Crash on UndoManager::FlushTrackedObjects when removing a Component from ~1000 GameObjects at the same time
KernelKnown issueBlockerUUM-33750fixed 2021.3.26f1
[M1] Crash on System.Object:__icall_wrapper_ves_icall_array_new_specific when launching a project
MacOSKnown issueBlockerUUM-3207open 2021.3.25f1
Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project (1376858)
MonoKnown issueBlocker
[macOS] Editor freezes when saving prefab changes in Play Mode if “VSync” is enabled
DirectX12Known issueCautionmacOSUUM-30173fixed 2021.3.28f1
Project Browser shows package resources when package visibility is disabled
Project BrowserKnown issueCautionUUM-32517open 2021.3.28f1
Memory leaks stop textures from getting unloaded from memory when the textures gets reparented from one scene to another
uGUI FrameworkKnown issueCautionUUM-33852fixed 2020.3.48f1
"NullReferenceException" errors thrown in the Console window when Unity Version Control package is present in the project
Version ControlKnown issueCautionUUM-33051open 2021.3.24f1
[Android][Vulkan] Visualisation corruption occurs when rendering Particles to Render Texture
Visual Effects - LegacyKnown issueCautionAndroidUUM-21106fixed 2020.3.46f1
[URP][XR] Performance degradation when comparing Android Quest 2 builds across 2020.3 and 2023.x
XR SRPKnown issueCautionAndroidXRUUM-33025fixed 2022.3.11f1
TvOS now uses launch screen storyboard.
Apple TVImprovementtvOS
Enabled Sketchup Importer on Mac ARM platforms.
EditorImprovement
Reduced impact of Shader Graph package on performance of domain reloads by making node class cache populate on-demand.
EditorImprovement
Updated Sketchup SDK to 2023.2.
EditorImprovement
IOS/tvOS launch screen now is shown only by OS, and is not shown again by Unity itself.
iOSImprovementtvOS
Show apply/revert dialog to user if there are data changes in Sprite Editor Window before domain reload.
Fixed a "3D textures with depth are not supported" error appearing when switching the RenderTexture shape to 3D if a depth-stencil format was previously indicated.
Fixed a bug where the cursor was lagging when dragging files to inactive MacOS editor.
Fixed crash or validation error caused by out-of-bounds clear on XR platforms when using Vulkan.
Fixed error when selecting folders from the folder panel or closing the folder panel with EditorUtility.OpenFolderPanel() in use.
Fixed errors being thrown from the RenderTexture editor after selecting the Tex2DArray dimension.
Fixed YAML file corruption on Android Platforms caused due to some targets i became obsolete in PlatformGroupEnum.
Fixed an issue where scene debug visualization modes would look broken when baking multiple scenes together.
Creating a RenderTexture with no depth bits specified fails instead of continuing with a warning.
Fixed a crash on Vulkan/Metal when trying to preview non-Float or non-UNorm format RenderTextures.
Fixed an issue where EditorUtility.CompressTexture would silently fail for zero-sized textures.
Fixed an issue where LOD-related frame render settings UI on the camera component would not reflect the current global default settings.
Fixed issue with Light Probe Proxy Volume not rendering correctly when Bounding Box Mode is Automatic World.
Fixed memory leak in HDLightRenderDatabase when switching between editor and play and no lights are in the scene.
Fixed the init order that could cause DXR setup to fail after using the HDRP wizard to enable DXR on an existing HDRP project.
Fixed the label and improved documentation for After Post Process depth test flag to give more detail about "Depth Test" being automatically disabled in some cases.
HDRPFix
Fixed the raytraced reflections for box lights so they are no longer cut off if the range is too small.
Fixed transparent decal textures being added into atlas even if the material properties have disabled them.
Fixed usage of FindObjectsOfType to use FindObjectsByType(FindObjectsSortMode.None).
HDRPFix
Fixed a crash when logging an error messages for unexpected buffers.
VFX GraphFix
Internal texture queue populated by asynchronous decoding was sometimes being drained from 2 threads. Now serializing access.
Fixed sizeof type error in StackWalker library.
WindowsFix
Enabled Extend Shadow Culling in Raytracing by default.
HDRPChangeUUM-21784

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