re-focusing the Player window after switching to a window that covers the Player window | 6000.0.0b12Mar 19, 2024 | 6000.0.0b16Apr 19, 2024 | 30 | 19 |
| UUM-54379 | Fixed | Build Pipeline: Fixed the build failure when changing platform and build player are called together. | — | 2022.3.22f1Mar 19, 2024 | — | 2 |
| UUM-59026 | Open | HD RP: ..." and "Invalid AABB ..." errors spammed in the Console when entering Play Mode | 2022.3.22f1Mar 19, 2024 | — | 795 | 2 |
| UUM-62647 | Fixed | Package Manager: Fixed the issue where 299 error is thrown when launching a project where UPM packages on Asset Store are installed. | — | 2022.3.22f1Mar 19, 2024 | — | 2 |
| UUM-65629 | Fixed | 2D: Fixed Freeform Lights causing random values to be deterministic. | — | 2022.3.22f1Mar 19, 2024 | — | 6 |
| UUM-66350 | Fixed | Serialization: Fixed corruption when the serialized data size changed through SerializedProperty.boxedValue. | — | 2022.3.22f1Mar 19, 2024 | — | 5 |
| UUM-13879 | Fixed | SpeedTree: Fixed very poor performance of speed tree wind GPU shader parameters computation in SpeedTreeWindManager. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-14679 | Fixed | Universal RP: URP Renderer Features are now ignored if they are color dependent and drawing to an offscreen depth camera target. | — | 6000.0.0b11Mar 13, 2024 | — | 6 |
| UUM-1946 | Fixed | 2D: Fixed the Shader Graph light texture node to work correctly with prefabs and preview windows. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-1952 | Fixed | 2D: Fixed the issue causing the URP Converter to not upgrade the material of imported .PSB characters to Sprite-Lit-Default. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-20871 | Fixed | SpeedTree: Fixed models moving around when in Play Mode and moving camera in the Scene view. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-21928 | Fixed | Universal RP: Fixed an issue where decals were not affecting grass when using Deferred Rendering. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-22592 | Fixed | Windows: Fixed an issue where support for FullScreenMode.MaximizedWindow was missing. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-2386 | Fixed | Universal RP: Fixed overlay cameras so they always have their clear flag set to nothing during Play mode. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-26106 | Fixed | GI: Reduced the default Gaussian filter kernel size to 1 for all filtering options. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |