Rendering issues

1,401–1,425 of 1,644

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-33700FixedURP: 2D - Remove serialization and cache vertices and indices for sprite lights causing bloat in prefabs.—2022.3.1f1Jun 7, 2023—2
UUM-36872FixedVisual Effects - Legacy: Editor crashes on BufferD3D11::EndWrite when Hierarchy filter gives zero results on a scene with a custom UI Prefab2022.3.1f1Jun 7, 20232022.3.4f1Jun 26, 2023193
UUM-37360FixedVisual Effects: Editor crashes on VFXRenderer::AddAsRenderNode when assigning a Renderer’s materials toits to materials/sharedMaterials2022.3.1f1Jun 7, 20232022.3.6f1Jul 31, 2023546
UUM-38059FixedVisual Effects: [VFX Graph] Crash on VFXBatch::AddInstance when switching to Custom Batch Capacity in Asset Inspector2022.3.1f1Jun 7, 20232022.3.6f1Jul 31, 2023546
UUM-22593FixedShaders: Fixed SV_PrimitiveID on Metal—2021.3.26f1May 25, 2023—1
UUM-26444FixedGraphics: Fix deadlock caused by UI jobs—2021.3.26f1May 25, 2023—1
UUM-33089FixedShaders: Fixed incorrect error messages when manually enabling keywords.—2021.3.26f1May 25, 2023—1
UUM-35000FixedVFX Graph: Fixed broken borders—2021.3.26f1May 25, 2023—1
UUM-531FixedVFX Graph: Unexpected warning on Metal while rendering thumbnail preview for material—2021.3.26f1May 25, 2023—1
UUM-13334FixedShaders: Fixed artefacts caused by conversion of float to half point precision in certain edge cases.—2020.3.48f1May 17, 2023—2
UUM-16270FixedGraphics: Fixed an issue where EditorUtility.CompressTexture would silently fail for zero-sized textures.—2020.3.48f1May 17, 2023—1
UUM-21301FixedShaders: Fixed custom scale and offset vectors not affecting serialised texture scale and offset.—2020.3.48f1May 17, 2023—2
UUM-20435FixedVFX Graph: First frame of spawned particles outputs wrong motion vectors.—2021.3.25f1May 11, 2023—1
UUM-20437FixedVFX Graph: Unexpected Motion Vector in HDRP when effect is in World and uses Custom Velocity or Mesh Output.—2021.3.25f1May 11, 2023—1
UUM-22368FixedVFX Graph: Unexpected motion vector when add precompute velocity was enabled in Shader Graph.—2021.3.25f1May 11, 2023—1
UUM-28111FixedGraphics: Fixed an inspector issue where 2DArray and 3D textures would not report their size on disk correctly.—2021.3.25f1May 11, 2023—2
UUM-28486FixedHDRP: Fixed HDRP Decal Emisive Map is drawn incorrectly when Decal is at a certain distance from Camera and specific "Clipping Planes" property values are set under the "Camera" component.—2021.3.25f1May 11, 2023—1
UUM-29281FixedHDRP: Fixed DLSS Ultra performance setting which was not calculating the correct resolution. The setting was not pushing the correct resolution due to a typo in the code.—2021.3.25f1May 11, 2023—1
UUM-31849FixedHDRP: Fixed an issue where the quality settings tags were displayed cut-off.—2021.3.25f1May 11, 2023—1
UUM-33522FixedShadergraph: ShaderGraph styles were not applied correctly when the system locale was set in Turks.—2021.3.25f1May 11, 2023—1
UUM-555FixedVFX Graph: Corrected apply nointerpolation specifier when using new ShaderGraph integration.—2021.3.25f1May 11, 2023—1
UUM-19575FixedHDRP: Fixed the exposure for SSR debug rendering.—2021.3.24f1Apr 27, 2023—1
UUM-21442FixedHDRP: Fixed the raytraced reflections for box lights so they are no longer cut off if the range is too small.—2021.3.24f1Apr 27, 2023—1
UUM-21776FixedHDRP: Fixed the init order that could cause DXR setup to fail after using the HDRP wizard to enable DXR on an existing HDRP project.—2021.3.24f1Apr 27, 2023—1
UUM-22821FixedHDRP: Fixed issue with Light Probe Proxy Volume not rendering correctly when Bounding Box Mode is Automatic World.—2021.3.24f1Apr 27, 2023—1
Where the numbers come from
  • Editor releases ingested 5h ago · package versions ingested 6h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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