Open issues

101125 of 323

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-84616OpenSpeed Tree: This release of SpeedTree includes a change to the interface of the SpeedTree8Wind shadergraph node. If you have an animated SpeedTree in the shadergraph, be sure to connect an ObjectSpacePosition node to the input of the SpeedTree8Wind.…6000.0.23f1Oct 16, 202458211
UUM-68080OpenVulkan: [Android] Particles not rendered in the Player on some Android devices with Android 142022.3.50f1Oct 9, 202458919
UUM-76723OpenIAP: [Android] Build fails with Error "A failure occurred while executing com.android.build.gradle.internal.tasks.CheckDuplicatesRunnable" when using In-App Purchasing and Facebook SDK2022.3.50f1Oct 9, 20245893
UUM-82801OpenEnvironment Effects: A pink line of the size of the Tree is drawn in the Hierarchy when opening any dropdown in the Inspector2022.3.49f1Oct 1, 20245972
UUM-76170OpenTemplates Microgames: Errors are thrown when creating a new FPS Microgame template project2021.3.41f1Jul 23, 20246671
UUM-74916OpenEditor Platform: The "Hold On" dialog box persists when entering the Play Mode2022.3.38f1Jul 16, 20246741
UUM-75191OpenAsset - Database: Crash on SourceAssetDBReadTxn::SourceAssetDBReadTxn when opening a project after deleting an Asset2022.3.37f1Jul 9, 20246813
UUM-74871OpenAsset Bundles: The resource is not properly referenced when there is a dependency on another asset bundle2022.3.36f1Jul 2, 20246885
UUM-73234OpenSRP XR: Index was out of range." is present when GameObject with Mesh Renderer component that has Material attached is selected in Hierarchy2022.3.34f1Jun 18, 20247021
UUM-73995OpenAsset - Database: Crash on "LMDB_Transaction::AbortAndRestart()" when creating 3D Mobile Template Project2022.3.34f1Jun 18, 20247024
UUM-73997OpenEditor Platform: Building freezes when building Universal 3D Sample/Cinematic Studio Project2022.3.34f1Jun 18, 20247021
UUM-66498OpenMono: [TypeCache] Crash on RaiseException when opening a specific project2022.3.33f1Jun 12, 202470814
UUM-65366OpenPhysX Integration: A 1000 times heavier GameObject will stutter when colliding with a lighter GameObject2022.3.30f1May 21, 202473015
UUM-60011OpenPackman: In the Project window Package folders are visually empty when a new 3D (URP) core Template project is created6000.0.0b15Apr 13, 20247692
UUM-23063OpenuGUI: Canvas is drawn twice to the same render target when rendering into camera with render texture output2021.3.37f1Apr 2, 20247791
UUM-68119OpenAsset - Database: Crash on RaiseException when selecting "Quit" in a "Fatal Error!" pop-up6000.0.0b13Mar 27, 20247863
UUM-46567OpenOpenGL: [Linux] Crash on ApiGLES::TextureImage when loading a scene6000.0.0b12Mar 19, 20247931
UUM-62559OpenDirectX11: Crash on RENDERDOC_EndProfileRegion when trying to load RenderDoc on a POLYGON Fantasy Kingdom URP scene6000.0.0b12Mar 19, 20247932
UUM-67108OpenLicense: Hub crashes if the user is marked as non-compliant in the genesis backend6000.0.0b12Mar 19, 20247931
UUM-55981OpenAsset Importers: Crash on StackAllocator<0>::GetOverheadSize when importing the “POLYGON City - Low Poly 3D Art by Synty“ asset pack2022.3.22f1Mar 19, 202479319
UUM-56323OpenAsset Bundles: Memory leak when building AssetBundle with Sprite Atlas enabled on macOS2022.3.22f1Mar 19, 20247938
UUM-59026OpenHD RP: ..." and "Invalid AABB ..." errors spammed in the Console when entering Play Mode2022.3.22f1Mar 19, 20247932
UUM-66207OpenAsset - Database: Crash on UnityEditor.AssetDatabase:OpenAsset because assertion fails on prefabInstance.GetRootGameObject().IsValid() expression while opening a specific Scene2022.3.22f1Mar 19, 20247939
UUM-62691OpenUniversal RP: Canvas is resized when enabling Bloom6000.0.0b11Mar 13, 20247994
UUM-63928OpenUniversal RP: Errors are thrown and the Scene view is not rendered when Rendering Path is set to Deferred6000.0.0b11Mar 13, 202479910
Where the numbers come from
  • Editor releases ingested 3h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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