Rendering issues

1,376–1,400 of 1,646

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-36032FixedShaders: Fixed "state comes from an incompatible keyword space" error sometimes shown in the console when loading certain shaders.—2021.3.28f1Jul 4, 2023—1
UUM-36095FixedHDRP: Fixed color pyramid history buffer logic when history is reset and the color pyramid is not required.—2021.3.28f1Jul 4, 2023—2
UUM-37088FixedGraphics: SUCCEEDED(hr) error is thrown when the project's Shadows Filtering Quality is set to High or Very High.—2021.3.28f1Jul 4, 2023—1
UUM-1839FixedGraphics: Fixed CustomRenderTexture depth test results failing on some platforms.—2022.3.4f1Jun 26, 2023—2
UUM-28689FixedVFX Graph: Fixed broken documentation link for VFX Graph nodes (when documentation is available).—2022.3.4f1Jun 26, 2023—1
UUM-36457FixedGraphics: Fixed Light movement and artifacts when multiple vertex lights are interacting.—2022.3.4f1Jun 26, 2023—2
UUM-37746FixedGraphics: Fixed native RenderPass support in editor running on intel macOS targeting iOS.—2022.3.4f1Jun 26, 2023—1
UUM-22315FixedHDRP: Added check to ensure gismos arent rendered when they shouldnt be.—2022.3.3f1Jun 21, 2023—2
UUM-27865FixedShaders: Fixed progress bar sometimes not appearing when "Compile and show code" button is pressed in the shader inspector.—2022.3.3f1Jun 21, 2023—1
UUM-31474FixedURP: Fixed redundant blit is used due to postFX, although it is disabled in rendererData.—2022.3.3f1Jun 21, 2023—2
UUM-35056FixedVFX Graph: Fixed VFX assets being considered modified after creation.—2022.3.3f1Jun 21, 2023—2
UUM-35087FixedHDRP: Fixed cloud layer rotation does not allow for smooth rotation.—2022.3.3f1Jun 21, 2023—1
UUM-35950FixedGraphics: Fixed VVL-01913 error when trying to end too many debug markers in a secondary command buffer scope.—2022.3.3f1Jun 21, 2023—1
UUM-36762FixedVFX Graph: Fixed a potential crash with particle strips.—2022.3.3f1Jun 21, 2023—2
UUM-37468FixedShaders: Fixed "State comes from an incompatible keyword space" error when using dynamic branching with use pass or fallbacks.—2022.3.3f1Jun 21, 2023—1
UUM-40400FixedShader System: Shader keywords are ignored when using Camera.main.SetReplacementShader2022.3.3f1Jun 21, 20232022.3.5f1Jul 13, 2023224
UUM-27825FixedGraphics: Fixed object motion vectors not rendering when drawing objects using the Graphics.Render* functions.—2022.3.2f1Jun 13, 2023—1
UUM-3148FixedGraphics: Fixed solid color block artifacts when compressing textures using Fast ASTC on M1 devices.—2022.3.2f1Jun 13, 2023—2
UUM-17435FixedVFX Graph: Renaming a blackboard category that has been duplicated was removing the duplicated category.—2021.3.27f1Jun 7, 2023—1
UUM-17495FixedVFX Graph: Forbid blackboard category with only spaces in the name.—2021.3.27f1Jun 7, 2023—1
UUM-28513FixedHDRP: Properly take into account sky attenuation for baking.—2021.3.27f1Jun 7, 2023—1
UUM-32669FixedGraphics: Fixed UI flickering due to invalid state post CommandBuffer execution.—2021.3.27f1Jun 7, 2023—1
UUM-33589FixedHDRP: Made HDRP RenderPIpelineSettings public to enable customizing the HDRP asset.—2021.3.27f1Jun 7, 2023—1
UUM-20616FixedVFX Graph: Fixed range was not applied in UI when setting up a value out of allowed range.—2022.3.1f1Jun 7, 2023—1
UUM-31113FixedURP: Fixed incorrect MSAA sample count when using Deferred renderer but rendering to a target texture.—2022.3.1f1Jun 7, 2023—1
Where the numbers come from
  • Editor releases ingested 4h ago · package versions ingested 4h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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