Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Rendering issues
1,301–1,325 of 1,440
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-15344 | Fixed | Graphics: Fixed for incorrect values in ReadPixel for some graphics formats on DirectX. | — | 2020.3.44f1Jan 18, 2023 | — | 2 |
| UUM-13778 | Fixed | VFX Graph: Fixed the *Preserve Specular Lighting* mode on non-Shader Graph lit outputs. | — | 2021.3.16f1Dec 15, 2022 | — | 1 |
| UUM-13801 | Fixed | SRP Core: Fixed Volume component UI layout issue for TextureParameter. | — | 2021.3.16f1Dec 15, 2022 | — | 1 |
| UUM-14769 | Fixed | VFX Graph: Removed unexpected GC.Alloc while accessing to state.vfxEventAttribute in \[VFXSpawnerCallbacks\](https://docs.unity3d.com/ScriptReference/VFX.VFXSpawnerCallbacks.OnUpdate.html). | — | 2021.3.16f1Dec 15, 2022 | — | 1 |
| UUM-15443 | Fixed | VFX Graph: Removed unneeded nodes in Ribbon template. | — | 2021.3.16f1Dec 15, 2022 | — | 1 |
| UUM-15655 | Fixed | VFX Graph: Fixed bounds padding being ignored. | — | 2021.3.16f1Dec 15, 2022 | — | 1 |
| UUM-1872 | Fixed | URP: Fixed a bug where lights with different blend styles may have missing shadows. | — | 2021.3.16f1Dec 15, 2022 | — | 1 |
| UUM-2285 | Fixed | VFX Graph: Fixed an issue to avoid unnessary allocations in the SDF Baker by using Mesh Buffer API. | — | 2021.3.16f1Dec 15, 2022 | — | 1 |
| UUM-887 | Fixed | Graphics: Ensure LineRenderers and TrailRenderers with only 2 points don't vanish, if the points are close together. | — | 2021.3.16f1Dec 15, 2022 | — | 2 |
| UUM-10113 | Fixed | Graphics: Fixed closesthit, anyhit or intersection shaders in .raytrace files causing a GPU hang. Log an error when these shader types are present in a .raytrace file since they are not currently supported. | — | 2021.3.15f1Dec 1, 2022 | — | 1 |
| UUM-11362 | Fixed | VFX Graph: Added a Visual Effect Graph to the scene did not take the default parent into account. | — | 2021.3.15f1Dec 1, 2022 | — | 1 |
| UUM-12628 | Fixed | Shaders: Fixed reflection probe rendering silently being skipped when the required shader is not found in the player. | — | 2021.3.15f1Dec 1, 2022 | — | 2 |
| UUM-16058 | Fixed | Shaders: Fixed a null pointer dereference with ShaderVariantCollection API. | — | 2021.3.15f1Dec 1, 2022 | — | 1 |
| UUM-16533 | Fixed | Graphics: Improved use of ClearUnsupportedSettings for the depth texture of a RenderTexture https://jira.unity3d.com/browse/UUM-16758. | — | 2021.3.15f1Dec 1, 2022 | — | 1 |
| UUM-1894 | Fixed | HDRP: Re-enabled XR tests for 004-CloudsFlaresDecals and 005-DistortCloudsParallax. | — | 2021.3.15f1Dec 1, 2022 | — | 1 |
| UUM-4150 | Fixed | Graphics: Prevented a crash on some platforms when the mesh buffers do not exist on a MeshRenderer. | — | 2021.3.15f1Dec 1, 2022 | — | 2 |
| UUM-5691 | Fixed | Shaders: Fixed Texture and Vector material properties not supporting displaying tooltips. | — | 2021.3.15f1Dec 1, 2022 | — | 2 |
| UUM-6379 | Fixed | VFX Graph: Fixed an issue that VisualEffect spawned behind the camera were always updated until visible and culled. | — | 2021.3.15f1Dec 1, 2022 | — | 1 |
| UUM-879 | Fixed | Graphics: Bug in mip bias setting on DX11 fixed. | — | 2021.3.15f1Dec 1, 2022 | — | 2 |
| UUM-9782 | Fixed | Graphics: Fixed DrawMeshNow with Metal when changing mesh vertex data. | — | 2021.3.15f1Dec 1, 2022 | — | 1 |
| UUM-11907 | Fixed | Graphics: Fixed crash when loading a specific window layout on the Mac editor. | — | 2021.3.14f1Nov 17, 2022 | — | 1 |
| UUM-12220 | Fixed | Shaders: Fixed Shader Variant Collection UI not working correctly with shaders with stage-specific keywords. | — | 2021.3.14f1Nov 17, 2022 | — | 1 |
| UUM-13174 | Fixed | Shaders: Fixed an incorrect error when drawing an instanced mesh and async shader compilation was enabled. | — | 2021.3.14f1Nov 17, 2022 | — | 2 |
| UUM-14488 | Fixed | Graphics: Fixed depth-only rendering to Texture2DArray not working on Metal. | — | 2021.3.14f1Nov 17, 2022 | — | 1 |
| UUM-16113 | Fixed | Graphics: Fixed metal shader compilation error when using bit-shift operations to create the destination vector from the scalar source. | — | 2021.3.14f1Nov 17, 2022 | — | 2 |