VersionSectionRiskImpactNote
2022.3.9f1Fixes
HDRP
FixRemoving linq and complexity on light units validation Light units validation was using Linq, which is full of memory allocations and very expensive in the CPU. Instead, opting to use a simple bitmask to check wether light unit is valid or not for a certain light type. Caching also managed arrays to avoid in frame allocations.

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