Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Open issues
101–125 of 333
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
All subsystemsRenderingScriptingMobileXRPhysicsUINetworkingEditorAudioAnimationAsset PipelineInputOther
| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-87930 | Open | Scene Management: [MacOS] Crash on [NSApplication endModalSession:] when saving while Play Mode is loading | 6000.1.0a5Nov 20, 2024 | — | 593 | 12 |
| UUM-86917 | Open | DirectX12: The Camera does not render correctly when the Camera.Rect() is changed and HDR is enabled and DX12 graphics API is selected | 6000.1.0a4Nov 14, 2024 | — | 599 | 22 |
| UUM-86106 | Open | Scripting Runtime: Crash on tlsf_free when exiting Play Mode in a specific project | 6000.0.26f1Nov 7, 2024 | — | 606 | 3 |
| UUM-82880 | Open | Build Settings Window: The Editor spams the error message "Unexpected transport error from import worker 247. Code=2, error=End of file," causing the Asset Importer to crash | 6000.0.24f1Oct 24, 2024 | — | 620 | 3 |
| UUM-84914 | Open | Build Settings Window: BeginLayoutGroup must be called first." error is thrown after building the project when Scripting Backend and Api Compatibility Level fields are changed | 2022.3.51f1Oct 22, 2024 | — | 621 | 1 |
| UUM-84616 | Open | Speed Tree: This release of SpeedTree includes a change to the interface of the SpeedTree8Wind shadergraph node. If you have an animated SpeedTree in the shadergraph, be sure to connect an ObjectSpacePosition node to the input of the SpeedTree8Wind.… | 6000.0.23f1Oct 16, 2024 | — | 627 | 11 |
| UUM-68080 | Open | Vulkan: [Android] Particles not rendered in the Player on some Android devices with Android 14 | 2022.3.50f1Oct 9, 2024 | — | 634 | 19 |
| UUM-76723 | Open | IAP: [Android] Build fails with Error "A failure occurred while executing com.android.build.gradle.internal.tasks.CheckDuplicatesRunnable" when using In-App Purchasing and Facebook SDK | 2022.3.50f1Oct 9, 2024 | — | 634 | 3 |
| UUM-82801 | Open | Environment Effects: A pink line of the size of the Tree is drawn in the Hierarchy when opening any dropdown in the Inspector | 2022.3.49f1Oct 1, 2024 | — | 642 | 2 |
| UUM-76170 | Open | Templates Microgames: Errors are thrown when creating a new FPS Microgame template project | 2021.3.41f1Jul 23, 2024 | — | 712 | 1 |
| UUM-74916 | Open | Editor Platform: The "Hold On" dialog box persists when entering the Play Mode | 2022.3.38f1Jul 16, 2024 | — | 719 | 1 |
| UUM-75191 | Open | Asset - Database: Crash on SourceAssetDBReadTxn::SourceAssetDBReadTxn when opening a project after deleting an Asset | 2022.3.37f1Jul 9, 2024 | — | 726 | 3 |
| UUM-74871 | Open | Asset Bundles: The resource is not properly referenced when there is a dependency on another asset bundle | 2022.3.36f1Jul 2, 2024 | — | 733 | 5 |
| UUM-73234 | Open | SRP XR: Index was out of range." is present when GameObject with Mesh Renderer component that has Material attached is selected in Hierarchy | 2022.3.34f1Jun 18, 2024 | — | 747 | 1 |
| UUM-73995 | Open | Asset - Database: Crash on "LMDB_Transaction::AbortAndRestart()" when creating 3D Mobile Template Project | 2022.3.34f1Jun 18, 2024 | — | 747 | 4 |
| UUM-73997 | Open | Editor Platform: Building freezes when building Universal 3D Sample/Cinematic Studio Project | 2022.3.34f1Jun 18, 2024 | — | 747 | 1 |
| UUM-66498 | Open | Mono: [TypeCache] Crash on RaiseException when opening a specific project | 2022.3.33f1Jun 12, 2024 | — | 754 | 14 |
| UUM-65366 | Open | PhysX Integration: A 1000 times heavier GameObject will stutter when colliding with a lighter GameObject | 2022.3.30f1May 21, 2024 | — | 775 | 15 |
| UUM-60011 | Open | Packman: In the Project window Package folders are visually empty when a new 3D (URP) core Template project is created | 6000.0.0b15Apr 13, 2024 | — | 814 | 2 |
| UUM-23063 | Open | uGUI: Canvas is drawn twice to the same render target when rendering into camera with render texture output | 2021.3.37f1Apr 2, 2024 | — | 824 | 1 |
| UUM-68119 | Open | Asset - Database: Crash on RaiseException when selecting "Quit" in a "Fatal Error!" pop-up | 6000.0.0b13Mar 27, 2024 | — | 831 | 3 |
| UUM-46567 | Open | OpenGL: [Linux] Crash on ApiGLES::TextureImage when loading a scene | 6000.0.0b12Mar 19, 2024 | — | 838 | 1 |
| UUM-62559 | Open | DirectX11: Crash on RENDERDOC_EndProfileRegion when trying to load RenderDoc on a POLYGON Fantasy Kingdom URP scene | 6000.0.0b12Mar 19, 2024 | — | 838 | 2 |
| UUM-67108 | Open | License: Hub crashes if the user is marked as non-compliant in the genesis backend | 6000.0.0b12Mar 19, 2024 | — | 838 | 1 |
| UUM-55981 | Open | Asset Importers: Crash on StackAllocator<0>::GetOverheadSize when importing the “POLYGON City - Low Poly 3D Art by Synty“ asset pack | 2022.3.22f1Mar 19, 2024 | — | 838 | 19 |