Crash on MonoBehaviour::Transfer<GenerateTypeTreeTransfer> when the XR Interaction Toolkit Sample Assets are updated
6000.1.0a5
Alpha · Released Nov 20, 2024 · Changeset 025711cf5da4 · 416 release notes
Handle corrupted library crash to allow the users to open their project (UUM-14959) Fixed in 6000.1.0a7.
[Silicon] Crash on Bytenado.Chatterbox:.ctor when opening a project after creating a partial class of a Dictionary<string, int> containing about 125k entries
[MacOS] Crash on [NSApplication endModalSession:] when saving while Play Mode is loading
Obsoleted: Marked "UnityEditor.AndroidDeviceFilterData" obsolete.
GraphicsBreaking
The Android Player Settings fields "Vulkan Device Allow List" and "Vulkan Device Deny List" have been made Obsolete. These are replaced by the "Vulkan Device Filter" Android Player Settings field and "Vulkan Device Filter Lists" asset type.
GraphicsBreakingAndroid
Deprecated: ".getLocale()" has been deprecated, ".getLanguageTag()" is updated replacement.
AndroidBreaking
Obsoleted: Marked "UnityEditor.AndroidDeviceFilterData" obsolete.
GraphicsBreaking
Deprecated: Rigidbody.SetDensity has been deprecated, please use Rigidbody.mass instead to achieve the same simulation behavior.
PhysicsBreaking
The Android Player Settings fields "Vulkan Device Allow List" and "Vulkan Device Deny List" have been made Obsolete. These are replaced by the "Vulkan Device Filter" Android Player Settings field and "Vulkan Device Filter Lists" asset type.
GraphicsBreakingAndroid
Deprecated Sequences, Live-capture, Python for Unity packages, and Cinematic feature set in Unity 6.1.
PackageBreaking
Removed the *Enable Unified Heightmaps* options in the Physics settings because it doesn't have any effect on the TerrainCollider component since the upgrade to PhysX 4.1. (PHYS-394)
PhysicsBreaking
com.unity.live-capture - "This package is no longer supported on this editor version."
com.unity.sequences - "This package is no longer supported on this editor version."
com.unity.scripting.python - "This package is no longer supported on this editor version."
com.unity.scripting.python.windows - "This package is no longer supported on this editor version."
com.unity.scripting.python.macos - "This package is no longer supported on this editor version."
com.unity.scripting.python.linux - "This package is no longer supported on this editor version."
Added: New Player setting called Enable Submodule Stripping Compatibility, off by default. Enable this setting if you intend to do submodule stripping.
WebAPI change
Allocated graphics memory does not get released when the Editor is out of focus while using D3D12 graphics API
The Camera does not render correctly when the Camera.Rect() is changed and HDR is enabled and DX12 graphics API is selected
Fixed the key duplication for Debug Data in the Render Graph Viewer (UUM-86392) First seen in 6000.1.0a3. Fixed in 6000.1.0a6.
Fixed a hang that would occur when accessing transforms immediately after scheduling a transform job with dependencies. (UUM-86782) Fixed in 6000.1.0a6.
Fixed the issue where update available filter doesn't refresh list properly sometimes (UUM-85700) Fixed in 6000.1.0a6.
Fixed 'Open Download Page' in the platform browser/Build Profile window leads to insecure download for editor not installed through Unity Hub.
