Crash on DisconnectGtkSignal(void, GtkCallbackResponse ()(), void*) when going through microgame tutorials
LinuxKnown issueBlockerUUM-34847fixed 2022.3.10f1
Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project (1376858)
MonoKnown issueBlocker
[URP][XR] Performance degradation when comparing Android Quest 2 builds across 2020.3 and 2023.x
Graphics Device FeaturesKnown issueCautionAndroidXRUUM-33025fixed 2022.3.11f1
Project Browser shows package resources when package visibility is disabled
Project BrowserKnown issueCautionUUM-32517open 2021.3.28f1
[Android][Vulkan] Visualisation corruption occurs when rendering Particles to Render Texture
Visual Effects - LegacyKnown issueCautionAndroidUUM-21106fixed 2020.3.46f1
Fixed Vorbis audio library security vulnerabilities CVE-2018-10392 and CVE-2018-10393.
Corrected set particle remaining lifetime to zero if killed by the trigger module when using ringbuffer mode.
Upgraded our windows 7zip-zstd fork to 7zip 22.01.
Build SystemImprovementWindows
Fixed issue where GameObjects instantiated from a Tile are created, destroyed and created again when SetTile is called on a position that already contains an existing Tile.
Fixed EditorWindowTitle which needed to be initialized explicitly through a call to EditorWindow.GetLocalizedContent. Now it is called automatically.
Fixed margins appearing in game view on Windows displays with non-integer display scale.
Running into networking issues while fetching ugs organizations no longer softlocks.
EditorFix
Updated OpenSSL to 1.1.1u.
EditorFix
\[Android\] Changed name of symbols zip folder generated during build to include the backend specified, to ensure the folder is generated fresh when target architecture is changed but app name is not on 2022.2.
\[SpeedTree\] Fix SpeedTreeImporter::WriteDeferredAlphaCorrectionPaths crash when the Generate Materials is clicked.
\[Windows\] Audio.Thread marker in Profiler window is lasting whole frame while audio is playing.
EditorFixWindowsUUM-401fixed 2020.3.48f1
Fixed a bug where moving the camera while in an scene visualization mode would cause light bakes to never finish.
Added a warning when cooking concave Mesh Colliders with the Fast Midphase option that have over 2,097,152 triangles.
Renaming a blackboard category that has been duplicated was removing the duplicated category.
Input System: Updated Input System package to 1.6.1.
EditorChange
Updated AR Foundation and related packages to version 4.2.8.
XRChange

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.