Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Rendering issues
1,401–1,425 of 1,514
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
All subsystemsRenderingScriptingMobileXRPhysicsUINetworkingEditorAudioAnimationAsset PipelineInputOther
| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-5501 | Fixed | URP: Materials that use Autodesk Interactive shader are now converted correctly. | — | 2021.3.13f1Nov 4, 2022 | — | 1 |
| UUM-9229 | Fixed | URP: Fixed URP Deferred Fog pass does not work in XR singlepass. | — | 2021.3.13f1Nov 4, 2022 | — | 1 |
| UUM-11455 | Fixed | HDRP: Fixed over exposition in indoor template scenes. | — | 2021.3.12f1Oct 25, 2022 | — | 1 |
| UUM-11694 | Fixed | Graphics: Fixed an issue where TextureImporter.GetAutomaticFormat would return the incorrect format for platforms that had their override turned off. | — | 2021.3.12f1Oct 25, 2022 | — | 1 |
| UUM-3981 | Fixed | Graphics: Fixed issue in which editor would get stuck when importing corrupted FBX models. | — | 2021.3.12f1Oct 25, 2022 | — | 1 |
| UUM-4005 | Fixed | Graphics: Graphic and Compute Buffer allocations will now allocate less garbage collected memory. | — | 2021.3.12f1Oct 25, 2022 | — | 1 |
| UUM-5583 | Fixed | Shaders: Exposed Player settings to control shader memory usage at runtime. | — | 2021.3.12f1Oct 25, 2022 | — | 1 |
| UUM-1913 | Fixed | Graphics: Fixed potential for LineRenderer.BakeMesh and TrailRenderer.BakeMesh to fail with invalid AABB error messages. | — | 2020.3.41f1Oct 21, 2022 | — | 2 |
| UUM-899 | Fixed | Graphics: Add error message for indirect compute buffers incorrectly flagged on DX11. | — | 2020.3.41f1Oct 21, 2022 | — | 2 |
| UUM-2331 | Fixed | HDRP: RTHandle sampling out of bounds on previous frame pyramid color. This causes sometimes bad pixel values to be reflected. | — | 2021.3.11f1Sep 29, 2022 | — | 1 |
| UUM-3320 | Fixed | HDRP: Removed "Sprite Mask" from scene view draw modes as it is not supported by HDRP. | — | 2021.3.11f1Sep 29, 2022 | — | 1 |
| UUM-3326 | Fixed | HDRP: Fixed upperHemisphereLuxValue when changing HDRI Sky. | — | 2021.3.11f1Sep 29, 2022 | — | 1 |
| UUM-3338 | Fixed | HDRP: Fixed tessellation in XR. | — | 2021.3.11f1Sep 29, 2022 | — | 1 |
| UUM-3942 | Fixed | HDRP: Fixed tonemapping not being applied when using the Show Cascades debug view. | — | 2021.3.11f1Sep 29, 2022 | — | 1 |
| UUM-4353 | Fixed | HDRP: Fixed a null ref exception when destroying a used decal material. | — | 2021.3.11f1Sep 29, 2022 | — | 1 |
| UUM-5701 | Fixed | HDRP: Fixed bad undo behaviour with light layers and shadows. | — | 2021.3.11f1Sep 29, 2022 | — | 1 |
| UUM-5928 | Fixed | HDRP: Initialize DLSS at loading of HDRP asset. Previously intialization was too late (ad HDRP pipeline constructor). Moved initialization to OnEnable of SRP asset. | — | 2021.3.11f1Sep 29, 2022 | — | 1 |
| UUM-7419 | Fixed | HDRP: Clarify the error message saying the HDRP is not supported on a certain platform. | — | 2021.3.11f1Sep 29, 2022 | — | 1 |
| UUM-8476 | Fixed | VFX Graph: Removed incompatible target generating shader targetting VFX. | — | 2021.3.11f1Sep 29, 2022 | — | 1 |
| UUM-13249 | Fixed | Graphics Device Features: \[Graphics\] Crash when submitting depth with no MSAA | 2021.3.10f1Sep 16, 2022 | 2021.3.15f1Dec 1, 2022 | 76 | 2 |
| UUM-6726 | Fixed | Graphics: Fixed crash in Vulkan Editor on Windows when using XR Mock HMD. | — | 2021.3.10f1Sep 16, 2022 | — | 1 |
| UUM-2528 | Fixed | Graphics: Fixed ImageConversion.LoadImage and Texture2D.LoadImage always returning true even in case of a failure. | — | 2020.3.39f1Sep 14, 2022 | — | 1 |
| UUM-3322 | Fixed | HDRP: Fixed incorrect distortion when hardware DRS is enabled. | — | 2021.3.9f1Sep 1, 2022 | — | 1 |
| UUM-3341 | Fixed | HDRP: Fixed noisy top shadows when using 'High' Filtering Quality with Tesselated Meshes (Lit Tesselation). | — | 2021.3.9f1Sep 1, 2022 | — | 1 |
| UUM-3711 | Fixed | Shader System: Shader variant build preparation does not scale | 2021.3.9f1Sep 1, 2022 | 2021.3.15f1Dec 1, 2022 | 91 | 3 |