2.10.2 to 2.10.3
1.9.4 to 1.9.5
1.13.0 to 1.13.1
10.1.3 to 10.1.4
9.0.6 to 9.0.7
10.0.6 to 10.0.7
4.0.2 to 4.1.0
2.10.1 to 2.10.3
3.0.31 to 3.0.34
1.11.1 to 1.11.2
1.5.2 to 1.5.3
2.3.2 to 2.4.0
6.0.1 to 6.0.2
2.7.1 to 2.8.1
2.6.1 to 2.7.1
1.9.4 to 1.9.5
4.3.0 to 4.4.0
1.12.1 to 1.13.1
2.3.0 to 2.4.0
1.3.0 to 1.4.0
1.0.0 to 1.1.2
2.0.9 to 2.0.10
2.0.9 to 2.0.10
Packages updatedPackagecom.unity.toolchain.macos-macOSLinuxcom.unity.toolchain.macos-x86_64-linux-x86_64
2.0.3 to 2.0.4
Packages updatedPackagecom.unity.toolchain.macos-arm64-linux-macOSLinuxcom.unity.toolchain.macos-arm64-linux-x86_64
2.0.9 to 2.0.10
1.0.3 to 1.0.4
Packages updatedPackagecom.unity.toolchain.win-arm64-linux-Linuxcom.unity.toolchain.win-arm64-linux-x86_64
1.0.0 to 1.0.2
com.unity.services.moderation@1.0.1
Added the Slice on Import option to Slice settings to automatically re-slice Textures when Textures are reimported.
2DFeature
Store Slice settings for Textures of type Sprite in TextureImporter.
2DFeature
Added a conversion utility to convert Android Player Settings fields "Vulkan Device Allow List" and "Vulkan Device Deny List" to a "Vulkan Device Filter Lists" asset.
GraphicsFeatureAndroid
Added a new "Vulkan Device Filter Lists" asset type. Use this asset to create filters for Android Devices and to determine whether Vulkan can be enabled on the device and, if so, what the preferred graphics jobs mode would be for that device enabling runtime graphics jobs mode selection.
GraphicsFeatureAndroid
Added an option to disable field editing in Sprite Editor to prevent accidental edit.
2DFeature
Added the Slice on Import option to Slice settings to automatically re-slice Textures when Textures are reimported.
2DFeature
Store Slice settings for Textures of type Sprite in TextureImporter.
2DFeature
Added graphics settings overrides to build profiles.
EditorFeature
Added support for a quality levels override in build profiles.
EditorFeature
Added support for Facebook Instant Games.
EditorFeature
Added a conversion utility to convert Android Player Settings fields "Vulkan Device Allow List" and "Vulkan Device Deny List" to a "Vulkan Device Filter Lists" asset.
GraphicsFeatureAndroid
Added a new "Vulkan Device Filter Lists" asset type. Use this asset to create filters for Android Devices and to determine whether Vulkan can be enabled on the device and, if so, what the preferred graphics jobs mode would be for that device enabling runtime graphics jobs mode selection.
GraphicsFeatureAndroid
Added the new C\# API RayTracingAccelerationStructure.RemoveInstances, which removes ray tracing instances from an acceleration structure based on their layer or ray tracing mode.
GraphicsFeature
Introduce a new C\# API RayTracingAccelerationStructure.AddInstancesIndirect to specify ray tracing instance transformation matrices using a GraphicsBuffer.
GraphicsFeature
Added a render graph debug setting that allows users to temporarily disable pass merging to isolate issues or investigate performance changes.
SRP CoreFeature
Improved the workflow for authoring variables in the UI Builder.
UI ToolkitFeature
WebGPU is now officially available as one of the graphics APIs for the Web Player.
WebGLFeature
The Meta Quest Platform is now available in the Build Profiles window.
XRFeature
Do not emit incremental GC write barriers for writes to function pointer fields
IL2CPPImprovement
mdb symbol files will no longer be read during il2cpp player builds.
IL2CPPImprovement
Added an array slice and mipmap info to the render graph debugger.
EditorImprovement
Added extra validation to the render graph texture descriptor to avoid silently failing when a user tried to create an invalid texture.
EditorImprovement
libcurl used by Unity updated to version 8.10.1.
EditorImprovement
Wizard - Simplified the list of validations for IRenderPipelineGraphicsSettings.
Do not emit incremental GC write barriers for writes to function pointer fields
IL2CPPImprovement
mdb symbol files will no longer be read during il2cpp player builds.
IL2CPPImprovement
[RequireDerived] and [RequireImplementors] now mark all instance constructors of all types that they cause to be marked.
