Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Other issues
1,151–1,175 of 2,034
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-77356 | Fixed | Linux: Fixed Subsequent code executes after a crash. | — | 2022.3.44f1Aug 23, 2024 | — | 2 |
| UUM-59572 | Fixed | Universal RP: Expected application to have kicked everything until job: 96089 (possibly by calling glFlush)" are thrown in the Android Player on some devices with PowerVR Rogue GE8320 GPU. | — | 2022.3.43f1Aug 21, 2024 | — | 2 |
| UUM-66157 | Fixed | Serialization: Don't show crash reporter when reading corrupted files. | — | 2022.3.43f1Aug 21, 2024 | — | 2 |
| UUM-71799 | Fixed | Windows: Fixed keyboard keys display name provided by Input System displaying wrong Unicode character in certain situation when using some international layout. | — | 2022.3.43f1Aug 21, 2024 | — | 1 |
| UUM-74498 | Fixed | Scene/Game View: "Application.isFocused" returns "false" when entering the Play Mode with the Game window set to "Play Unfocused". | — | 2022.3.43f1Aug 21, 2024 | — | 2 |
| UUM-77620 | Fixed | Documentation: Ensure BEE_CACHE_DIRECTORY and BEE_CACHE_BEHAVIOUR are documented. | — | 2022.3.43f1Aug 21, 2024 | — | 1 |
| UUM-77757 | Regressed | DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 | 2022.3.43f1Aug 21, 2024 | 2022.3.64f1Jul 2, 2025 | 315 | 58 |
| UUM-35595 | Fixed | WebGL: Fixed for frame delays when calling AsyncGPUReadback from WebGL. | — | 2022.3.42f1Aug 13, 2024 | — | 2 |
| UUM-66729 | Fixed | Web: Restored Build & Run feature on the singlethreaded Web platform to work with custom user web page templates that might have iframes pointing to foreign domains, and those domains are not configured with COEP & CORP headers. Note… | — | 2022.3.42f1Aug 13, 2024 | — | 1 |
| UUM-76537 | Fixed | GI: Fixed an issue where Unity would crash when loading scenes with probe data at nearly-overlapping positions. | — | 2022.3.41f1Aug 6, 2024 | — | 1 |
| UUM-77033 | Fixed | Kernel: Crash on TypeTreeQueries::IsStreamedBinaryCompatible when waiting for Unity’s code in UnityEditor.CoreModule.dll to finish executing | 2022.3.41f1Aug 6, 2024 | 2022.3.42f1Aug 13, 2024 | 6 | 2 |
| UUM-52901 | Fixed | Universal RP: Reduced banding on FSR upscaled render target by changing render target formats | — | 2021.3.42f1Aug 6, 2024 | — | 2 |
| UUM-60575 | Fixed | Universal RP: Disable fallback behavior on FSR EASU shader to prevent build errors on machines with old GPUs | — | 2021.3.42f1Aug 6, 2024 | — | 2 |
| UUM-74702 | Fixed | macOS: Clear composition string on mouse press (affect IME input). | — | 2021.3.42f1Aug 6, 2024 | — | 1 |
| UUM-76697 | Fixed | DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when enabling a GameObject using SSR's "Ray Tracing" or “Mixed“ tracing options | 2021.3.42f1Aug 6, 2024 | 2022.3.43f1Aug 21, 2024 | 15 | 5 |
| UUM-38064 | Fixed | Universal RP: Fixed alpha-to-coverage edge cases that were causing some objects to stop rendering when MSAA is enabled. | — | 2022.3.40f1Jul 30, 2024 | — | 1 |
| UUM-73633 | Fixed | macOS: Fixed resolution not resetting to full screen when going to full-screen window by using native MacOS UI controls. | — | 2022.3.40f1Jul 30, 2024 | — | 2 |
| UUM-74939 | Fixed | 2D: Fixed crash when a user does an infinite recursion loop using a Tile's StartUp call by limiting the recursion. | — | 2022.3.40f1Jul 30, 2024 | — | 2 |
| UUM-75446 | Fixed | Universal RP: Fixed alpha-to-coverage edge cases that were causing some objects to stop rendering when MSAA is enabled. | — | 2022.3.40f1Jul 30, 2024 | — | 1 |
| UUM-55832 | Fixed | Particles: Fixed crash when calling Camera.Render during OnApplicationQuit. | — | 2022.3.39f1Jul 23, 2024 | — | 1 |
| UUM-73851 | Fixed | Package Manager: Fixed Exception Thrown When Minor Unity Version is Zero. | — | 2022.3.39f1Jul 23, 2024 | — | 1 |
| UUM-29346 | Fixed | AI: Fixed an issue where NavMeshData belonging to a scene would remain loaded after the scene had been offloaded. This issue only occurred when the "Do not reload scene"-option has been checked in the editor settings. | — | 2021.3.41f1Jul 23, 2024 | — | 2 |
| UUM-62347 | Fixed | Video: Memory increases gradually when UWP webcam is opened/closed. | — | 2021.3.41f1Jul 23, 2024 | — | 2 |
| UUM-62542 | Fixed | Windows: Fixed issue with non-native Refreshrate not being restored in Exclusive Fullscreen mode upon restart. | — | 2021.3.41f1Jul 23, 2024 | — | 2 |
| UUM-74874 | Fixed | macOS: Fixed Xcode project build failure when exporting a project where a package contains .xcprivacy file. | — | 2021.3.41f1Jul 23, 2024 | — | 1 |