Crash on core::Join<core::basic_string<char,core::StringStorageDefault<char> > & __ptr64,char const (& __ptr64)[2],core::basic_string_ref<char> > when the Editor runs out of memory saving an invalid override
KernelKnown issueBlockerUUM-36776regressed 2022.3.7f1
[VFX Graph] Crash on VFXBatch::AddInstance when switching to Custom Batch Capacity in Asset Inspector
Visual EffectsKnown issueBlockerUUM-38059fixed 2022.3.6f1
Changed: HDROutputUtils.ConfigureHDROutput' now disables keywords that don't apply to the corresponding HDR Operation.
SRP CoreAPI change
Editor crashes on VFXRenderer::AddAsRenderNode when assigning a Renderer’s materials toits to materials/sharedMaterials
Visual EffectsKnown issueCautionUUM-37360fixed 2022.3.6f1
Editor crashes on BufferD3D11::EndWrite when Hierarchy filter gives zero results on a scene with a custom UI Prefab
Visual Effects - LegacyKnown issueCautionUUM-36872fixed 2022.3.4f1
Fixed Vorbis audio library security vulnerabilities CVE-2018-10392 and CVE-2018-10393.
The "Non-Power of 2" control is now hidden for Cubemaps in the Texture Importer Inspector because it is not used for Cubemaps.
EditorImprovementUUM-1882fixed 2022.3.1f1
Added more validation when saving scene template (handled outside project). Also allows saving inside a package folders.
Added try/catch when calling custom indexers so they cannot crash the whole indexing process.
Ensure AssetChangeSet.empty is properly setup even if the default constructor is used. Reenable the failing tests.
Fixed an issue where the Cubemap "Mapping" control in the Texture Importer Inspector would incorrectly be disabled in certain scenarios.
Fixed Prefab overridden fields not being disabled in the inspector, in isolation mode, with Show Overrides enabled.
FrameDebugger: Fixed an issue where render textures would leak when attached in a player using URP.
Updated OpenSSL to 1.1.1u.
EditorFix
\[Android\] Changed name of symbols zip folder generated during build to include the backend specified, to ensure the folder is generated fresh when target architecture is changed but app name is not on 2022.2.
\[Windows\] Audio.Thread marker in Profiler window is lasting whole frame while audio is playing.
EditorFixWindowsUUM-401fixed 2020.3.48f1
Fixed an issue where assets were incorrectly being saved when making builds.
Universal RPFix
Fixed an issue where switching Volume Update modes between Every Frame and Via Scripting gave an error.
2D - Remove serialization and cache vertices and indices for sprite lights causing bloat in prefabs.
Fixed incorrect MSAA sample count when using Deferred renderer but rendering to a target texture.
Stripped BlitHDROverlay from build if HDR output is not allowed and stripping unused shader is allowed.
URPFix
Fixed a regression since Unity 2022.1.0f1 where calling unityInstance.Quit() in JavaScript code would not properly let the web page contents be reclaimed by the GC.
Input System: Updated Input System package to 1.6.1.
EditorChange
Updated AR Foundation and related packages to version 5.0.5.
XRChange

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