IL2CPPImprovement
Variants for iOS On Demand Resources have been updated with new options available in Xcode.
iOSImprovement
Concurrent operations made with the UnityEditor.PackageManager.Client class are now processed sequentially instead of failing with a concurrency error.
Package ManagerImprovement
Added IUnityGraphics.h in the Vulkan native rendering plugin header to eliminate the hidden include dependency.
Improved performance of reading texture data embedded in text files (yes, text files).
SerializationImprovement
Improved shader compilation logging in the player.
Fixed Accessibility Hierarchy Viewer empty field height issue.
Fixed Android TalkBack touch to focus disabled nodes issue.
Fixed an issue where calls to AnimationUtility.GetEditorCurve were leaking memory in c\#.
Fixed a background color for focused assets in Project window.
Fixed a mouse icons in the Shortcut Helper Bar issue.
EditorFix
Fixed an assertion asserts being spammed in the console when Maximum Reflection Probe count was higher than 64 (HDRP).
Fixed an issue where horizontal scrolling would not work when using a trackpad gesture.
Fixed an issue where the Progress Bar was misreporting the cause of Editor hangs in some cases.
Fixed Editor building errors in water samples issue. (UUM-86548) First seen in 6000.1.0a3.
Fixed EditorApplication.isFocused returning false in Play mode.
Fixed Inter not being created at runtime issue.
The Linux editor will now reduce CPU usage when moved to the background, respecting the "Interaction Mode" setting.
Fixed a compile error when placing an old URP config package in a Unity project. (UUM-86309) First seen in 6000.1.0a3.
Fixed a shader error when using water excluder with entities.
Fixed an issue by adding clamp to HairAngleWorld to prevent nan from FastASin.
Fixed an issue where DebugDisplay Camera list grew beyond number of active cameras, every time a camera was registered or unregistered.
Fixed to avoid calling the Cleanup method twice so the celestial data remains.
Fixed "DllNotFoundException: Unable to load DLL 'kernel32.dll'" error on Universal Windows Platform when using HttpClient.
Fixed a memory corruption on a constrained call on an integral pointer type in unsafe generic code.
IL2CPPFix
Fixed an issue by removing a potential 1000ms delay during shutdown.
IL2CPPFix
Fixed an issue where Il2CppEagerStaticClassConstructionAttribute did not have defined behavior which resulted in an out of order initialization on nested static constructors.
Fixed issue with the wrong calling convention being used on function pointers when two function pointers with the same signature only differed by calling convention.
IL2CPPFix
Fixed an issue to make On Demand Resources variant settings customizable in player settings of a custom build profile.
Fixed plugin framework folders showing up red in exported iOS Xcode project.
Fixed new input touch timestamps
Fixed a crash for MONO_TYPE_FNPTR cases in mono_field_get_value_object_checked.
Fixed a possible out-of-bounds memory write when inlining code with code coverage enabled.
Fixed a potential read beyond the end of a buffer on MacOS when iterating directories.
Fixed an exception being thrown due to a race condition within Encoding.GetEncoding.
Fixed JIT trampoline memory leak with Timers and Sockets.
Fixeda rare NullReferenceException during a constrained call on a value type.
Fixed EditorTools icon not showing when importing a new package.
Fixed a crash on ReadAndActivateObjectThreaded when reimporting a missing PSB file prefab.
Fixed a flush alignment not being exact in TMP issue.
Fixed an issue where tint would affect every emoji until a new sprite tag would be used.
Fixed popup fields not handling pointer up events.
Fixed a depth texture format used for URP 2D RenderPass with Android devices issue.
Fixed the CameraDepthAttachment turning black for DX11.
Fixed an issue subgraph blocks did not accept correct types of block based on their suitable context.
Fixed an issue where video contained artifacts when played in the Video Preview section in the Inspector Window.
Fixed an issue where the plugin framework folders were showing up red in exported VisionOS Xcode project.
Fixed video playing issue in WebGL when another video was still loading in Firefox.
Fixed active buffers for overlay in Rendergraph2D.
Fixed case where 2D Renderer Breaks When Animating Material Property with MaterialPropertyBlock.
