Rendering issues

1,301–1,325 of 1,645

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-15079FixedGraphics: Fixed an issue where copying to/from invalid mipmaps could cause a crash or hang to occur.—2021.3.31f1Oct 3, 2023—1
UUM-35030FixedShaders: Fixed \#include_with_pragmas directives deleting other lines of code during compute shader compilation using the new preprocessor.—2021.3.31f1Oct 3, 2023—7
UUM-47049FixedGraphics: Fixed inspector preview for objects with negative scale.—2021.3.31f1Oct 3, 2023—1
UUM-13531FixedVFX Graph: Picking Overlay when the rotation is applied on VisualEffect component.—2022.3.10f1Sep 19, 2023—7
UUM-29305FixedHDRP: Fixed material previews being rendered black.—2022.3.10f1Sep 19, 2023—7
UUM-30365FixedShaders: Fixed "gl_" identifiers error generated while compiling some geometry/tessellation shaders for Vulkan.—2022.3.10f1Sep 19, 2023—7
UUM-31184FixedGraphics: Fixed an issue where the mipmap streaming system did not take runtime changes to material texture scale properties.—2022.3.10f1Sep 19, 2023—7
UUM-33701FixedHDRP: Mixed tracing mode for transparent screenspace reflections now mixes both tracing modes as expected, instead of only using ray traced reflections.—2022.3.10f1Sep 19, 2023—6
UUM-33795FixedGraphics: Fixed game window display position on-screen for additional uncommon multi-monitor layouts.—2022.3.10f1Sep 19, 2023—7
UUM-36470FixedShaders: Fixed the UsePass ShaderLab command so it searches all subshaders, not only the first one.—2022.3.10f1Sep 19, 2023—7
UUM-37387FixedHDRP: realtime Reflection probe makes volumetrics clouds wind stop.—2022.3.10f1Sep 19, 2023—7
UUM-40843FixedHDRP: Fixed error on water inspector when no SRP is active.—2022.3.10f1Sep 19, 2023—6
UUM-42162FixedHDRP: Fixed prefab preview rendering dark until moved.—2022.3.10f1Sep 19, 2023—7
UUM-42716FixedHDRP: Fixed ShaderGraph Decal material position issue by using world space position.—2022.3.10f1Sep 19, 2023—7
UUM-44493FixedHDRP: Fixed an issue where an async pass would try to sync to a culled pass mistakenly.—2022.3.10f1Sep 19, 2023—6
UUM-44723FixedHDRP: Fixed the logic used to set up materials featuring displacement mapping that would sometimes result in artifacts or suboptimal performance.—2022.3.10f1Sep 19, 2023—31
UUM-46685FixedGraphics: Fixed a crash when enabling shadows in a scene with both Built-In render pipeline and SRP materials.—2022.3.10f1Sep 19, 2023—7
UUM-47469FixedHDRP: Fixed Volumetric Fog rendering before the injection point "AfterOpaqueAndSky".—2022.3.10f1Sep 19, 2023—1
UUM-30744FixedHDRP: Removing linq and complexity on light units validation Light units validation was using Linq, which is full of memory allocations and very expensive in the CPU. Instead, opting to use a simple bitmask to check wether light unit is valid…—2022.3.9f1Sep 5, 2023—1
UUM-47307FixedVisual Effects - Legacy: Particles are not adhering to the Mesh shape selected when being spawned by Sub Emitter Particles2022.3.9f1Sep 5, 20232022.3.16f1Dec 19, 20231043
UUM-12523FixedGraphics: Modified doc as camera distance calculation is coupled with camera.—2022.3.8f1Aug 22, 2023—2
UUM-22349FixedVFX Graph: Unexpected error while using SpriteLit/SpriteUnlit target.—2022.3.8f1Aug 22, 2023—6
UUM-22486FixedVFX Graph: Undefined sorting mode with SpriteLit/SpriteUnlit, now sorted when automatic sorting is on.—2022.3.8f1Aug 22, 2023—6
UUM-31221FixedHDRP: Fixed the incorrect size of the material preview texture.—2022.3.8f1Aug 22, 2023—6
UUM-32295FixedGraphics: DrawProcedural family of functions now also work when shaders want vertexbuffers.—2022.3.8f1Aug 22, 2023—2
Where the numbers come from
  • Editor releases ingested 1h ago · package versions ingested 1h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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