UUM-30365
Fixed in 2022.3.10f1Mentioned in 7 release notes.
First fixed in 2022.3.10f1 (Sep 19, 2023); relisted in 6 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.0.0b16 | Fixes Shaders | Fix | Fixed compiling geometry and tessellation shaders for the Vulkan graphics API, so it no longer generates a "gl_" identifiers error. | |
| 6000.0.0b15 | Fixes Shaders | Fix | Fixed compiling geometry and tessellation shaders for the Vulkan graphics API, so it no longer generates a "gl_" identifiers error. | |
| 6000.0.0b13 | Fixes Shaders | Fix | Fixed compiling geometry and tessellation shaders for the Vulkan graphics API, so it no longer generates a "gl_" identifiers error. | |
| 6000.0.0b12 | Fixes Shaders | Fix | Fixed compiling geometry and tessellation shaders for the Vulkan graphics API, so it no longer generates a "gl_" identifiers error. | |
| 6000.0.0b11 | Fixes Shaders | Fix | Fixed compiling geometry and tessellation shaders for the Vulkan graphics API, so it no longer generates a "gl_" identifiers error. | |
| 2021.3.31f1 | Fixes Shaders | Fix | Fixed "gl_" identifiers error generated while compiling some geometry/tessellation shaders for Vulkan. | |
| 2022.3.10f1 | Fixes Shaders | Fix | Fixed "gl_" identifiers error generated while compiling some geometry/tessellation shaders for Vulkan. |