Fixed clear flags when skybox is used with Renderer2D.
Fixed issue where Tile Palettes with Hexagonal Flat Top layouts are drawn incorrectly as Hexagonal Point Top layout.
Fixed light blending issues with shadows.
Fixed Accessibility Hierarchy Viewer empty field height issue.
Fixed Android TalkBack touch to focus disabled nodes issue.
Fixed text overflow when resizing Accessibility Hierarchy Viewer Inspector pane.
Links were not generated in places where the NavMesh forms a ramp.
Added dotnet webrequest feature for automatic internet access permission.
Added the BaseUnityGameActivityTheme.Translucent theme for GameActivity.
AndroidFix
Fixed a crash that occurs on GameActivity with Vulkan when the device is rotated during video playback launched through Handheld.PlayFullScreenMovie.
Fixed a crash when calling UnityPlayer.UnitySendMessage from activity's onCreate method.
Fixed an issue so that the Editor.log now contains an entry on how the application is launched. For example, adb.exe -s "FA7A31A08307" shell am start -a android.intent.action.MAIN -c android.intent.category.LAUNCHER -f 0x10200000 -S -n "com.DefaultCompany.GameActivity/com.unity3d.player.UnityPlayerActivity".
Ignore harmless warnings coming from sdkmanager - "Errors during XML parse:", "Additionally, the fallback loader failed to parse the XML."
AndroidFix
Unity no longer sets the theme attribute for application manifest in unityLibrary manifest. That means there's no default theme for activities and you're responsible for applying theme to your custom activities. This is because, there's no valid default theme which can be applied for both Activity and GameActivity at the same time.
Updated game frame pacing androidx.games:games-frame-pacing package version to 2.1.2.
Fixed an issue where calls to AnimationUtility.GetEditorCurve were leaking memory in c\#.
Fixed invalid default values of animated parameters in animator controller.
Fixed an issue that would cause Unity to crash if you perform an undo action in the audio random container window while the audio random container is playing.
Fixed error in in editor window for the AudioRandomContainer asset when undoing removal of an list element that was done in play mode after going back to edit mode.
Fixed import errors for ATRAC9/XMA on Playstation/Xbox platforms.
Added validation when building from a script to prevent use of incompatible options, such as ScriptDebugging in a non-development build.
Fixed the crash while importing the Assets from Accelerator when it is disconnected.
Ensure that the scripting API docs distinguish between "Classes" and "Structs" in the hierarchy.
DocumentationFix
Improved EventInterestAttribute documentation by specifying what happens with event types that are not part of an EventInterestAttribute argument.
Added additional check to GraphicsSettings if URP or HDRP asset is a missing type.
Adding an 'Include all scripts' checkbox option to the export window allows users to choose whether to include all project scripts in the export list. This serves as the initial step before addressing the script dependency issue.
Disable SRP batcher on the AssetImportWorker.
Do not accumulate vertical/horizontal scroll deltas for IMGUI events being triggered from native code.
F-key functionality restored, and menu items enable/disable correctly.
Fixed a background color for focused assets in Project window.
Fixed a crach with GRD and GPU Occlusion culling.
Fixed a crash caused by a (rare) failure to initialize NetworkListManager COM interface.
Fixed a crash that occurred during Multiplayer Role Stripping when using scenes that contained Do Not Destroy On Load components. (MTTB-533)
EditorFix
Fixed a crash when the UI option "Remove unused properties" is clicked on the default material.
Fixed a Linux crash on right click in the middle of a window drag.
Fixed a mouse icons in the Shortcut Helper Bar issue.
EditorFix
Fixed a null reference exception on macOS when modifying textures to mark them as normal maps through the NormalMap setting dialog.
Fixed a null reference that would occur when converting Inspector Preview to a floating window.
Fixed Additional Compiler argument not updating when switching tabs in Player Settings window or when selecting different platforms in Build Settings window.
Fixed an assertion asserts being spammed in the console when Maximum Reflection Probe count was higher than 64 (HDRP).
