Crash on "'anonymous namespace'::ConvertFBXShapes" when importing an FBX file
Asset ImportersKnown issueBlockerUUM-38104fixed 2022.3.6f1
[VFX Graph] Crash on VFXBatch::AddInstance when switching to Custom Batch Capacity in Asset Inspector
Visual EffectsKnown issueBlockerUUM-38059fixed 2022.3.6f1
Just the “Add Key” option is available when opening the Context Menu of the curve keyframe and keyframe selection with left click is not working
Scene ToolingKnown issueCautionUUM-41464fixed 2022.3.6f1
[Memory Profiler] Memory Leak when Memory Profiler is in project (PROFB-160)
ProfilingKnown issueCaution
Shader keywords are ignored when using Camera.main.SetReplacementShader
Shader SystemKnown issueCautionUUM-40400fixed 2022.3.5f1
Decal is not drawn when using Deferred Rendering, a Rendering Layer, and Screen Space Ambient Occlusion
Universal RPKnown issueCautionUUM-39831fixed 2022.3.6f1
Editor crashes on VFXRenderer::AddAsRenderNode when assigning a Renderer’s materials toits to materials/sharedMaterials
Visual EffectsKnown issueCautionUUM-37360fixed 2022.3.6f1
[WebGL] Build fails and Shader errors are logged when Code Optimisation is set to Runtime Speed
Web PlatformKnown issueCautionWebGLUUM-40103open 2022.3.4f1
Editor performance drops as OculusRuntime.WaitToBeginFrame Time ms increases to 150-200 ms in Play Mode when MSAA is enabled and Scene View is opened/focused
XR SRPKnown issueCautionXRUUM-40249fixed 2022.3.8f1
Improved CPU performances by disabling "QuantizedFrontToBack" sorting in opaque rendering.
HDRPImprovement
Improved performance when accessing SceneVisibility states for large scenes.
Scene/Game ViewImprovementUUM-31378
Fixed missing open button on APV help boxes.
CoreFix
Ensure ModeService does a EnumerateAllAssets once (in startup) and never again during domain reload.
Fixed a case where an object change event for object destruction would not contain a valid parent instance id.
Fixed issues with missing realtime GI when mixing realtime GI Light Probes and baked GI Light Probes in Auto Generate Lighting mode.
Fixed error when camera goes underwater.
HDRPFix
Fixed Screen.orientation returns wrong values when switching from Landscape orientation to AutoRotation at runtime on iOS 16.
Fixed physics simulation mode not being upgraded correctly from an older project that lacked the auto simulation option in DynamicsManager.asset.
Fixed issue where during MonoBehaviour.Update method, Camera.current would return SceneCamera if SceneView is ever interacted with during playmode.
Scene/Game ViewFixUUM-33278fixed 2022.3.4f1
Fixed the position of the drag element of slider not being updated when resizing the label element.
Fixed an issue that the Capabilities are not changed when rebuilding the project.
Universal Windows PlatformFixWindowsUUM-39725fixed 2022.3.4f1
Fixed an issue where C++ function names would not be properly generated in the output symbols.json file.
Added tooltips to the properties of the PhysicMaterial component.
PhysicsChange
Rebranded Unity Cloud Build service to Build Automation.
ServicesChange

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