Fixed an issue by moving the registration of the SceneViewMotion and RectSelection shortcut contexts to the OnEnable method of the Scene view.
Fixed an issue that tree wireframe was incorrectly rendered outside of Scene view when editing a tree.
Fixed an issue to maintain consistency between different font sizes in the Hierarchy and Scene view windows.
Fixed an issue where Android build profiles with player settings overrides were not behaving based on the value of the scripting backed setting of the build profile, but instead were behaving based on the global/project settings player setting value.
Fixed an issue where horizontal scrolling would not work when using a trackpad gesture.
Fixed an issue where Occlusion baking parameters could be set to negative values.
Fixed an issue where Screen Space Shadows did not work on Decals.
Fixed an issue where sometimes the Editor Tools system would not refresh when the selection changes while the Inspector window is locked.
Fixed an issue where the base class for a derived type without the \[Serializable\] tag was getting stripped during a player build.
Fixed an issue where the cursor is frozen in the Game view when the "Input System Package (New)" input handling is used and "UnityEngine.CursorMode" is set to "ForceSoftware". (ISXB-986)
EditorFix
Fixed an issue where the default humanoid in the animation preview window would be pink when the auto option was selected.
Fixed an issue where the editor would incorrectly mark some objects as dirty in some cases.
Fixed an issue where the Export window did not maintain initial selection after selecting different items in the Project Browser.
Fixed an issue where the items in the Window menu were not categorised and ordered alphabetically very good.
Fixed an issue where the Progress Bar was misreporting the cause of Editor hangs in some cases.
Fixed an issue where the restart editor prompt for Graphics Jobs Mode appeared when switching between Windows and other platforms.
Fixed an issue where the show read only properties would not work correctly.
Fixed an issue where the Tooltip windows did not have a title on Linux.
Fixed an issue where toggling the Incremental GC or active input handling player settings and then restarting the editor didn't result in the new setting taking effect.
Fixed build profile virtual texturing issues: 1. Updating the player setting value didn't get serialized to the asset file. 2. Toggling the virtual texture player setting for an inactive profile still showed the restart editor prompt. 3. Even after restarting the editor, we didn't update EditorOnlyVirtualTextureState.json that the PlayerSetting methods used as the source of truth for the setting, which resulted in a subsequent restart prompt appearing as the project was opening after the initial restart.
Fixed Build profile window refreshed every frame on Android.
Fixed console logs not being cleared on recompile if Clear on Recompile option is enabled.
Fixed corrupted Font crashing the editor when opened in FontAssetCreator.
Fixed crash that would occur due to memory corruption in the Burst domain after logging a warning to the Editor console.
Fixed debug rendering error when rebaking APV with disk streaming enabled.
Fixed duplicate separators appearing in the game object hierarchy menu.
Fixed Editor errors caused when "RGB + 1-bit Alpha Compressed ETC2 4 bits" compression is used.
Fixed EditorApplication.isFocused returning false in Play mode.
Fixed for 'Recursive serialization is not allowed for threaded serialization' when the build profile context instance is created in a serialization callback.
Fixed Inter not being created at runtime issue.
Fixed issue where Scene View navigation would not function properly when using a pen tablet as the input device.
Fixed issue with emojis in TextField on mobile.
Fixed issue with emojis in TextField on mobile.
Fixed issues where the TextureImporterInspector could sometimes fail to retrieve texture platform settings for platforms with more than one valid internal name (example: "iPhone" / "iOS").
Fixed memory leak in Texture2D.CreateExternalTexture when using D3D11 platform.
Fixed missing legacy deformers shapes for new water decal.
Fixed NullReferenceException when Target of the RenderFunc is null.
EditorFix
Fixed random editor freeze when generating lighting.
Fixed reimport Raytrace shader when switching between Mac, Windows, and Linux build target.
Fixed rendering issues for XRSettings.renderViewportScale when using Vulkan.
Fixed some settings Asset icons that were missing in the selection window.
Fixed sprite asset fallbacks not working on a job.
Fixed text not being updated after changing some FontAsset's values.
Fixed the drag line of the splitter not sticking to the mouse position
Fixed the over-clamping of delta time value applied to "unity_DeltaTime".
Fixed warning about probe volume.
Fixed warning message occurring when Focusing a text just after enabling a UIDocument.
Fixed Window menu Package Manager, Asset Store, Services and My Assets have been moved to a Package Management submenu. This may impact user-defined keyboard shortcuts or scripts relying on menu item paths. Refer to the upgrade guide for more details about this change.
EditorFix
Fixed Window menu Version Control menu item has been moved to a Version Control submenu and renamed External Provider. This may impact user-defined keyboard shortcuts or scripts relying on menu item paths. Refer to the upgrade guide for more details about this change.
EditorFix
Fixes DeviceSimulator to implement Touch.rawPosition to return the starting position of the simulated touch contact.
Mouse jumping is disabled on Linux when using Wayland.
The Linux editor will now reduce CPU usage when moved to the background, respecting the "Interaction Mode" setting.
Wizard - Some validations were showing the fix button when it was not needed.
\[URP\]\[RG\] Incorrect partial blur when using RenderGraph in URP
Fixed an issue where an exception would be thrown when exiting play mode after closing and opening a sub scene.
Fixed a negative loop iteration count on Switch.
Fixed an issue where Adaptive Probe Volumes could not be baked when the chosen graphics library is GLES.
GIFix
Fixed an issue where exporting a unitypackage with a scene using Adaptive Probe Volumes didn't include all the lighting data.
Fixed an issue where sampling of Adaptive Probe Volumes was incorrect when using leak reduction modes on GLES.
Fixed to remove the loaded data when a temporary baking set is created.
Fixed a crash when using native graphics jobs on Metal.
Fixed a problem with Texture Streaming where a material could remain blurry and not streamed in for an undefined amount of time.
Fixed a rare crash on certain Samsung devices when running GLES.
Fixed an issue where "glClientWaitSync: Expected application to have kicked everything until job" error is spammed when disabling Raw Image.
Fixed an Issue where resizing the SceneView would throw errors.
Fixed glFramebufferTexture2DMultisampleEXT failure on Adreno drivers when per-format max MSAA limit exceeds global max MSAA limit.
Fixed GPUResidentDrawer crash in ParallelSortExtensions.ParallelSort because of an array being diposed while still used by some jobs.
Fixed GPUResidentDrawer deadlock because of a double dispose of CPUSharedInstanceData.materialIDArrays.
Fixed GPUResidentDrawer Editor crash on Metal when occluderDepthPyramidKernels compute shader import fails.
Fixed msaa resolves of SetRenderTarget-based rending not being done before beginning a new renderpass.
Fixed RayTracingAccelerationStructure.AddInstances assigning the same instance ID to all ray tracing instances added to the acceleration structure, making it impossible to identify individual instances added using this function.
Fixed Reset of the default VolumeProfile in ProjectSettings > Graphics.
Fixed SRP Batcher checking the against the active render pipeline causing incorrect bindings
On Metal, the blend state and color mask specified in Shader Passes are now applied to the correct render targets.
The Render pass API was sometimes erroneously considering a configuration that was valid as invalid when rendering to array slices or mipmaps.
GraphicsFix
Ensure custom post-processing effects are disabled when post-processing is disabled.
Fixed a bug that caused HDAdditionalLightData with preserveCachedShadow to be evicted from the cachedShadowManager.
Fixed a shader error when using water excluder with entities.
Fixed advanced upsampler settings not visible on platforms where they are not supported.
Fixed an issue by adding clamp to HairAngleWorld to prevent nan from FastASin.
Fixed an issue where DebugDisplay Camera list grew beyond number of active cameras, every time a camera was registered or unregistered.
Fixed black line artifacts on top of the screen with DRS and downsampled SSAO.
Fixed HairVertex instancing-related shader-compilation issues.
Fixed layer index out of range in LayeredLitGUI.
Fixed Screen-Space Subsurface Scattering leaking from material with a subsurface mask set to 0.
Fixed to avoid calling the Cleanup method twice so the celestial data remains.
Fixed wrong SSR when using a shader graph with a clear coat value of 0.
Ignore material variants with log message.
Fixed "DllNotFoundException: Unable to load DLL 'kernel32.dll'" error on Universal Windows Platform when using HttpClient.
Fixed a memory corruption on a constrained call on an integral pointer type in unsafe generic code.
IL2CPPFix
Fixed an issue by removing a potential 1000ms delay during shutdown.
IL2CPPFix
Fixed an issue where Il2CppEagerStaticClassConstructionAttribute did not have defined behavior which resulted in an out of order initialization on nested static constructors.
Fixed crash when creating too many threads.
Fixed issue with the wrong calling convention being used on function pointers when two function pointers with the same signature only differed by calling convention.
IL2CPPFix
Fixed an internal Unity issue that could cause the Input System package to stop processing data from devices.
Checking ARKit requirement in custom build profiles player settings will fill camera description the same way it does in project settings.
Fixed an issue to make On Demand Resources variant settings customizable in player settings of a custom build profile.
Fixed plugin framework folders showing up red in exported iOS Xcode project.
Fixed the character limit of the keyboard shown with TouchScreenKeyboard.Open.
Fixed the Use On-Demand Resources player setting so it can be overridden when using a build profile.
Updated Licensing Client to 1.16.0.
LicenseFix
Fixed new input touch timestamps
Fixed an issue with \[Application.targetFrameRate\](ScriptRef:Application-targetFrameRate) so it's now ignored if the value of \[QualitySettings.vSyncCount\](ScriptRef:QualitySettings-vSyncCount) is greater than 0.
Fixed a crash for MONO_TYPE_FNPTR cases in mono_field_get_value_object_checked.
Fixed a possible out-of-bounds memory write when inlining code with code coverage enabled.
Fixed a potential read beyond the end of a buffer on MacOS when iterating directories.
Fixed an exception being thrown due to a race condition within Encoding.GetEncoding.
Fixed JIT trampoline memory leak with Timers and Sockets.
Fixeda rare NullReferenceException during a constrained call on a value type.
Fixed an issue where TLS connections would fail to be established after a certain time/number.
Dependency resolution no longer breaks when there is a dependency on a core package with a different version. Instead, the Package Manager will use the built-in package version. It is possible to preserve the previous behaviour and override specific core packages with a version pulled from a custom scoped registry by adding the following to the scoped registry configuration: "overrideBuiltIns": true.
Package ManagerFix
Fix the issue where using the 'Window.Open" API to select a package would silently fails when it is hidden by "Show PreRelease Package Versions" setting.
Fixed an issue where the refresh timestamp does not get updated when users click on Refresh List button.
Fixed an issue where UnityEditor.PackageManager.UI.Sample.FindByPackage will no longer throw an exception when passed an unknown package.
Fixed an issue with the overflow of tabs dropdown icon.
Fixed NullException thrown in a multi page wizard import when clicking on the previous button.
Now use less-verbose version strings by default on official branches.
Exposed physical camera support through the WebCamTexture.devices property on Android 10 and newer devices (where available).
AndroidChange
Unity now uses WindowInsetsController and setDecorFitsSystemWindows APIs on Android 11 or newer versions instead of setSystemUiVisibility API. This affects the behavior of Unity APIs: Fullscreen Mode, Hide Navigation Bar, and Render outside safe area. The application appearance remains the same on devices using Android 10 or older compared to Android 11 or newer versions.
AndroidChange
Updated error messages for AAC audio imports when file contains 2048 samples or less.
Minimum window width and minimum window height resolution settings are now available regardless of the Fullscreen Mode set for the application window in Android Player settings.
EditorChangeAndroid
Now use less-verbose version strings by default on official branches.
Physics: Reverted a fix for small body tunnelling at high (~200Hz) simulation frequencies. If affected, use the recommended workaround to decrease ccd threshold to slightly under 1/4 of the half-extent of the scene's smallest object.
EditorChange